pub enum ShaderType {
FragmentShader,
VertexShader,
}Variants§
Implementations§
Source§impl ShaderType
impl ShaderType
pub const VALID_SHADER_TYPE: &[u32]
Trait Implementations§
Source§impl Clone for ShaderType
impl Clone for ShaderType
Source§fn clone(&self) -> ShaderType
fn clone(&self) -> ShaderType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderType
impl Debug for ShaderType
Source§impl Default for ShaderType
impl Default for ShaderType
Source§fn default() -> ShaderType
fn default() -> ShaderType
Returns the “default value” for a type. Read more
Source§impl From<ShaderType> for u32
impl From<ShaderType> for u32
Source§fn from(value: ShaderType) -> Self
fn from(value: ShaderType) -> Self
Converts to this type from the input type.
Source§impl Serialize for ShaderType
impl Serialize for ShaderType
Source§impl TryFrom<u32> for ShaderType
impl TryFrom<u32> for ShaderType
impl Copy for ShaderType
Auto Trait Implementations§
impl Freeze for ShaderType
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more