Struct Version40

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pub struct Version40 {
Show 47 fields pub geterror: extern "system" fn() -> u32, pub minsampleshading: extern "system" fn(f32), pub blendequationi: extern "system" fn(u32, u32), pub blendequationseparatei: extern "system" fn(u32, u32, u32), pub blendfunci: extern "system" fn(u32, u32, u32), pub blendfuncseparatei: extern "system" fn(u32, u32, u32, u32, u32), pub drawarraysindirect: extern "system" fn(u32, *const c_void), pub drawelementsindirect: extern "system" fn(u32, u32, *const c_void), pub uniform1d: extern "system" fn(i32, f64), pub uniform2d: extern "system" fn(i32, f64, f64), pub uniform3d: extern "system" fn(i32, f64, f64, f64), pub uniform4d: extern "system" fn(i32, f64, f64, f64, f64), pub uniform1dv: extern "system" fn(i32, i32, *const f64), pub uniform2dv: extern "system" fn(i32, i32, *const f64), pub uniform3dv: extern "system" fn(i32, i32, *const f64), pub uniform4dv: extern "system" fn(i32, i32, *const f64), pub uniformmatrix2dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix3dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix4dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix2x3dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix2x4dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix3x2dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix3x4dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix4x2dv: extern "system" fn(i32, i32, u8, *const f64), pub uniformmatrix4x3dv: extern "system" fn(i32, i32, u8, *const f64), pub getuniformdv: extern "system" fn(u32, i32, *mut f64), pub getsubroutineuniformlocation: extern "system" fn(u32, u32, *const i8) -> i32, pub getsubroutineindex: extern "system" fn(u32, u32, *const i8) -> u32, pub getactivesubroutineuniformiv: extern "system" fn(u32, u32, u32, u32, *mut i32), pub getactivesubroutineuniformname: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8), pub getactivesubroutinename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8), pub uniformsubroutinesuiv: extern "system" fn(u32, i32, *const u32), pub getuniformsubroutineuiv: extern "system" fn(u32, i32, *mut u32), pub getprogramstageiv: extern "system" fn(u32, u32, u32, *mut i32), pub patchparameteri: extern "system" fn(u32, i32), pub patchparameterfv: extern "system" fn(u32, *const f32), pub bindtransformfeedback: extern "system" fn(u32, u32), pub deletetransformfeedbacks: extern "system" fn(i32, *const u32), pub gentransformfeedbacks: extern "system" fn(i32, *mut u32), pub istransformfeedback: extern "system" fn(u32) -> u8, pub pausetransformfeedback: extern "system" fn(), pub resumetransformfeedback: extern "system" fn(), pub drawtransformfeedback: extern "system" fn(u32, u32), pub drawtransformfeedbackstream: extern "system" fn(u32, u32, u32), pub beginqueryindexed: extern "system" fn(u32, u32, u32), pub endqueryindexed: extern "system" fn(u32, u32), pub getqueryindexediv: extern "system" fn(u32, u32, u32, *mut i32), /* private fields */
}
Expand description

Functions from OpenGL version 4.0

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§geterror: extern "system" fn() -> u32

The function pointer to glGetError()

§minsampleshading: extern "system" fn(f32)

The function pointer to glMinSampleShading()

§blendequationi: extern "system" fn(u32, u32)

The function pointer to glBlendEquationi()

§blendequationseparatei: extern "system" fn(u32, u32, u32)

The function pointer to glBlendEquationSeparatei()

§blendfunci: extern "system" fn(u32, u32, u32)

The function pointer to glBlendFunci()

§blendfuncseparatei: extern "system" fn(u32, u32, u32, u32, u32)

The function pointer to glBlendFuncSeparatei()

§drawarraysindirect: extern "system" fn(u32, *const c_void)

The function pointer to glDrawArraysIndirect()

§drawelementsindirect: extern "system" fn(u32, u32, *const c_void)

The function pointer to glDrawElementsIndirect()

§uniform1d: extern "system" fn(i32, f64)

The function pointer to glUniform1d()

§uniform2d: extern "system" fn(i32, f64, f64)

The function pointer to glUniform2d()

§uniform3d: extern "system" fn(i32, f64, f64, f64)

The function pointer to glUniform3d()

§uniform4d: extern "system" fn(i32, f64, f64, f64, f64)

