pub enum TypeName {
Show 162 variants
VOID,
INT,
BOOL,
FLOAT,
DOUBLE,
VEC2,
VEC3,
VEC4,
IVEC2,
IVEC3,
IVEC4,
BVEC2,
BVEC3,
BVEC4,
UINT,
ATOMIC_UINT,
UVEC2,
UVEC3,
UVEC4,
DVEC2,
DVEC3,
DVEC4,
MAT2,
MAT3,
MAT4,
MAT2X2,
MAT2X3,
MAT2X4,
MAT3X2,
MAT3X3,
MAT3X4,
MAT4X2,
MAT4X3,
MAT4X4,
DMAT2,
DMAT3,
DMAT4,
DMAT2X2,
DMAT2X3,
DMAT2X4,
DMAT3X2,
DMAT3X3,
DMAT3X4,
DMAT4X2,
DMAT4X3,
DMAT4X4,
SAMPLER1D,
SAMPLER1DSHADOW,
SAMPLER1DARRAY,
SAMPLER1DARRAYSHADOW,
ISAMPLER1D,
ISAMPLER1DARRAY,
USAMPLER1D,
USAMPLER1DARRAY,
SAMPLER2D,
SAMPLER2DSHADOW,
SAMPLER2DARRAY,
SAMPLER2DARRAYSHADOW,
ISAMPLER2D,
ISAMPLER2DARRAY,
USAMPLER2D,
USAMPLER2DARRAY,
SAMPLER2DRECT,
SAMPLER2DRECTSHADOW,
ISAMPLER2DRECT,
USAMPLER2DRECT,
SAMPLER2DMS,
ISAMPLER2DMS,
USAMPLER2DMS,
SAMPLER2DMSARRAY,
ISAMPLER2DMSARRAY,
USAMPLER2DMSARRAY,
SAMPLER3D,
ISAMPLER3D,
USAMPLER3D,
SAMPLERCUBE,
SAMPLERCUBESHADOW,
ISAMPLERCUBE,
USAMPLERCUBE,
SAMPLERCUBEARRAY,
SAMPLERCUBEARRAYSHADOW,
ISAMPLERCUBEARRAY,
USAMPLERCUBEARRAY,
SAMPLERBUFFER,
ISAMPLERBUFFER,
USAMPLERBUFFER,
IMAGE1D,
IIMAGE1D,
UIMAGE1D,
IMAGE1DARRAY,
IIMAGE1DARRAY,
UIMAGE1DARRAY,
IMAGE2D,
IIMAGE2D,
UIMAGE2D,
IMAGE2DARRAY,
IIMAGE2DARRAY,
UIMAGE2DARRAY,
IMAGE2DRECT,
IIMAGE2DRECT,
UIMAGE2DRECT,
IMAGE2DMS,
IIMAGE2DMS,
UIMAGE2DMS,
IMAGE2DMSARRAY,
IIMAGE2DMSARRAY,
UIMAGE2DMSARRAY,
IMAGE3D,
IIMAGE3D,
UIMAGE3D,
IMAGECUBE,
IIMAGECUBE,
UIMAGECUBE,
IMAGECUBEARRAY,
IIMAGECUBEARRAY,
UIMAGECUBEARRAY,
IMAGEBUFFER,
IIMAGEBUFFER,
UIMAGEBUFFER,
TEXTURE1D,
TEXTURE1DARRAY,
ITEXTURE1D,
ITEXTURE1DARRAY,
UTEXTURE1D,
UTEXTURE1DARRAY,
TEXTURE2D,
TEXTURE2DARRAY,
ITEXTURE2D,
ITEXTURE2DARRAY,
UTEXTURE2D,
UTEXTURE2DARRAY,
TEXTURE2DRECT,
ITEXTURE2DRECT,
UTEXTURE2DRECT,
TEXTURE2DMS,
ITEXTURE2DMS,
UTEXTURE2DMS,
TEXTURE2DMSARRAY,
ITEXTURE2DMSARRAY,
UTEXTURE2DMSARRAY,
TEXTURE3D,
ITEXTURE3D,
UTEXTURE3D,
TEXTURECUBE,
ITEXTURECUBE,
UTEXTURECUBE,
TEXTURECUBEARRAY,
ITEXTURECUBEARRAY,
UTEXTURECUBEARRAY,
TEXTUREBUFFER,
ITEXTUREBUFFER,
UTEXTUREBUFFER,
SAMPLER,
SAMPLERSHADOW,
SUBPASSINPUT,
ISUBPASSINPUT,
USUBPASSINPUT,
SUBPASSINPUTMS,
ISUBPASSINPUTMS,
USUBPASSINPUTMS,
RESERVED(TypeNameAtom),
OTHER(TypeNameAtom),
}
Variants
VOID
“void”
INT
“int”
BOOL
“bool”
FLOAT
“float”
DOUBLE
“double”
VEC2
“vec2”
VEC3
“vec3”
VEC4
“vec4”
IVEC2
“ivec2”
IVEC3
“ivec3”
IVEC4
“ivec4”
BVEC2
“bvec2”
BVEC3
“bvec3”
