[−][src]Struct glsl_layout::vec4
Vector of 4 float
values.
foo: vec4
is equivalent to glsl's vec4 foo;
Examples
let x: vec4 = [1f32; 4].into();
Trait Implementations
impl AsMut<[f32; 4]> for vec4
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impl AsMut<[f32]> for vec4
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impl AsRef<[f32; 4]> for vec4
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impl AsRef<[f32]> for vec4
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impl Clone for vec4
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impl Copy for vec4
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impl Debug for vec4
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impl Default for vec4
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impl<T> From<[T; 4]> for vec4 where
T: Into<float>,
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T: Into<float>,
impl PartialEq<vec4> for vec4
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impl PartialOrd<vec4> for vec4
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pub fn partial_cmp(&self, other: &vec4) -> Option<Ordering>
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pub fn lt(&self, other: &vec4) -> bool
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pub fn le(&self, other: &vec4) -> bool
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pub fn gt(&self, other: &vec4) -> bool
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pub fn ge(&self, other: &vec4) -> bool
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impl Std140 for vec4
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impl StructuralPartialEq for vec4
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impl Uniform for vec4
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Auto Trait Implementations
impl RefUnwindSafe for vec4
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impl Send for vec4
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impl Sync for vec4
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impl Unpin for vec4
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impl UnwindSafe for vec4
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,