The function pointer to glUniform4d()

§uniform1dv: extern "system" fn(i32, i32, *const f64)

The function pointer to glUniform1dv()

§uniform2dv: extern "system" fn(i32, i32, *const f64)

The function pointer to glUniform2dv()

§uniform3dv: extern "system" fn(i32, i32, *const f64)

The function pointer to glUniform3dv()

§uniform4dv: extern "system" fn(i32, i32, *const f64)

The function pointer to glUniform4dv()

§uniformmatrix2dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix2dv()

§uniformmatrix3dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix3dv()

§uniformmatrix4dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix4dv()

§uniformmatrix2x3dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix2x3dv()

§uniformmatrix2x4dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix2x4dv()

§uniformmatrix3x2dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix3x2dv()

§uniformmatrix3x4dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix3x4dv()

§uniformmatrix4x2dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix4x2dv()

§uniformmatrix4x3dv: extern "system" fn(i32, i32, u8, *const f64)

The function pointer to glUniformMatrix4x3dv()

§getuniformdv: extern "system" fn(u32, i32, *mut f64)

The function pointer to glGetUniformdv()

§getsubroutineuniformlocation: extern "system" fn(u32, u32, *const i8) -> i32

The function pointer to glGetSubroutineUniformLocation()

§getsubroutineindex: extern "system" fn(u32, u32, *const i8) -> u32

The function pointer to glGetSubroutineIndex()

§getactivesubroutineuniformiv: extern "system" fn(u32, u32, u32, u32, *mut i32)

The function pointer to glGetActiveSubroutineUniformiv()

§getactivesubroutineuniformname: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8)

The function pointer to glGetActiveSubroutineUniformName()

§getactivesubroutinename: extern "system" fn(u32, u32, u32, i32, *mut i32, *mut i8)

The function pointer to glGetActiveSubroutineName()

§uniformsubroutinesuiv: extern "system" fn(u32, i32, *const u32)

The function pointer to glUniformSubroutinesuiv()

§getuniformsubroutineuiv: extern "system" fn(u32, i32, *mut u32)

The function pointer to glGetUniformSubroutineuiv()

§getprogramstageiv: extern "system" fn(u32, u32, u32, *mut i32)

The function pointer to glGetProgramStageiv()

§patchparameteri: extern "system" fn(u32, i32)

The function pointer to glPatchParameteri()

§patchparameterfv: extern "system" fn(u32, *const f32)

The function pointer to glPatchParameterfv()

§bindtransformfeedback: extern "system" fn(u32, u32)

The function pointer to glBindTransformFeedback()

§deletetransformfeedbacks: extern "system" fn(i32, *const u32)

The function pointer to glDeleteTransformFeedbacks()

§gentransformfeedbacks: extern "system" fn(i32, *mut u32)

The function pointer to glGenTransformFeedbacks()

§istransformfeedback: extern "system" fn(u32) -> u8

The function pointer to glIsTransformFeedback()

§pausetransformfeedback: extern "system" fn()

The function pointer to glPauseTransformFeedback()

§resumetransformfeedback: extern "system" fn()

The function pointer to glResumeTransformFeedback()

§drawtransformfeedback: extern "system" fn(u32, u32)

The function pointer to glDrawTransformFeedback()

§drawtransformfeedbackstream: extern "system" fn(u32, u32, u32)

The function pointer to glDrawTransformFeedbackStream()

§beginqueryindexed: extern "system" fn(u32, u32, u32)

The function pointer to glBeginQueryIndexed()

§endqueryindexed: extern "system" fn(u32, u32)

The function pointer to glEndQueryIndexed()

§getqueryindexediv: extern "system" fn(u32, u32, u32, *mut i32)

The function pointer to glGetQueryIndexediv()

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impl Version40

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Version40

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pub fn get_available(&self) -> bool

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impl Clone for Version40

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fn clone(&self) -> Version40

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version40

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Version40

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fn default() -> Version40

Returns the “default value” for a type. Read more
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impl GL_4_0 for Version40

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fn glGetError(&self) -> u32

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fn glMinSampleShading(&self, value: f32) -> Result<(), GLCoreError>

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fn glBlendEquationi(&self, buf: u32, mode: u32) -> Result<(), GLCoreError>

