Struct gltf_json::extensions::mesh::Mesh
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pub struct Mesh {}A set of primitives to be rendered.
A node can contain one or more meshes and its transform places the meshes in the scene.
Trait Implementations
impl Clone for Mesh
fn clone(&self) -> Mesh
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Debug for Mesh
impl Default for Mesh
impl Validate for Mesh
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification.