Struct glslang::limits::ResourceLimits
source · pub struct ResourceLimits(/* private fields */);
Expand description
Specifies resource limits allowed by each shader.
Implementations§
source§impl ResourceLimits
impl ResourceLimits
sourcepub fn compiler_limits_mut(&mut self) -> &mut CompilerLimits
pub fn compiler_limits_mut(&mut self) -> &mut CompilerLimits
Get a mutable reference to the compiler limits.
pub fn set_max_dual_source_draw_buffers_ext(&mut self, value: i32)
pub fn set_max_lights(&mut self, value: i32)
pub fn set_max_clip_planes(&mut self, value: i32)
pub fn set_max_texture_units(&mut self, value: i32)
pub fn set_max_texture_coords(&mut self, value: i32)
pub fn set_max_vertex_attribs(&mut self, value: i32)
pub fn set_max_vertex_uniform_components(&mut self, value: i32)
pub fn set_max_varying_floats(&mut self, value: i32)
pub fn set_max_vertex_texture_image_units(&mut self, value: i32)
pub fn set_max_combined_texture_image_units(&mut self, value: i32)
pub fn set_max_texture_image_units(&mut self, value: i32)
pub fn set_max_fragment_uniform_components(&mut self, value: i32)
pub fn set_max_draw_buffers(&mut self, value: i32)
pub fn set_max_vertex_uniform_vectors(&mut self, value: i32)
pub fn set_max_varying_vectors(&mut self, value: i32)
pub fn set_max_fragment_uniform_vectors(&mut self, value: i32)
pub fn set_max_vertex_output_vectors(&mut self, value: i32)
pub fn set_max_fragment_input_vectors(&mut self, value: i32)
pub fn set_min_program_texel_offset(&mut self, value: i32)
pub fn set_max_program_texel_offset(&mut self, value: i32)
pub fn set_max_clip_distances(&mut self, value: i32)
pub fn set_max_compute_work_group_count_x(&mut self, value: i32)
pub fn set_max_compute_work_group_count_y(&mut self, value: i32)
pub fn set_max_compute_work_group_count_z(&mut self, value: i32)
pub fn set_max_compute_work_group_size_x(&mut self, value: i32)
pub fn set_max_compute_work_group_size_y(&mut self, value: i32)
pub fn set_max_compute_work_group_size_z(&mut self, value: i32)
pub fn set_max_compute_uniform_components(&mut self, value: i32)
pub fn set_max_compute_texture_image_units(&mut self, value: i32)
pub fn set_max_compute_image_uniforms(&mut self, value: i32)
pub fn set_max_compute_atomic_counters(&mut self, value: i32)
pub fn set_max_compute_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_varying_components(&mut self, value: i32)
pub fn set_max_vertex_output_components(&mut self, value: i32)
pub fn set_max_geometry_input_components(&mut self, value: i32)
pub fn set_max_geometry_output_components(&mut self, value: i32)
pub fn set_max_fragment_input_components(&mut self, value: i32)
pub fn set_max_image_units(&mut self, value: i32)
pub fn set_max_combined_image_units_and_fragment_outputs(&mut self, value: i32)
pub fn set_max_combined_shader_output_resources(&mut self, value: i32)
pub fn set_max_image_samples(&mut self, value: i32)
pub fn set_max_vertex_image_uniforms(&mut self, value: i32)
pub fn set_max_tess_control_image_uniforms(&mut self, value: i32)
pub fn set_max_tess_evaluation_image_uniforms(&mut self, value: i32)
pub fn set_max_geometry_image_uniforms(&mut self, value: i32)
pub fn set_max_fragment_image_uniforms(&mut self, value: i32)
pub fn set_max_combined_image_uniforms(&mut self, value: i32)
pub fn set_max_geometry_texture_image_units(&mut self, value: i32)
pub fn set_max_geometry_output_vertices(&mut self, value: i32)
pub fn set_max_geometry_total_output_components(&mut self, value: i32)
pub fn set_max_geometry_uniform_components(&mut self, value: i32)
pub fn set_max_geometry_varying_components(&mut self, value: i32)
