pub struct SwitchStatementData {
    pub head: Box<Node<ExprData>, Global>,
    pub body: Vec<Node<StatementData>, Global>,
}
Expand description

Switch statement.

Fields

head: Box<Node<ExprData>, Global>

Expression to evaluate and switch on

body: Vec<Node<StatementData>, Global>

Body of the switch statement

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Convert the contents into a node

Add span information to a syntax node

Name of the node Read more

Display extra information for the node Read more

Display the node’s children Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Name of the syntax node’s type

Starting position of the node

Ending position of the node

Source id of the node

Obtain a display wrapper for the current node

Display extra information for the node Read more

Display the node’s children Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.