pub struct DBGameServer {
pub uuid: String,
pub region: String,
pub game: String,
pub mode: String,
pub server_pub: String,
pub server_priv: String,
pub healthy: bool,
pub min_players: u32,
pub max_players: u32,
}Fields§
§uuid: String§region: String§game: String§mode: String§server_pub: String§server_priv: String§healthy: bool§min_players: u32§max_players: u32Trait Implementations§
Source§impl Clone for DBGameServer
impl Clone for DBGameServer
Source§fn clone(&self) -> DBGameServer
fn clone(&self) -> DBGameServer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DBGameServer
impl Debug for DBGameServer
Source§impl PartialEq for DBGameServer
impl PartialEq for DBGameServer
Source§impl RedisFilter<DBGameServer> for GameServerFilter
Available on crate feature redis only.
impl RedisFilter<DBGameServer> for GameServerFilter
Available on crate feature
redis only.fn is_ok(&self, check: &DBGameServer) -> bool
Source§impl RedisIdentifiable for DBGameServer
impl RedisIdentifiable for DBGameServer
Source§impl RedisOutputReader for DBGameServer
impl RedisOutputReader for DBGameServer
Auto Trait Implementations§
impl Freeze for DBGameServer
impl RefUnwindSafe for DBGameServer
impl Send for DBGameServer
impl Sync for DBGameServer
impl Unpin for DBGameServer
impl UnwindSafe for DBGameServer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more