pub struct Version43 {Show 44 fields
pub geterror: extern "system" fn() -> u32,
pub clearbufferdata: extern "system" fn(u32, u32, u32, u32, *const c_void),
pub clearbuffersubdata: extern "system" fn(u32, u32, usize, usize, u32, u32, *const c_void),
pub dispatchcompute: extern "system" fn(u32, u32, u32),
pub dispatchcomputeindirect: extern "system" fn(usize),
pub copyimagesubdata: extern "system" fn(u32, u32, i32, i32, i32, i32, u32, u32, i32, i32, i32, i32, i32, i32, i32),
pub framebufferparameteri: extern "system" fn(u32, u32, i32),
pub getframebufferparameteriv: extern "system" fn(u32, u32, *mut i32),
pub getinternalformati64v: extern "system" fn(u32, u32, u32, i32, *mut i64),
pub invalidatetexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32),
pub invalidateteximage: extern "system" fn(u32, i32),
pub invalidatebuffersubdata: extern "system" fn(u32, usize, usize),
pub invalidatebufferdata: extern "system" fn(u32),
pub invalidateframebuffer: extern "system" fn(u32, i32, *const u32),
pub invalidatesubframebuffer: extern "system" fn(u32, i32, *const u32, i32, i32, i32, i32),
pub multidrawarraysindirect: extern "system" fn(u32, *const c_void, i32, i32),
pub multidrawelementsindirect: extern "system" fn(u32, u32, *const c_void, i32, i32),
pub getprograminterfaceiv: extern "system" fn(u32, u32, u32, *mut i32),
pub getprogramresourceindex: extern "system" fn(u32, u32, *const i8) -> u32,
pub getprogramresourcename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8),
pub getprogramresourceiv: extern "system" fn(u32, u32, u32, i32, *const u32, i32, *mut i32, *mut i32),
pub getprogramresourcelocation: extern "system" fn(u32, u32, *const i8) -> i32,
pub getprogramresourcelocationindex: extern "system" fn(u32, u32, *const i8) -> i32,
pub shaderstorageblockbinding: extern "system" fn(u32, u32, u32),
pub texbufferrange: extern "system" fn(u32, u32, u32, usize, usize),
pub texstorage2dmultisample: extern "system" fn(u32, i32, u32, i32, i32, u8),
pub texstorage3dmultisample: extern "system" fn(u32, i32, u32, i32, i32, i32, u8),
pub textureview: extern "system" fn(u32, u32, u32, u32, u32, u32, u32, u32),
pub bindvertexbuffer: extern "system" fn(u32, u32, usize, i32),
pub vertexattribformat: extern "system" fn(u32, i32, u32, u8, u32),
pub vertexattribiformat: extern "system" fn(u32, i32, u32, u32),
pub vertexattriblformat: extern "system" fn(u32, i32, u32, u32),
pub vertexattribbinding: extern "system" fn(u32, u32),
pub vertexbindingdivisor: extern "system" fn(u32, u32),
pub debugmessagecontrol: extern "system" fn(u32, u32, u32, i32, *const u32, u8),
pub debugmessageinsert: extern "system" fn(u32, u32, u32, u32, i32, *const i8),
pub debugmessagecallback: extern "system" fn(extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), *const c_void),
pub getdebugmessagelog: extern "system" fn(u32, i32, *mut u32, *mut u32, *mut u32, *mut u32, *mut i32, *mut i8) -> u32,
pub pushdebuggroup: extern "system" fn(u32, u32, i32, *const i8),
pub popdebuggroup: extern "system" fn(),
pub objectlabel: extern "system" fn(u32, u32, i32, *const i8),
pub getobjectlabel: extern "system" fn(u32, u32, i32, *mut i32, *mut i8),
pub objectptrlabel: extern "system" fn(*const c_void, i32, *const i8),
pub getobjectptrlabel: extern "system" fn(*const c_void, i32, *mut i32, *mut i8),
/* private fields */
}
Expand description
Functions from OpenGL version 4.3
Fields§
§geterror: extern "system" fn() -> u32
The function pointer to glGetError()
clearbufferdata: extern "system" fn(u32, u32, u32, u32, *const c_void)
The function pointer to glClearBufferData()
clearbuffersubdata: extern "system" fn(u32, u32, usize, usize, u32, u32, *const c_void)
The function pointer to glClearBufferSubData()
dispatchcompute: extern "system" fn(u32, u32, u32)
The function pointer to glDispatchCompute()
dispatchcomputeindirect: extern "system" fn(usize)
The function pointer to glDispatchComputeIndirect()
