State

Struct State 

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pub struct State(/* private fields */);

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impl State

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pub fn type_of(&self, index: i32) -> i32

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pub fn type_name(&self, idx: i32) -> String

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pub fn globals(&self) -> Table

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pub fn set_global(&self, key: impl ToLua, value: impl ToLua) -> Result<()>

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pub fn get_global<V: FromLua>(&self, key: impl ToLua) -> Result<V>

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pub fn caller_source_path(&self) -> Option<PathBuf>

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pub fn load_buffer(&self, buff: &[u8], name: &CStr) -> Result<Function>

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pub fn dump_stack(&self)

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impl State

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pub fn error_no_halt(&self, err: &str)

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pub fn error_no_halt_with_stack(&self, err: &str)

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impl State

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pub fn stack_guard(&self) -> StackGuard

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impl State

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pub fn create_table(&self) -> Table

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pub fn create_table_with_capacity(&self, narr: i32, nrec: i32) -> Table

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impl State

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pub fn create_function<F, Marker>(&self, func: F) -> Function
where F: IntoLuaFunction<Marker>,

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impl State

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pub fn create_userdata<T: UserData>(&self, ud: T) -> UserDataRef<T>

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impl State

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pub fn debug_getinfo_at( &self, level: i32, what: impl AsRef<CStr>, ) -> Option<DebugInfo>

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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for State

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fn eq(&self, other: &State) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for State

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impl StructuralPartialEq for State

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl !Send for State

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impl !Sync for State

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impl Unpin for State

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impl UnwindSafe for State

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.