[−][src]Enum gltf::animation::Interpolation
Specifies an interpolation algorithm.
Variants
Linear interpolation.
The animated values are linearly interpolated between keyframes. When targeting a rotation, spherical linear interpolation (slerp) should be used to interpolate quaternions. The number output of elements must equal the number of input elements.
Step interpolation.
The animated values remain constant to the output of the first keyframe, until the next keyframe. The number of output elements must equal the number of input elements.
Cubic spline interpolation.
The animation's interpolation is computed using a cubic spline with specified tangents. The number of output elements must equal three times the number of input elements. For each input element, the output stores three elements, an in-tangent, a spline vertex, and an out-tangent. There must be at least two keyframes when using this interpolation
Trait Implementations
impl Clone for Interpolation
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fn clone(&self) -> Interpolation
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fn clone_from(&mut self, source: &Self)
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impl Copy for Interpolation
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impl Debug for Interpolation
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impl Default for Interpolation
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fn default() -> Interpolation
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impl<'de> Deserialize<'de> for Interpolation
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fn deserialize<__D>(
__deserializer: __D
) -> Result<Interpolation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Interpolation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Eq for Interpolation
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impl PartialEq<Interpolation> for Interpolation
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fn eq(&self, other: &Interpolation) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl Serialize for Interpolation
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fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl StructuralEq for Interpolation
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impl StructuralPartialEq for Interpolation
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Auto Trait Implementations
impl RefUnwindSafe for Interpolation
impl Send for Interpolation
impl Sync for Interpolation
impl Unpin for Interpolation
impl UnwindSafe for Interpolation
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,