copyimagesubdata: extern "system" fn(u32, u32, i32, i32, i32, i32, u32, u32, i32, i32, i32, i32, i32, i32, i32)
The function pointer to glCopyImageSubData()
framebufferparameteri: extern "system" fn(u32, u32, i32)
The function pointer to glFramebufferParameteri()
getframebufferparameteriv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetFramebufferParameteriv()
getinternalformati64v: extern "system" fn(u32, u32, u32, i32, *mut i64)
The function pointer to glGetInternalformati64v()
invalidatetexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32)
The function pointer to glInvalidateTexSubImage()
invalidateteximage: extern "system" fn(u32, i32)
The function pointer to glInvalidateTexImage()
invalidatebuffersubdata: extern "system" fn(u32, usize, usize)
The function pointer to glInvalidateBufferSubData()
invalidatebufferdata: extern "system" fn(u32)
The function pointer to glInvalidateBufferData()
invalidateframebuffer: extern "system" fn(u32, i32, *const u32)
The function pointer to glInvalidateFramebuffer()
invalidatesubframebuffer: extern "system" fn(u32, i32, *const u32, i32, i32, i32, i32)
The function pointer to glInvalidateSubFramebuffer()
multidrawarraysindirect: extern "system" fn(u32, *const c_void, i32, i32)
The function pointer to glMultiDrawArraysIndirect()
multidrawelementsindirect: extern "system" fn(u32, u32, *const c_void, i32, i32)
The function pointer to glMultiDrawElementsIndirect()
getprograminterfaceiv: extern "system" fn(u32, u32, u32, *mut i32)
The function pointer to glGetProgramInterfaceiv()
getprogramresourceindex: extern "system" fn(u32, u32, *const i8) -> u32
The function pointer to glGetProgramResourceIndex()
getprogramresourcename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8)
The function pointer to glGetProgramResourceName()
getprogramresourceiv: extern "system" fn(u32, u32, u32, i32, *const u32, i32, *mut i32, *mut i32)
The function pointer to glGetProgramResourceiv()
getprogramresourcelocation: extern "system" fn(u32, u32, *const i8) -> i32
The function pointer to glGetProgramResourceLocation()
getprogramresourcelocationindex: extern "system" fn(u32, u32, *const i8) -> i32
The function pointer to glGetProgramResourceLocationIndex()
shaderstorageblockbinding: extern "system" fn(u32, u32, u32)
The function pointer to glShaderStorageBlockBinding()
texbufferrange: extern "system" fn(u32, u32, u32, usize, usize)
The function pointer to glTexBufferRange()
texstorage2dmultisample: extern "system" fn(u32, i32, u32, i32, i32, u8)
The function pointer to glTexStorage2DMultisample()
texstorage3dmultisample: extern "system" fn(u32, i32, u32, i32, i32, i32, u8)
The function pointer to glTexStorage3DMultisample()
textureview: extern "system" fn(u32, u32, u32, u32, u32, u32, u32, u32)
The function pointer to glTextureView()
bindvertexbuffer: extern "system" fn(u32, u32, usize, i32)
The function pointer to glBindVertexBuffer()
vertexattribformat: extern "system" fn(u32, i32, u32, u8, u32)
The function pointer to glVertexAttribFormat()
vertexattribiformat: extern "system" fn(u32, i32, u32, u32)
The function pointer to glVertexAttribIFormat()
vertexattriblformat: extern "system" fn(u32, i32, u32, u32)
The function pointer to glVertexAttribLFormat()
vertexattribbinding: extern "system" fn(u32, u32)
The function pointer to glVertexAttribBinding()
vertexbindingdivisor: extern "system" fn(u32, u32)
The function pointer to glVertexBindingDivisor()
debugmessagecontrol: extern "system" fn(u32, u32, u32, i32, *const u32, u8)
The function pointer to glDebugMessageControl()
debugmessageinsert: extern "system" fn(u32, u32, u32, u32, i32, *const i8)
The function pointer to glDebugMessageInsert()
debugmessagecallback: extern "system" fn(extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), *const c_void)
The function pointer to glDebugMessageCallback()
getdebugmessagelog: extern "system" fn(u32, i32, *mut u32, *mut u32, *mut u32, *mut u32, *mut i32, *mut i8) -> u32
