pub struct PosLookat {
pub position: Point3<f32>,
pub lookat: Point3<f32>,
pub up: Vector3<f32>,
}
Expand description
Component usually used on camera or lights. Defines a position and a lookat.
This can be used to convert to a view_matrix
Fields§
§position: Point3<f32>
§lookat: Point3<f32>
§up: Vector3<f32>
Implementations§
Source§impl PosLookat
impl PosLookat
pub fn new(position: Point3<f32>, lookat: Point3<f32>) -> Self
Sourcepub fn new_from_model_matrix(
model_matrix: SimilarityMatrix3<f32>,
dist_lookat: f32,
) -> Self
pub fn new_from_model_matrix( model_matrix: SimilarityMatrix3<f32>, dist_lookat: f32, ) -> Self
Initializes from a model matrix and a distance to lookat. Assumes the up vector is (0,1,0)
Sourcepub fn view_matrix(&self) -> Matrix4<f32>
pub fn view_matrix(&self) -> Matrix4<f32>
Get view matrix as a mat4x4. View matrix maps from world to camera coordinates
Sourcepub fn view_matrix_isometry(&self) -> IsometryMatrix3<f32>
pub fn view_matrix_isometry(&self) -> IsometryMatrix3<f32>
Get view matrix as a isometry matrix. View matrix maps from world to camera coordinates. Isometry matrix allows for faster inverse than a mat4x4.
Sourcepub fn direction(&self) -> Vector3<f32>
pub fn direction(&self) -> Vector3<f32>
Direction in which we are looking at in world coordinates
Sourcepub fn model_matrix_isometry(&self) -> IsometryMatrix3<f32>
pub fn model_matrix_isometry(&self) -> IsometryMatrix3<f32>
Get model_matrix
as a isometry matrix. Model matrix maps from camera
coordinates to world coordinates. Isometry matrix allows for faster
inverse than a mat4x4
Sourcepub fn model_matrix(&self) -> Matrix4<f32>
pub fn model_matrix(&self) -> Matrix4<f32>
Get model_matrix
matrix as a isometry matrix. Model matrix maps from
camera coordinates to world coordinates.
Sourcepub fn cam_axes(&self) -> Matrix3<f32>
pub fn cam_axes(&self) -> Matrix3<f32>
Cam axes as columns of a 3x3 matrix. The columns represent a right handed coordinate system where x is towards right, y is up and z is outwards from the screen.
pub fn orbit_y(&mut self, degrees: f32)
Sourcepub fn shift_cam(&mut self, pos: Point3<f32>)
pub fn shift_cam(&mut self, pos: Point3<f32>)
Moves the camera position to be at a new position and also rigidly shifts the lookat point, without rotating camera
Sourcepub fn shift_lookat(&mut self, pos: Point3<f32>)
pub fn shift_lookat(&mut self, pos: Point3<f32>)
Moves the lookat at a new position and also rigidly shifts the cam point, without rotating camera
Sourcepub fn dist_lookat(&self) -> f32
pub fn dist_lookat(&self) -> f32
Returns the distance from camera to the lookat point
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PosLookat
impl RefUnwindSafe for PosLookat
impl Send for PosLookat
impl Sync for PosLookat
impl Unpin for PosLookat
impl UnwindSafe for PosLookat
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