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fn glBlendEquationSeparatei( &self, buf: u32, modeRGB: u32, modeAlpha: u32, ) -> Result<(), GLCoreError>

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fn glBlendFunci(&self, buf: u32, src: u32, dst: u32) -> Result<(), GLCoreError>

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fn glBlendFuncSeparatei( &self, buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32, ) -> Result<(), GLCoreError>

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fn glDrawArraysIndirect( &self, mode: u32, indirect: *const c_void, ) -> Result<(), GLCoreError>

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fn glDrawElementsIndirect( &self, mode: u32, type_: u32, indirect: *const c_void, ) -> Result<(), GLCoreError>

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fn glUniform1d(&self, location: i32, x: f64) -> Result<(), GLCoreError>

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fn glUniform2d(&self, location: i32, x: f64, y: f64) -> Result<(), GLCoreError>

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fn glUniform3d( &self, location: i32, x: f64, y: f64, z: f64, ) -> Result<(), GLCoreError>

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fn glUniform4d( &self, location: i32, x: f64, y: f64, z: f64, w: f64, ) -> Result<(), GLCoreError>

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fn glUniform1dv( &self, location: i32, count: i32, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniform2dv( &self, location: i32, count: i32, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniform3dv( &self, location: i32, count: i32, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniform4dv( &self, location: i32, count: i32, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix2x3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix2x4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix3x2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix3x4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix4x2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glUniformMatrix4x3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, ) -> Result<(), GLCoreError>

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fn glGetUniformdv( &self, program: u32, location: i32, params: *mut f64, ) -> Result<(), GLCoreError>

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fn glGetSubroutineUniformLocation( &self, program: u32, shadertype: u32, name: *const i8, ) -> Result<i32, GLCoreError>

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fn glGetSubroutineIndex( &self, program: u32, shadertype: u32, name: *const i8, ) -> Result<u32, GLCoreError>

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fn glGetActiveSubroutineUniformiv( &self, program: u32, shadertype: u32, index: u32, pname: u32, values: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetActiveSubroutineUniformName( &self, program: u32, shadertype: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, ) -> Result<(), GLCoreError>

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fn glGetActiveSubroutineName( &self, program: u32, shadertype: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, ) -> Result<(), GLCoreError>

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fn glUniformSubroutinesuiv( &self, shadertype: u32, count: i32, indices: *const u32, ) -> Result<(), GLCoreError>

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fn glGetUniformSubroutineuiv( &self, shadertype: u32, location: i32, params: *mut u32, ) -> Result<(), GLCoreError>

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fn glGetProgramStageiv( &self, program: u32, shadertype: u32, pname: u32, values: *mut i32, ) -> Result<(), GLCoreError>

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fn glPatchParameteri(&self, pname: u32, value: i32) -> Result<(), GLCoreError>

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fn glPatchParameterfv( &self, pname: u32, values: *const f32, ) -> Result<(), GLCoreError>

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fn glBindTransformFeedback( &self, target: u32, id: u32, ) -> Result<(), GLCoreError>

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fn glDeleteTransformFeedbacks( &self, n: i32, ids: *const u32, ) -> Result<(), GLCoreError>

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fn glGenTransformFeedbacks( &self, n: i32, ids: *mut u32, ) -> Result<(), GLCoreError>

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fn glIsTransformFeedback(&self, id: u32) -> Result<u8, GLCoreError>

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fn glPauseTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glResumeTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glDrawTransformFeedback(&self, mode: u32, id: u32) -> Result<(), GLCoreError>

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fn glDrawTransformFeedbackStream( &self, mode: u32, id: u32, stream: u32, ) -> Result<(), GLCoreError>

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fn glBeginQueryIndexed( &self, target: u32, index: u32, id: u32, ) -> Result<(), GLCoreError>

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fn glEndQueryIndexed(&self, target: u32, index: u32) -> Result<(), GLCoreError>

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fn glGetQueryIndexediv( &self, target: u32, index: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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impl Hash for Version40

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version40

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fn eq(&self, other: &Version40) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version40

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impl Eq for Version40

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impl StructuralPartialEq for Version40

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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where R: 'a,

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where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

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where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> BufferVecItem for T
where T: Copy + Default + Debug,

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impl<T> PixelType for T
where T: BufferVecItem,

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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,