Struct gltf::mesh::Mesh [−][src]
pub struct Mesh<'a> { /* fields omitted */ }
A set of primitives to be rendered.
Methods
impl<'a> Mesh<'a>
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impl<'a> Mesh<'a>
pub fn index(&self) -> usize
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pub fn index(&self) -> usize
Returns the internal JSON index.
pub fn extras(&self) -> &Extras
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pub fn extras(&self) -> &Extras
Optional application specific data.
pub fn name(&self) -> Option<&str>
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pub fn name(&self) -> Option<&str>
Optional user-defined name for this object.
ⓘImportant traits for Primitives<'a>pub fn primitives(&'a self) -> Primitives<'a>
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ⓘImportant traits for Primitives<'a>
pub fn primitives(&'a self) -> Primitives<'a>
Defines the geometry to be renderered with a material.
pub fn weights(&self) -> Option<&[f32]>
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pub fn weights(&self) -> Option<&[f32]>
Defines the weights to be applied to the morph targets.
Trait Implementations
impl<'a> Clone for Mesh<'a>
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impl<'a> Clone for Mesh<'a>
fn clone(&self) -> Mesh<'a>
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fn clone(&self) -> Mesh<'a>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<'a> Debug for Mesh<'a>
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impl<'a> Debug for Mesh<'a>