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UnityGameObject

Struct UnityGameObject 

Source
pub struct UnityGameObject {
    pub name: String,
    pub children: Vec<u32>,
    pub mesh_indices: Vec<u32>,
    pub transform: UnityTransform,
}
Expand description

A Unity-shaped glTF node. References children and meshes by index, mirroring the glTF node structure.

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§name: String

The GameObject name. Falls back to the glTF node index if the source node is unnamed.

§children: Vec<u32>

Indices of child GameObjects.

§mesh_indices: Vec<u32>

Indices of meshes referenced by this GameObject. In glTF a node references at most one mesh, but that mesh may have multiple primitives stored as separate entries.

§transform: UnityTransform

Local transform in Unity’s left-handed coordinate system.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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