Struct gltf_json::scene::Scene
[−]
[src]
pub struct Scene {
pub extensions: Scene,
pub extras: Extras,
pub nodes: Vec<Index<Node>>,
}The root Nodes of a scene.
Fields
extensions: Scene
Extension specific data.
extras: Extras
Optional application specific data.
nodes: Vec<Index<Node>>
The indices of each root node.
Trait Implementations
impl<'a> Get<Scene> for Root[src]
fn get(&self, index: &Index<Scene>) -> Option<&Scene>[src]
Retrieves a single value at the given index.
impl Clone for Scene[src]
fn clone(&self) -> Scene[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for Scene[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Validate for Scene[src]
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification. Read more