pub trait Rotation3<S>:
Rotation<Point3<S>>
+ Into<Matrix3<S>>
+ Into<Basis3<S>>
+ Into<Quaternion<S>>
+ From<Euler<Rad<S>>>where
S: BaseFloat,{
// Required method
fn from_axis_angle<A>(axis: Vector3<S>, angle: A) -> Self
where A: Into<Rad<S>>;
// Provided methods
fn from_angle_x<A>(theta: A) -> Self
where A: Into<Rad<S>> { ... }
fn from_angle_y<A>(theta: A) -> Self
where A: Into<Rad<S>> { ... }
fn from_angle_z<A>(theta: A) -> Self
where A: Into<Rad<S>> { ... }
}
Expand description
A three-dimensional rotation.
Required Methods§
Sourcefn from_axis_angle<A>(axis: Vector3<S>, angle: A) -> Self
fn from_axis_angle<A>(axis: Vector3<S>, angle: A) -> Self
Create a rotation using an angle around a given axis.
The specified axis must be normalized, or it represents an invalid rotation.
Provided Methods§
Sourcefn from_angle_x<A>(theta: A) -> Self
fn from_angle_x<A>(theta: A) -> Self
Create a rotation from an angle around the x
axis (pitch).
Sourcefn from_angle_y<A>(theta: A) -> Self
fn from_angle_y<A>(theta: A) -> Self
Create a rotation from an angle around the y
axis (yaw).
Sourcefn from_angle_z<A>(theta: A) -> Self
fn from_angle_z<A>(theta: A) -> Self
Create a rotation from an angle around the z
axis (roll).
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.