pub struct GameServerCreate {
pub region: String,
pub game: String,
pub mode: String,
pub min_players: u32,
pub max_players: u32,
pub server_pub: String,
pub server_priv: String,
pub ranking_conf: RankingConf,
}Fields§
§region: String§game: String§mode: String§min_players: u32§max_players: u32§server_pub: String§server_priv: String§ranking_conf: RankingConfTrait Implementations§
Source§impl Clone for GameServerCreate
impl Clone for GameServerCreate
Source§fn clone(&self) -> GameServerCreate
fn clone(&self) -> GameServerCreate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameServerCreate
impl Debug for GameServerCreate
Source§impl<'de> Deserialize<'de> for GameServerCreate
impl<'de> Deserialize<'de> for GameServerCreate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameServerCreate
impl RefUnwindSafe for GameServerCreate
impl Send for GameServerCreate
impl Sync for GameServerCreate
impl Unpin for GameServerCreate
impl UnsafeUnpin for GameServerCreate
impl UnwindSafe for GameServerCreate
Blanket Implementations§
Source§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
Source§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more