Struct gltf_json::animation::Animation
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pub struct Animation {
pub extensions: Animation,
pub extras: Extras,
pub channels: Vec<Channel>,
pub samplers: Vec<Sampler>,
}A keyframe animation.
Fields
extensions: Animation
Extension specific data.
extras: Extras
Optional application specific data.
channels: Vec<Channel>
An array of channels, each of which targets an animation's sampler at a node's property.
Different channels of the same animation must not have equal targets.
samplers: Vec<Sampler>
An array of samplers that combine input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).
Trait Implementations
impl Clone for Animation
fn clone(&self) -> Animation
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Debug for Animation
impl Validate for Animation
fn validate_minimally<P, R>(&self, root: &Root, path: P, report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, root: &Root, path: P, report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification.