pub struct NotebookState {
pub root: DirectoryItem,
pub selected: SelectedItem,
pub tabs: Vec<Tab>,
pub tab_index: Option<usize>,
pub inner_state: InnerState,
}
Fields§
§root: DirectoryItem
§selected: SelectedItem
§tabs: Vec<Tab>
§tab_index: Option<usize>
§inner_state: InnerState
Implementations§
Source§impl NotebookState
impl NotebookState
pub async fn new(glues: &mut Glues) -> Result<Self, Error>
pub fn check_opened(&self, directory_id: &DirectoryId) -> bool
pub fn describe(&self) -> Result<String, Error>
pub fn keymap(&self) -> Vec<KeymapGroup>
pub fn get_selected_note(&self) -> Result<&Note, Error>
pub fn get_selected_directory(&self) -> Result<&Directory, Error>
pub fn get_selected_id(&self) -> Result<&Id, Error>
pub fn get_editing(&self) -> Result<&Note, Error>
Trait Implementations§
Source§impl From<NotebookState> for State
impl From<NotebookState> for State
Source§fn from(state: NotebookState) -> Self
fn from(state: NotebookState) -> Self
Converts to this type from the input type.
Source§impl GetInner<NotebookState> for State
impl GetInner<NotebookState> for State
fn get_inner(&self) -> Result<&NotebookState, Error>
fn get_inner_mut(&mut self) -> Result<&mut NotebookState, Error>
Auto Trait Implementations§
impl Freeze for NotebookState
impl RefUnwindSafe for NotebookState
impl Send for NotebookState
impl Sync for NotebookState
impl Unpin for NotebookState
impl UnwindSafe for NotebookState
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