The function pointer to glGetDebugMessageLog()
pushdebuggroup: extern "system" fn(u32, u32, i32, *const i8)
The function pointer to glPushDebugGroup()
popdebuggroup: extern "system" fn()
The function pointer to glPopDebugGroup()
objectlabel: extern "system" fn(u32, u32, i32, *const i8)
The function pointer to glObjectLabel()
getobjectlabel: extern "system" fn(u32, u32, i32, *mut i32, *mut i8)
The function pointer to glGetObjectLabel()
objectptrlabel: extern "system" fn(*const c_void, i32, *const i8)
The function pointer to glObjectPtrLabel()
getobjectptrlabel: extern "system" fn(*const c_void, i32, *mut i32, *mut i8)
The function pointer to glGetObjectPtrLabel()
Implementations§
Trait Implementations§
Source§impl GL_4_3 for Version43
impl GL_4_3 for Version43
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glClearBufferData(
&self,
target: u32,
internalformat: u32,
format: u32,
type_: u32,
data: *const c_void,
) -> Result<(), GLCoreError>
fn glClearBufferData( &self, target: u32, internalformat: u32, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glClearBufferSubData(
&self,
target: u32,
internalformat: u32,
offset: usize,
size: usize,
format: u32,
type_: u32,
data: *const c_void,
) -> Result<(), GLCoreError>
fn glClearBufferSubData( &self, target: u32, internalformat: u32, offset: usize, size: usize, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glDispatchCompute(
&self,
num_groups_x: u32,
num_groups_y: u32,
num_groups_z: u32,
) -> Result<(), GLCoreError>
fn glDispatchCompute( &self, num_groups_x: u32, num_groups_y: u32, num_groups_z: u32, ) -> Result<(), GLCoreError>
Source§fn glDispatchComputeIndirect(&self, indirect: usize) -> Result<(), GLCoreError>
fn glDispatchComputeIndirect(&self, indirect: usize) -> Result<(), GLCoreError>
Source§fn glCopyImageSubData(
&self,
srcName: u32,
srcTarget: u32,
srcLevel: i32,
srcX: i32,
srcY: i32,
srcZ: i32,
dstName: u32,
dstTarget: u32,
dstLevel: i32,
dstX: i32,
dstY: i32,
dstZ: i32,
srcWidth: i32,
srcHeight: i32,
srcDepth: i32,
) -> Result<(), GLCoreError>
fn glCopyImageSubData( &self, srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32, ) -> Result<(), GLCoreError>
Source§fn glFramebufferParameteri(
&self,
target: u32,
pname: u32,
param: i32,
) -> Result<(), GLCoreError>
fn glFramebufferParameteri( &self, target: u32, pname: u32, param: i32, ) -> Result<(), GLCoreError>
Source§fn glGetFramebufferParameteriv(
&self,
target: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetFramebufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetInternalformati64v(
&self,
target: u32,
internalformat: u32,
pname: u32,
count: i32,
params: *mut i64,
) -> Result<(), GLCoreError>
fn glGetInternalformati64v( &self, target: u32, internalformat: u32, pname: u32, count: i32, params: *mut i64, ) -> Result<(), GLCoreError>
Source§fn glInvalidateTexSubImage(
&self,
texture: u32,
level: i32,
xoffset: i32,
yoffset: i32,
zoffset: i32,
width: i32,
height: i32,
depth: i32,
) -> Result<(), GLCoreError>
fn glInvalidateTexSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, ) -> Result<(), GLCoreError>
Source§fn glInvalidateTexImage(
&self,
texture: u32,
level: i32,
) -> Result<(), GLCoreError>
fn glInvalidateTexImage( &self, texture: u32, level: i32, ) -> Result<(), GLCoreError>
Source§fn glInvalidateBufferSubData(
&self,
buffer: u32,
offset: usize,
length: usize,
) -> Result<(), GLCoreError>
fn glInvalidateBufferSubData( &self, buffer: u32, offset: usize, length: usize, ) -> Result<(), GLCoreError>
Source§fn glInvalidateBufferData(&self, buffer: u32) -> Result<(), GLCoreError>
fn glInvalidateBufferData(&self, buffer: u32) -> Result<(), GLCoreError>
Source§fn glInvalidateFramebuffer(
&self,
target: u32,
numAttachments: i32,
attachments: *const u32,
) -> Result<(), GLCoreError>
fn glInvalidateFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, ) -> Result<(), GLCoreError>
Source§fn glInvalidateSubFramebuffer(
