Struct gltf::animation::Target
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pub struct Target<'a> { /* fields omitted */ }
The node and TRS property that an animation channel targets.
Methods
impl<'a> Target<'a>
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fn animation(&self) -> Animation<'a>
Returns the parent Animation
struct.
fn as_json(&self) -> &Target
Returns the internal JSON item.
fn extras(&self) -> &Extras
Optional application specific data.
fn node(&self) -> Node
The node to target.
fn path(&self) -> TrsProperty
The name of the node's TRS property to modify or the 'weights' of the morph targets it instantiates.
Trait Implementations
impl<'a> Clone for Target<'a>
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fn clone(&self) -> Target<'a>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more