Struct Version43

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pub struct Version43 {
Show 44 fields pub geterror: extern "system" fn() -> u32, pub clearbufferdata: extern "system" fn(u32, u32, u32, u32, *const c_void), pub clearbuffersubdata: extern "system" fn(u32, u32, usize, usize, u32, u32, *const c_void), pub dispatchcompute: extern "system" fn(u32, u32, u32), pub dispatchcomputeindirect: extern "system" fn(usize), pub copyimagesubdata: extern "system" fn(u32, u32, i32, i32, i32, i32, u32, u32, i32, i32, i32, i32, i32, i32, i32), pub framebufferparameteri: extern "system" fn(u32, u32, i32), pub getframebufferparameteriv: extern "system" fn(u32, u32, *mut i32), pub getinternalformati64v: extern "system" fn(u32, u32, u32, i32, *mut i64), pub invalidatetexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32), pub invalidateteximage: extern "system" fn(u32, i32), pub invalidatebuffersubdata: extern "system" fn(u32, usize, usize), pub invalidatebufferdata: extern "system" fn(u32), pub invalidateframebuffer: extern "system" fn(u32, i32, *const u32), pub invalidatesubframebuffer: extern "system" fn(u32, i32, *const u32, i32, i32, i32, i32), pub multidrawarraysindirect: extern "system" fn(u32, *const c_void, i32, i32), pub multidrawelementsindirect: extern "system" fn(u32, u32, *const c_void, i32, i32), pub getprograminterfaceiv: extern "system" fn(u32, u32, u32, *mut i32), pub getprogramresourceindex: extern "system" fn(u32, u32, *const i8) -> u32, pub getprogramresourcename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8), pub getprogramresourceiv: extern "system" fn(u32, u32, u32, i32, *const u32, i32, *mut i32, *mut i32), pub getprogramresourcelocation: extern "system" fn(u32, u32, *const i8) -> i32, pub getprogramresourcelocationindex: extern "system" fn(u32, u32, *const i8) -> i32, pub shaderstorageblockbinding: extern "system" fn(u32, u32, u32), pub texbufferrange: extern "system" fn(u32, u32, u32, usize, usize), pub texstorage2dmultisample: extern "system" fn(u32, i32, u32, i32, i32, u8), pub texstorage3dmultisample: extern "system" fn(u32, i32, u32, i32, i32, i32, u8), pub textureview: extern "system" fn(u32, u32, u32, u32, u32, u32, u32, u32), pub bindvertexbuffer: extern "system" fn(u32, u32, usize, i32), pub vertexattribformat: extern "system" fn(u32, i32, u32, u8, u32), pub vertexattribiformat: extern "system" fn(u32, i32, u32, u32), pub vertexattriblformat: extern "system" fn(u32, i32, u32, u32), pub vertexattribbinding: extern "system" fn(u32, u32), pub vertexbindingdivisor: extern "system" fn(u32, u32), pub debugmessagecontrol: extern "system" fn(u32, u32, u32, i32, *const u32, u8), pub debugmessageinsert: extern "system" fn(u32, u32, u32, u32, i32, *const i8), pub debugmessagecallback: extern "system" fn(extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), *const c_void), pub getdebugmessagelog: extern "system" fn(u32, i32, *mut u32, *mut u32, *mut u32, *mut u32, *mut i32, *mut i8) -> u32, pub pushdebuggroup: extern "system" fn(u32, u32, i32, *const i8), pub popdebuggroup: extern "system" fn(), pub objectlabel: extern "system" fn(u32, u32, i32, *const i8), pub getobjectlabel: extern "system" fn(u32, u32, i32, *mut i32, *mut i8), pub objectptrlabel: extern "system" fn(*const c_void, i32, *const i8), pub getobjectptrlabel: extern "system" fn(*const c_void, i32, *mut i32, *mut i8), /* private fields */
}
Expand description

Functions from OpenGL version 4.3

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§geterror: extern "system" fn() -> u32

The function pointer to glGetError()

§clearbufferdata: extern "system" fn(u32, u32, u32, u32, *const c_void)

The function pointer to glClearBufferData()

§clearbuffersubdata: extern "system" fn(u32, u32, usize, usize, u32, u32, *const c_void)

The function pointer to glClearBufferSubData()

§dispatchcompute: extern "system" fn(u32, u32, u32)

The function pointer to glDispatchCompute()

§dispatchcomputeindirect: extern "system" fn(usize)

The function pointer to glDispatchComputeIndirect()

§copyimagesubdata: extern "system" fn(u32, u32, i32, i32, i32, i32, u32, u32, i32, i32, i32, i32, i32, i32, i32)

The function pointer to glCopyImageSubData()

§framebufferparameteri: extern "system" fn(u32, u32, i32)

The function pointer to glFramebufferParameteri()

§getframebufferparameteriv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetFramebufferParameteriv()

§getinternalformati64v: extern "system" fn(u32, u32, u32, i32, *mut i64)

The function pointer to glGetInternalformati64v()

§invalidatetexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32)

The function pointer to glInvalidateTexSubImage()

§invalidateteximage: extern "system" fn(u32, i32)

The function pointer to glInvalidateTexImage()

§invalidatebuffersubdata: extern "system" fn(u32, usize, usize)

The function pointer to glInvalidateBufferSubData()

§invalidatebufferdata: extern "system" fn(u32)

The function pointer to glInvalidateBufferData()

§invalidateframebuffer: extern "system" fn(u32, i32, *const u32)

The function pointer to glInvalidateFramebuffer()

§invalidatesubframebuffer: extern "system" fn(u32, i32, *const u32, i32, i32, i32, i32)

The function pointer to glInvalidateSubFramebuffer()

§multidrawarraysindirect: extern "system" fn(u32, *const c_void, i32, i32)

The function pointer to glMultiDrawArraysIndirect()

§multidrawelementsindirect: extern "system" fn(u32, u32, *const c_void, i32, i32)

The function pointer to glMultiDrawElementsIndirect()

§getprograminterfaceiv: extern "system" fn(u32, u32, u32, *mut i32)

The function pointer to glGetProgramInterfaceiv()

§getprogramresourceindex: extern "system" fn(u32, u32, *const i8) -> u32

The function pointer to glGetProgramResourceIndex()

§getprogramresourcename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8)

The function pointer to glGetProgramResourceName()

§getprogramresourceiv: extern "system" fn(u32, u32, u32, i32, *const u32, i32, *mut i32, *mut i32)

The function pointer to glGetProgramResourceiv()

§getprogramresourcelocation: extern "system" fn(u32, u32, *const i8) -> i32

The function pointer to glGetProgramResourceLocation()

§getprogramresourcelocationindex: extern "system" fn(u32, u32, *const i8) -> i32

The function pointer to glGetProgramResourceLocationIndex()

§shaderstorageblockbinding: extern "system" fn(u32, u32, u32)

The function pointer to glShaderStorageBlockBinding()

§texbufferrange: extern "system" fn(u32, u32, u32, usize, usize)

The function pointer to glTexBufferRange()

§texstorage2dmultisample: extern "system" fn(u32, i32, u32, i32, i32, u8)

The function pointer to glTexStorage2DMultisample()

§texstorage3dmultisample: extern "system" fn(u32, i32, u32, i32, i32, i32, u8)

The function pointer to glTexStorage3DMultisample()

§textureview: extern "system" fn(u32, u32, u32, u32, u32, u32, u32, u32)

The function pointer to glTextureView()

§bindvertexbuffer: extern "system" fn(u32, u32, usize, i32)

The function pointer to glBindVertexBuffer()

§vertexattribformat: extern "system" fn(u32, i32, u32, u8, u32)

The function pointer to glVertexAttribFormat()

§vertexattribiformat: extern "system" fn(u32, i32, u32, u32)

The function pointer to glVertexAttribIFormat()

§vertexattriblformat: extern "system" fn(u32, i32, u32, u32)

The function pointer to glVertexAttribLFormat()

§vertexattribbinding: extern "system" fn(u32, u32)

The function pointer to glVertexAttribBinding()

§vertexbindingdivisor: extern "system" fn(u32, u32)

The function pointer to glVertexBindingDivisor()

§debugmessagecontrol: extern "system" fn(u32, u32, u32, i32, *const u32, u8)

The function pointer to glDebugMessageControl()

§debugmessageinsert: extern "system" fn(u32, u32, u32, u32, i32, *const i8)

The function pointer to glDebugMessageInsert()

§debugmessagecallback: extern "system" fn(extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), *const c_void)

The function pointer to glDebugMessageCallback()

§getdebugmessagelog: extern "system" fn(u32, i32, *mut u32, *mut u32, *mut u32, *mut u32, *mut i32, *mut i8) -> u32

The function pointer to glGetDebugMessageLog()

§pushdebuggroup: extern "system" fn(u32, u32, i32, *const i8)

The function pointer to glPushDebugGroup()

§popdebuggroup: extern "system" fn()

The function pointer to glPopDebugGroup()

§objectlabel: extern "system" fn(u32, u32, i32, *const i8)

The function pointer to glObjectLabel()

§getobjectlabel: extern "system" fn(u32, u32, i32, *mut i32, *mut i8)

The function pointer to glGetObjectLabel()

§objectptrlabel: extern "system" fn(*const c_void, i32, *const i8)

The function pointer to glObjectPtrLabel()

§getobjectptrlabel: extern "system" fn(*const c_void, i32, *mut i32, *mut i8)

The function pointer to glGetObjectPtrLabel()

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impl Version43

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Version43

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pub fn get_available(&self) -> bool

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impl Clone for Version43

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fn clone(&self) -> Version43

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version43

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Version43

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fn default() -> Version43

Returns the “default value” for a type. Read more
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impl GL_4_3 for Version43