&self,
target: u32,
numAttachments: i32,
attachments: *const u32,
x: i32,
y: i32,
width: i32,
height: i32,
) -> Result<(), GLCoreError>
fn glInvalidateSubFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>
Source§fn glMultiDrawArraysIndirect(
&self,
mode: u32,
indirect: *const c_void,
drawcount: i32,
stride: i32,
) -> Result<(), GLCoreError>
fn glMultiDrawArraysIndirect( &self, mode: u32, indirect: *const c_void, drawcount: i32, stride: i32, ) -> Result<(), GLCoreError>
Source§fn glMultiDrawElementsIndirect(
&self,
mode: u32,
type_: u32,
indirect: *const c_void,
drawcount: i32,
stride: i32,
) -> Result<(), GLCoreError>
fn glMultiDrawElementsIndirect( &self, mode: u32, type_: u32, indirect: *const c_void, drawcount: i32, stride: i32, ) -> Result<(), GLCoreError>
Source§fn glGetProgramInterfaceiv(
&self,
program: u32,
programInterface: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetProgramInterfaceiv( &self, program: u32, programInterface: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetProgramResourceIndex(
&self,
program: u32,
programInterface: u32,
name: *const i8,
) -> Result<u32, GLCoreError>
fn glGetProgramResourceIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<u32, GLCoreError>
Source§fn glGetProgramResourceName(
&self,
program: u32,
programInterface: u32,
index: u32,
bufSize: i32,
length: *mut i32,
name: *mut i8,
) -> Result<(), GLCoreError>
fn glGetProgramResourceName( &self, program: u32, programInterface: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetProgramResourceiv(
&self,
program: u32,
programInterface: u32,
index: u32,
propCount: i32,
props: *const u32,
count: i32,
length: *mut i32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetProgramResourceiv( &self, program: u32, programInterface: u32, index: u32, propCount: i32, props: *const u32, count: i32, length: *mut i32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetProgramResourceLocation(
&self,
program: u32,
programInterface: u32,
name: *const i8,
) -> Result<i32, GLCoreError>
fn glGetProgramResourceLocation( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<i32, GLCoreError>
Source§fn glGetProgramResourceLocationIndex(
&self,
program: u32,
programInterface: u32,
name: *const i8,
) -> Result<i32, GLCoreError>
fn glGetProgramResourceLocationIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<i32, GLCoreError>
Source§fn glShaderStorageBlockBinding(
&self,
program: u32,
storageBlockIndex: u32,
storageBlockBinding: u32,
) -> Result<(), GLCoreError>
fn glShaderStorageBlockBinding( &self, program: u32, storageBlockIndex: u32, storageBlockBinding: u32, ) -> Result<(), GLCoreError>
Source§fn glTexBufferRange(
&self,
target: u32,
internalformat: u32,
buffer: u32,
offset: usize,
size: usize,
) -> Result<(), GLCoreError>
fn glTexBufferRange( &self, target: u32, internalformat: u32, buffer: u32, offset: usize, size: usize, ) -> Result<(), GLCoreError>
Source§fn glTexStorage2DMultisample(
&self,
target: u32,
samples: i32,
internalformat: u32,
width: i32,
height: i32,
fixedsamplelocations: u8,
) -> Result<(), GLCoreError>
fn glTexStorage2DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8, ) -> Result<(), GLCoreError>
Source§fn glTexStorage3DMultisample(
&self,
target: u32,
samples: i32,
internalformat: u32,
width: i32,
height: i32,
depth: i32,
fixedsamplelocations: u8,
) -> Result<(), GLCoreError>
fn glTexStorage3DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8, ) -> Result<(), GLCoreError>
Source§fn glTextureView(
&self,
texture: u32,
target: u32,
origtexture: u32,
internalformat: u32,
minlevel: u32,
numlevels: u32,
minlayer: u32,
numlayers: u32,
) -> Result<(), GLCoreError>
fn glTextureView( &self, texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32, ) -> Result<(), GLCoreError>
Source§fn glBindVertexBuffer(
&self,
bindingindex: u32,
buffer: u32,
offset: usize,
stride: i32,
) -> Result<(), GLCoreError>