pub fn set_max_tess_control_input_components(&mut self, value: i32)
pub fn set_max_tess_control_output_components(&mut self, value: i32)
pub fn set_max_tess_control_texture_image_units(&mut self, value: i32)
pub fn set_max_tess_control_uniform_components(&mut self, value: i32)
pub fn set_max_tess_control_total_output_components(&mut self, value: i32)
pub fn set_max_tess_evaluation_input_components(&mut self, value: i32)
pub fn set_max_tess_evaluation_output_components(&mut self, value: i32)
pub fn set_max_tess_evaluation_texture_image_units(&mut self, value: i32)
pub fn set_max_tess_evaluation_uniform_components(&mut self, value: i32)
pub fn set_max_tess_patch_components(&mut self, value: i32)
pub fn set_max_patch_vertices(&mut self, value: i32)
pub fn set_max_tess_gen_level(&mut self, value: i32)
pub fn set_max_viewports(&mut self, value: i32)
pub fn set_max_vertex_atomic_counters(&mut self, value: i32)
pub fn set_max_tess_control_atomic_counters(&mut self, value: i32)
pub fn set_max_tess_evaluation_atomic_counters(&mut self, value: i32)
pub fn set_max_geometry_atomic_counters(&mut self, value: i32)
pub fn set_max_fragment_atomic_counters(&mut self, value: i32)
pub fn set_max_combined_atomic_counters(&mut self, value: i32)
pub fn set_max_atomic_counter_bindings(&mut self, value: i32)
pub fn set_max_vertex_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_tess_control_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_tess_evaluation_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_geometry_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_fragment_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_combined_atomic_counter_buffers(&mut self, value: i32)
pub fn set_max_atomic_counter_buffer_size(&mut self, value: i32)
pub fn set_max_transform_feedback_buffers(&mut self, value: i32)
pub fn set_max_transform_feedback_interleaved_components(&mut self, value: i32)
pub fn set_max_cull_distances(&mut self, value: i32)
pub fn set_max_combined_clip_and_cull_distances(&mut self, value: i32)
pub fn set_max_samples(&mut self, value: i32)
pub fn set_max_mesh_output_vertices_nv(&mut self, value: i32)
pub fn set_max_mesh_output_primitives_nv(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_x_nv(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_y_nv(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_z_nv(&mut self, value: i32)
pub fn set_max_task_work_group_size_x_nv(&mut self, value: i32)
pub fn set_max_task_work_group_size_y_nv(&mut self, value: i32)
pub fn set_max_task_work_group_size_z_nv(&mut self, value: i32)
pub fn set_max_mesh_view_count_nv(&mut self, value: i32)
pub fn set_max_mesh_output_vertices_ext(&mut self, value: i32)
pub fn set_max_mesh_output_primitives_ext(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_x_ext(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_y_ext(&mut self, value: i32)
pub fn set_max_mesh_work_group_size_z_ext(&mut self, value: i32)
pub fn set_max_task_work_group_size_x_ext(&mut self, value: i32)
pub fn set_max_task_work_group_size_y_ext(&mut self, value: i32)
pub fn set_max_task_work_group_size_z_ext(&mut self, value: i32)
pub fn set_max_mesh_view_count_ext(&mut self, value: i32)
Trait Implementations§
source§impl Clone for ResourceLimits
impl Clone for ResourceLimits
source§fn clone(&self) -> ResourceLimits
fn clone(&self) -> ResourceLimits
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for ResourceLimits
impl RefUnwindSafe for ResourceLimits
impl Send for ResourceLimits
impl Sync for ResourceLimits
impl Unpin for ResourceLimits
impl UnwindSafe for ResourceLimits
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)