Struct gltf_json::extensions::mesh::Mesh [] [src]

pub struct Mesh {}

A set of primitives to be rendered.

A node can contain one or more meshes and its transform places the meshes in the scene.

Trait Implementations

impl Clone for Mesh
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl Debug for Mesh
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Formats the value using the given formatter.

impl Default for Mesh
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Returns the "default value" for a type. Read more

impl Validate for Mesh
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Validates only the invariants required for the library to function safely.

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Validates the data against the glTF 2.0 specification. Read more