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fn glGetError(&self) -> u32

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fn glClearBufferData( &self, target: u32, internalformat: u32, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glClearBufferSubData( &self, target: u32, internalformat: u32, offset: usize, size: usize, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glDispatchCompute( &self, num_groups_x: u32, num_groups_y: u32, num_groups_z: u32, ) -> Result<(), GLCoreError>

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fn glDispatchComputeIndirect(&self, indirect: usize) -> Result<(), GLCoreError>

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fn glCopyImageSubData( &self, srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32, ) -> Result<(), GLCoreError>

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fn glFramebufferParameteri( &self, target: u32, pname: u32, param: i32, ) -> Result<(), GLCoreError>

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fn glGetFramebufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetInternalformati64v( &self, target: u32, internalformat: u32, pname: u32, count: i32, params: *mut i64, ) -> Result<(), GLCoreError>

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fn glInvalidateTexSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, ) -> Result<(), GLCoreError>

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fn glInvalidateTexImage( &self, texture: u32, level: i32, ) -> Result<(), GLCoreError>

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fn glInvalidateBufferSubData( &self, buffer: u32, offset: usize, length: usize, ) -> Result<(), GLCoreError>

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fn glInvalidateBufferData(&self, buffer: u32) -> Result<(), GLCoreError>

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fn glInvalidateFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, ) -> Result<(), GLCoreError>

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fn glInvalidateSubFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>

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fn glMultiDrawArraysIndirect( &self, mode: u32, indirect: *const c_void, drawcount: i32, stride: i32, ) -> Result<(), GLCoreError>

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fn glMultiDrawElementsIndirect( &self, mode: u32, type_: u32, indirect: *const c_void, drawcount: i32, stride: i32, ) -> Result<(), GLCoreError>

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fn glGetProgramInterfaceiv( &self, program: u32, programInterface: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<u32, GLCoreError>

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fn glGetProgramResourceName( &self, program: u32, programInterface: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceiv( &self, program: u32, programInterface: u32, index: u32, propCount: i32, props: *const u32, count: i32, length: *mut i32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceLocation( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<i32, GLCoreError>

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fn glGetProgramResourceLocationIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> Result<i32, GLCoreError>

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fn glShaderStorageBlockBinding( &self, program: u32, storageBlockIndex: u32, storageBlockBinding: u32, ) -> Result<(), GLCoreError>

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fn glTexBufferRange( &self, target: u32, internalformat: u32, buffer: u32, offset: usize, size: usize, ) -> Result<(), GLCoreError>

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fn glTexStorage2DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8, ) -> Result<(), GLCoreError>

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fn glTexStorage3DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8, ) -> Result<(), GLCoreError>

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fn glTextureView( &self, texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32, ) -> Result<(), GLCoreError>

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fn glBindVertexBuffer( &self, bindingindex: u32, buffer: u32, offset: usize, stride: i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribFormat( &self, attribindex: u32, size: i32, type_: u32, normalized: u8, relativeoffset: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribIFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribLFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribBinding( &self, attribindex: u32, bindingindex: u32, ) -> Result<(), GLCoreError>

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fn glVertexBindingDivisor( &self, bindingindex: u32, divisor: u32, ) -> Result<(), GLCoreError>

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fn glDebugMessageControl( &self, source: u32, type_: u32, severity: u32, count: i32, ids: *const u32, enabled: u8, ) -> Result<(), GLCoreError>

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fn glDebugMessageInsert( &self, source: u32, type_: u32, id: u32, severity: u32, length: i32, buf: *const i8, ) -> Result<(), GLCoreError>

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fn glDebugMessageCallback( &self, callback: extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), userParam: *const c_void, ) -> Result<(), GLCoreError>

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fn glGetDebugMessageLog( &self, count: u32, bufSize: i32, sources: *mut u32, types: *mut u32, ids: *mut u32, severities: *mut u32, lengths: *mut i32, messageLog: *mut i8, ) -> Result<u32, GLCoreError>

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fn glPushDebugGroup( &self, source: u32, id: u32, length: i32, message: *const i8, ) -> Result<(), GLCoreError>

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fn glPopDebugGroup(&self) -> Result<(), GLCoreError>

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fn glObjectLabel( &self, identifier: u32, name: u32, length: i32, label: *const i8, ) -> Result<(), GLCoreError>

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fn glGetObjectLabel( &self, identifier: u32, name: u32, bufSize: i32, length: *mut i32, label: *mut i8, ) -> Result<(), GLCoreError>

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fn glObjectPtrLabel( &self, ptr: *const c_void, length: i32, label: *const i8, ) -> Result<(), GLCoreError>

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fn glGetObjectPtrLabel( &self, ptr: *const c_void, bufSize: i32, length: *mut i32, label: *mut i8, ) -> Result<(), GLCoreError>

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impl Hash for Version43

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version43

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fn eq(&self, other: &Version43) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version43

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impl Eq for Version43

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impl StructuralPartialEq for Version43

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> BufferVecItem for T
where T: Copy + Default + Debug,

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impl<T> PixelType for T
where T: BufferVecItem,

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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,