BVEC4
“bvec4”
UINT
“uint”
ATOMIC_UINT
“atomic_uint”
UVEC2
“uvec2”
UVEC3
“uvec3”
UVEC4
“uvec4”
DVEC2
“dvec2”
DVEC3
“dvec3”
DVEC4
“dvec4”
MAT2
“mat2”
MAT3
“mat3”
MAT4
“mat4”
MAT2X2
“mat2x2”
MAT2X3
“mat2x3”
MAT2X4
“mat2x4”
MAT3X2
“mat3x2”
MAT3X3
“mat3x3”
MAT3X4
“mat3x4”
MAT4X2
“mat4x2”
MAT4X3
“mat4x3”
MAT4X4
“mat4x4”
DMAT2
“dmat2”
DMAT3
“dmat3”
DMAT4
“dmat4”
DMAT2X2
“dmat2x2”
DMAT2X3
“dmat2x3”
DMAT2X4
“dmat2x4”
DMAT3X2
“dmat3x2”
DMAT3X3
“dmat3x3”
DMAT3X4
“dmat3x4”
DMAT4X2
“dmat4x2”
DMAT4X3
“dmat4x3”
DMAT4X4
“dmat4x4”
SAMPLER1D
“sampler1D”
SAMPLER1DSHADOW
“sampler1DShadow”
SAMPLER1DARRAY
“sampler1DArray”
SAMPLER1DARRAYSHADOW
“sampler1DArrayShadow”
ISAMPLER1D
“isampler1D”
ISAMPLER1DARRAY
“isampler1DArray”
USAMPLER1D
“usampler1D”
USAMPLER1DARRAY
“usampler1DArray”
SAMPLER2D
“sampler2D”
SAMPLER2DSHADOW
“sampler2DShadow”
SAMPLER2DARRAY
“sampler2DArray”
SAMPLER2DARRAYSHADOW
“sampler2DArrayShadow”
ISAMPLER2D
“isampler2D”
ISAMPLER2DARRAY
“isampler2DArray”
USAMPLER2D
“usampler2D”
USAMPLER2DARRAY
“usampler2DArray”
SAMPLER2DRECT
“sampler2DRect”
SAMPLER2DRECTSHADOW
“sampler2DRectShadow”
ISAMPLER2DRECT
“isampler2DRect”
USAMPLER2DRECT
“usampler2DRect”
SAMPLER2DMS
“sampler2DMS”
ISAMPLER2DMS
“isampler2DMS”
USAMPLER2DMS
“usampler2DMS”
SAMPLER2DMSARRAY
“sampler2DMSArray”
ISAMPLER2DMSARRAY
“isampler2DMSArray”
USAMPLER2DMSARRAY
“usampler2DMSArray”
SAMPLER3D
“sampler3D”
ISAMPLER3D
“isampler3D”
USAMPLER3D
“usampler3D”
SAMPLERCUBE
“samplerCube”
SAMPLERCUBESHADOW
“samplerCubeShadow”
ISAMPLERCUBE
“isamplerCube”
USAMPLERCUBE
“usamplerCube”
SAMPLERCUBEARRAY
“samplerCubeArray”
SAMPLERCUBEARRAYSHADOW
“samplerCubeArrayShadow”
ISAMPLERCUBEARRAY
“isamplerCubeArray”
USAMPLERCUBEARRAY
“usamplerCubeArray”
SAMPLERBUFFER
“samplerBuffer”
ISAMPLERBUFFER
“isamplerBuffer”
USAMPLERBUFFER
“usamplerBuffer”
IMAGE1D
“image1D”
IIMAGE1D
“iimage1D”
UIMAGE1D
“uimage1D”
IMAGE1DARRAY
“image1DArray”
IIMAGE1DARRAY
“iimage1DArray”
UIMAGE1DARRAY
“uimage1DArray”
IMAGE2D
“image2D”
IIMAGE2D
“iimage2D”
UIMAGE2D
“uimage2D”
IMAGE2DARRAY
“image2DArray”
IIMAGE2DARRAY
“iimage2DArray”
UIMAGE2DARRAY
“uimage2DArray”
IMAGE2DRECT
“image2DRect”
IIMAGE2DRECT
“iimage2DRect”
UIMAGE2DRECT
“uimage2DRect”
IMAGE2DMS
“image2DMS”
IIMAGE2DMS
“iimage2DMS”
UIMAGE2DMS
“uimage2DMS”
IMAGE2DMSARRAY
“image2DMSArray”
IIMAGE2DMSARRAY
