Struct Shader

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pub struct Shader {
    pub id: u32,
    /* private fields */
}

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§id: u32

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impl Shader

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pub fn new(vertex_path: &str, fragment_path: &str, defines: &[String]) -> Shader

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pub fn from_source( vertex_code: &str, fragment_code: &str, defines: &[String], ) -> Shader

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pub unsafe fn use_program(&self)

§activate the shader
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pub unsafe fn set_bool(&self, location: i32, value: bool)

§utility uniform functions
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pub unsafe fn set_int(&self, location: i32, value: i32)


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pub unsafe fn set_float(&self, location: i32, value: f32)


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pub unsafe fn set_vector3(&self, location: i32, value: &Vector3<f32>)


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pub unsafe fn set_vector4(&self, location: i32, value: &Vector4<f32>)


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pub unsafe fn set_vec2(&self, location: i32, x: f32, y: f32)


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pub unsafe fn set_vec3(&self, location: i32, x: f32, y: f32, z: f32)


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pub unsafe fn set_mat4(&self, location: i32, mat: &Matrix4<f32>)


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pub unsafe fn uniform_location(&mut self, name: &'static str) -> i32

get uniform location with caching

Auto Trait Implementations§

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impl Freeze for Shader

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impl RefUnwindSafe for Shader

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impl Send for Shader

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impl Sync for Shader

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impl Unpin for Shader

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impl UnwindSafe for Shader

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<Trait> (where Trait: Downcast) to Box<Any>. Box<Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> SetParameter for T

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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result
where T: Parameter<Self>,

Sets value as a parameter of self.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Erased for T