fn glBindVertexBuffer( &self, bindingindex: u32, buffer: u32, offset: usize, stride: i32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribFormat(
&self,
attribindex: u32,
size: i32,
type_: u32,
normalized: u8,
relativeoffset: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribFormat( &self, attribindex: u32, size: i32, type_: u32, normalized: u8, relativeoffset: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribIFormat(
&self,
attribindex: u32,
size: i32,
type_: u32,
relativeoffset: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribIFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribLFormat(
&self,
attribindex: u32,
size: i32,
type_: u32,
relativeoffset: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribLFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribBinding(
&self,
attribindex: u32,
bindingindex: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribBinding( &self, attribindex: u32, bindingindex: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexBindingDivisor(
&self,
bindingindex: u32,
divisor: u32,
) -> Result<(), GLCoreError>
fn glVertexBindingDivisor( &self, bindingindex: u32, divisor: u32, ) -> Result<(), GLCoreError>
Source§fn glDebugMessageControl(
&self,
source: u32,
type_: u32,
severity: u32,
count: i32,
ids: *const u32,
enabled: u8,
) -> Result<(), GLCoreError>
fn glDebugMessageControl( &self, source: u32, type_: u32, severity: u32, count: i32, ids: *const u32, enabled: u8, ) -> Result<(), GLCoreError>
Source§fn glDebugMessageInsert(
&self,
source: u32,
type_: u32,
id: u32,
severity: u32,
length: i32,
buf: *const i8,
) -> Result<(), GLCoreError>
fn glDebugMessageInsert( &self, source: u32, type_: u32, id: u32, severity: u32, length: i32, buf: *const i8, ) -> Result<(), GLCoreError>
Source§fn glDebugMessageCallback(
&self,
callback: extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void),
userParam: *const c_void,
) -> Result<(), GLCoreError>
fn glDebugMessageCallback( &self, callback: extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), userParam: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glGetDebugMessageLog(
&self,
count: u32,
bufSize: i32,
sources: *mut u32,
types: *mut u32,
ids: *mut u32,
severities: *mut u32,
lengths: *mut i32,
messageLog: *mut i8,
) -> Result<u32, GLCoreError>
fn glGetDebugMessageLog( &self, count: u32, bufSize: i32, sources: *mut u32, types: *mut u32, ids: *mut u32, severities: *mut u32, lengths: *mut i32, messageLog: *mut i8, ) -> Result<u32, GLCoreError>
Source§fn glPushDebugGroup(
&self,
source: u32,
id: u32,
length: i32,
message: *const i8,
) -> Result<(), GLCoreError>
fn glPushDebugGroup( &self, source: u32, id: u32, length: i32, message: *const i8, ) -> Result<(), GLCoreError>
Source§fn glPopDebugGroup(&self) -> Result<(), GLCoreError>
fn glPopDebugGroup(&self) -> Result<(), GLCoreError>
Source§fn glObjectLabel(
&self,
identifier: u32,
name: u32,
length: i32,
label: *const i8,
) -> Result<(), GLCoreError>
fn glObjectLabel( &self, identifier: u32, name: u32, length: i32, label: *const i8, ) -> Result<(), GLCoreError>
Source§fn glGetObjectLabel(
&self,
identifier: u32,
name: u32,
bufSize: i32,
length: *mut i32,
label: *mut i8,
) -> Result<(), GLCoreError>
fn glGetObjectLabel( &self, identifier: u32, name: u32, bufSize: i32, length: *mut i32, label: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glObjectPtrLabel(
&self,
ptr: *const c_void,
length: i32,
label: *const i8,
) -> Result<(), GLCoreError>
fn glObjectPtrLabel( &self, ptr: *const c_void, length: i32, label: *const i8, ) -> Result<(), GLCoreError>
impl Copy for Version43
impl Eq for Version43
impl StructuralPartialEq for Version43
Auto Trait Implementations§
impl Freeze for Version43
impl RefUnwindSafe for Version43
impl Send for Version43
impl Sync for Version43
impl Unpin for Version43
impl UnwindSafe for Version43
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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