Struct OrbitControls

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pub struct OrbitControls {
    pub camera: Camera,
    pub position: Point3,
    pub target: Point3,
    pub state: NavState,
    pub moving_left: bool,
    pub moving_right: bool,
    pub moving_forward: bool,
    pub moving_backward: bool,
    pub screen_size: PhysicalSize,
    /* private fields */
}
Expand description

Inspirted by ThreeJS OrbitControls

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§camera: Camera§position: Point3§target: Point3§state: NavState§moving_left: bool§moving_right: bool§moving_forward: bool§moving_backward: bool§screen_size: PhysicalSize

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impl OrbitControls

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pub fn new(position: Point3, screen_size: PhysicalSize) -> Self

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pub fn camera_params(&self) -> CameraParams

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pub fn handle_mouse_move(&mut self, pos: PhysicalPosition)

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pub fn handle_mouse_up(&mut self)

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pub fn rotate_object(&mut self, angle: f32)

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pub fn pan_left(&mut self, distance: f32)

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pub fn pan_up(&mut self, distance: f32)

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pub fn process_mouse_scroll(&mut self, yoffset: f32)

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pub fn process_keyboard(&mut self, direction: CameraMovement, pressed: bool)

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pub fn frame_update(&mut self, delta_time: f64)

Do frame-based updates that require delta_time

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pub fn set_camera(&mut self, camera: &Camera, transform: &Matrix4)

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