[−][src]Struct gltf::camera::Camera
A camera's projection. A node can reference a camera to apply a transform to place the camera in the scene.
Methods
impl<'a> Camera<'a>
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pub fn index(&self) -> usize
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Returns the internal JSON index.
pub fn name(&self) -> Option<&str>
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Optional user-defined name for this object.
pub fn projection(&self) -> Projection
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Returns the camera's projection.
pub fn extras(&self) -> &Extras
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Optional application specific data.
Trait Implementations
impl<'a> Clone for Camera<'a>
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fn clone(&self) -> Camera<'a>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl<'a> Debug for Camera<'a>
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,