Struct gltf_json::animation::Animation [−][src]
pub struct Animation {
pub extensions: Animation,
pub extras: Extras,
pub channels: Vec<Channel>,
pub samplers: Vec<Sampler>,
}A keyframe animation.
Fields
extensions: Animation
Extension specific data.
extras: Extras
Optional application specific data.
channels: Vec<Channel>
An array of channels, each of which targets an animation's sampler at a node's property.
Different channels of the same animation must not have equal targets.
samplers: Vec<Sampler>
An array of samplers that combine input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).
Trait Implementations
impl Clone for Animation[src]
impl Clone for Animationfn clone(&self) -> Animation[src]
fn clone(&self) -> AnimationReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Animation[src]
impl Debug for Animationfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Validate for Animation[src]
impl Validate for Animationfn validate_minimally<P, R>(&self, root: &Root, path: P, report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_minimally<P, R>(&self, root: &Root, path: P, report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates the data against the glTF 2.0 specification. Read more
impl<'a> Get<Animation> for Root[src]
impl<'a> Get<Animation> for Root