pub struct PbrShader {
pub shader: Shader,
pub flags: ShaderFlags,
pub uniforms: PbrUniformLocations,
}
Fields§
§shader: Shader
§flags: ShaderFlags
§uniforms: PbrUniformLocations
Implementations§
Auto Trait Implementations§
impl Freeze for PbrShader
impl RefUnwindSafe for PbrShader
impl Send for PbrShader
impl Sync for PbrShader
impl Unpin for PbrShader
impl UnwindSafe for PbrShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<Trait>
(where Trait: Downcast
) to Box<Any>
. Box<Any>
can then be
further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.