pub struct LayerAttributes {
pub coordinates: Vec<OrderedFloat<f64>>,
pub color: bool,
pub axis_rules: Vec<AxisRule>,
pub color_palette: Option<i64>,
}Fields§
§coordinates: Vec<OrderedFloat<f64>>§color: bool§axis_rules: Vec<AxisRule>§color_palette: Option<i64>Trait Implementations§
Source§impl Clone for LayerAttributes
impl Clone for LayerAttributes
Source§fn clone(&self) -> LayerAttributes
fn clone(&self) -> LayerAttributes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LayerAttributes
impl Debug for LayerAttributes
Source§impl Default for LayerAttributes
impl Default for LayerAttributes
Source§fn default() -> LayerAttributes
fn default() -> LayerAttributes
Returns the “default value” for a type. Read more
Source§impl Hash for LayerAttributes
impl Hash for LayerAttributes
Source§impl PartialEq for LayerAttributes
impl PartialEq for LayerAttributes
impl StructuralPartialEq for LayerAttributes
Auto Trait Implementations§
impl Freeze for LayerAttributes
impl RefUnwindSafe for LayerAttributes
impl Send for LayerAttributes
impl Sync for LayerAttributes
impl Unpin for LayerAttributes
impl UnwindSafe for LayerAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.