“iimage2DMSArray”
UIMAGE2DMSARRAY
“uimage2DMSArray”
IMAGE3D
“image3D”
IIMAGE3D
“iimage3D”
UIMAGE3D
“uimage3D”
IMAGECUBE
“imageCube”
IIMAGECUBE
“iimageCube”
UIMAGECUBE
“uimageCube”
IMAGECUBEARRAY
“imageCubeArray”
IIMAGECUBEARRAY
“iimageCubeArray”
UIMAGECUBEARRAY
“uimageCubeArray”
IMAGEBUFFER
“imageBuffer”
IIMAGEBUFFER
“iimageBuffer”
UIMAGEBUFFER
“uimageBuffer”
TEXTURE1D
“texture1D”
TEXTURE1DARRAY
“texture1DArray”
ITEXTURE1D
“itexture1D”
ITEXTURE1DARRAY
“itexture1DArray”
UTEXTURE1D
“utexture1D”
UTEXTURE1DARRAY
“utexture1DArray”
TEXTURE2D
“texture2D”
TEXTURE2DARRAY
“texture2DArray”
ITEXTURE2D
“itexture2D”
ITEXTURE2DARRAY
“itexture2DArray”
UTEXTURE2D
“utexture2D”
UTEXTURE2DARRAY
“utexture2DArray”
TEXTURE2DRECT
“texture2DRect”
ITEXTURE2DRECT
“itexture2DRect”
UTEXTURE2DRECT
“utexture2DRect”
TEXTURE2DMS
“texture2DMS”
ITEXTURE2DMS
“itexture2DMS”
UTEXTURE2DMS
“utexture2DMS”
TEXTURE2DMSARRAY
“texture2DMSArray”
ITEXTURE2DMSARRAY
“itexture2DMSArray”
UTEXTURE2DMSARRAY
“utexture2DMSArray”
TEXTURE3D
“texture3D”
ITEXTURE3D
“itexture3D”
UTEXTURE3D
“utexture3D”
TEXTURECUBE
“textureCube”
ITEXTURECUBE
“itextureCube”
UTEXTURECUBE
“utextureCube”
TEXTURECUBEARRAY
“textureCubeArray”
ITEXTURECUBEARRAY
“itextureCubeArray”
UTEXTURECUBEARRAY
“utextureCubeArray”
TEXTUREBUFFER
“textureBuffer”
ITEXTUREBUFFER
“itextureBuffer”
UTEXTUREBUFFER
“utextureBuffer”
SAMPLER
“sampler”
SAMPLERSHADOW
“samplerShadow”
SUBPASSINPUT
“subpassInput”
ISUBPASSINPUT
“isubpassInput”
USUBPASSINPUT
“usubpassInput”
SUBPASSINPUTMS
“subpassInputMS”
ISUBPASSINPUTMS
“isubpassInputMS”
USUBPASSINPUTMS
“usubpassInputMS”
RESERVED(TypeNameAtom)
Reserved for future use
OTHER(TypeNameAtom)
Generic type name
Trait Implementations
sourceimpl Ord for TypeName
impl Ord for TypeName
sourceimpl PartialOrd<TypeName> for TypeName
impl PartialOrd<TypeName> for TypeName
sourcefn partial_cmp(&self, other: &TypeName) -> Option<Ordering>
fn partial_cmp(&self, other: &TypeName) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Eq for TypeName
impl StructuralEq for TypeName
impl StructuralPartialEq for TypeName
Auto Trait Implementations
impl RefUnwindSafe for TypeName
impl Send for TypeName
impl Sync for TypeName
impl Unpin for TypeName
impl UnwindSafe for TypeName
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more