[−][src]Struct gltf::animation::Target
The node and TRS property that an animation channel targets.
Methods
impl<'a> Target<'a>
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pub fn animation(&self) -> Animation<'a>
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Returns the parent Animation
struct.
pub fn extras(&self) -> &Extras
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Optional application specific data.
pub fn node(&self) -> Node
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Returns the target node.
pub fn property(&self) -> Property
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Returns the node's property to modify or the 'weights' of the morph targets it instantiates.
Trait Implementations
impl<'a> Clone for Target<'a>
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fn clone(&self) -> Target<'a>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Debug for Target<'a>
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,