pub struct Node<'a> { /* private fields */ }Implementations§
Source§impl<'a> Node<'a>
impl<'a> Node<'a>
pub fn index(&self) -> &str
pub fn name(&self) -> Option<&'a str>
pub fn camera(&self) -> Option<Camera<'a>>
pub fn light(&self) -> Option<Light<'a>>
pub fn children(&self) -> Children<'a> ⓘ
pub fn skeletons(&self) -> Children<'a> ⓘ
pub fn skin(&self) -> Option<Skin<'a>>
pub fn meshes(&self) -> Vec<Mesh<'a>>
pub fn joint_name(&self) -> Option<&'a str>
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Node<'a>
impl<'a> RefUnwindSafe for Node<'a>
impl<'a> Send for Node<'a>
impl<'a> Sync for Node<'a>
impl<'a> Unpin for Node<'a>
impl<'a> UnwindSafe for Node<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more