Struct gltf_json::material::NormalTexture [−][src]
pub struct NormalTexture {
pub index: Index<Texture>,
pub scale: f32,
pub tex_coord: u32,
pub extensions: NormalTexture,
pub extras: Extras,
}Defines the normal texture of a material.
Fields
index: Index<Texture>
The index of the texture.
scale: f32
The scalar multiplier applied to each normal vector of the texture.
This value is ignored if normalTexture is not specified.
tex_coord: u32
The set index of the texture's TEXCOORD attribute.
extensions: NormalTexture
Extension specific data.
extras: Extras
Optional application specific data.
Trait Implementations
impl Clone for NormalTexture[src]
impl Clone for NormalTexturefn clone(&self) -> NormalTexture[src]
fn clone(&self) -> NormalTextureReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for NormalTexture[src]
impl Debug for NormalTexturefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Validate for NormalTexture[src]
impl Validate for NormalTexturefn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates the data against the glTF 2.0 specification. Read more
Auto Trait Implementations
impl Send for NormalTexture
impl Send for NormalTextureimpl Sync for NormalTexture
impl Sync for NormalTexture