Struct gltf_json::extensions::scene::Node[][src]

pub struct Node {}

A node in the node hierarchy. When the node contains skin, all mesh.primitives must contain JOINTS_0 and WEIGHTS_0 attributes. A node can have either a matrix or any combination of translation/rotation/scale (TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; matrix will not be present.

Trait Implementations

impl Clone for Node
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Node
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Formats the value using the given formatter. Read more

impl Default for Node
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Returns the "default value" for a type. Read more

impl Validate for Node
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Validates only the invariants required for the library to function safely.

Validates the data against the glTF 2.0 specification. Read more

Auto Trait Implementations

impl Send for Node

impl Sync for Node