Struct gltf_json::extensions::material::NormalTexture
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[src]
pub struct NormalTexture {}Defines the normal texture of a material.
Trait Implementations
impl Clone for NormalTexture[src]
fn clone(&self) -> NormalTexture[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for NormalTexture[src]
impl Default for NormalTexture[src]
fn default() -> NormalTexture[src]
Returns the "default value" for a type. Read more
impl Validate for NormalTexture[src]
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification. Read more