Struct gltf_json::extensions::mesh::Mesh []

pub struct Mesh {}

A set of primitives to be rendered.

A node can contain one or more meshes and its transform places the meshes in the scene.

Trait Implementations

impl Clone for Mesh

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Mesh

Formats the value using the given formatter.

impl Default for Mesh

Returns the "default value" for a type. Read more

impl Validate for Mesh

Validates only the invariants required for the library to function safely.

Validates the data against the glTF 2.0 specification.