pub struct Version31 {Show 13 fields
pub geterror: extern "system" fn() -> u32,
pub drawarraysinstanced: extern "system" fn(u32, i32, i32, i32),
pub drawelementsinstanced: extern "system" fn(u32, i32, u32, *const c_void, i32),
pub texbuffer: extern "system" fn(u32, u32, u32),
pub primitiverestartindex: extern "system" fn(u32),
pub copybuffersubdata: extern "system" fn(u32, u32, usize, usize, usize),
pub getuniformindices: extern "system" fn(u32, i32, *const *const i8, *mut u32),
pub getactiveuniformsiv: extern "system" fn(u32, i32, *const u32, u32, *mut i32),
pub getactiveuniformname: extern "system" fn(u32, u32, i32, *mut i32, *mut i8),
pub getuniformblockindex: extern "system" fn(u32, *const i8) -> u32,
pub getactiveuniformblockiv: extern "system" fn(u32, u32, u32, *mut i32),
pub getactiveuniformblockname: extern "system" fn(u32, u32, i32, *mut i32, *mut i8),
pub uniformblockbinding: extern "system" fn(u32, u32, u32),
/* private fields */
}
Expand description
Functions from OpenGL version 3.1
Fields§
§geterror: extern "system" fn() -> u32
The function pointer to glGetError()
drawarraysinstanced: extern "system" fn(u32, i32, i32, i32)
The function pointer to glDrawArraysInstanced()
drawelementsinstanced: extern "system" fn(u32, i32, u32, *const c_void, i32)
The function pointer to glDrawElementsInstanced()
texbuffer: extern "system" fn(u32, u32, u32)
The function pointer to glTexBuffer()
primitiverestartindex: extern "system" fn(u32)
The function pointer to glPrimitiveRestartIndex()
copybuffersubdata: extern "system" fn(u32, u32, usize, usize, usize)
The function pointer to glCopyBufferSubData()
getuniformindices: extern "system" fn(u32, i32, *const *const i8, *mut u32)
The function pointer to glGetUniformIndices()
getactiveuniformsiv: extern "system" fn(u32, i32, *const u32, u32, *mut i32)
The function pointer to glGetActiveUniformsiv()
getactiveuniformname: extern "system" fn(u32, u32, i32, *mut i32, *mut i8)
The function pointer to glGetActiveUniformName()
getuniformblockindex: extern "system" fn(u32, *const i8) -> u32
The function pointer to glGetUniformBlockIndex()
getactiveuniformblockiv: extern "system" fn(u32, u32, u32, *mut i32)
The function pointer to glGetActiveUniformBlockiv()
getactiveuniformblockname: extern "system" fn(u32, u32, i32, *mut i32, *mut i8)
The function pointer to glGetActiveUniformBlockName()
uniformblockbinding: extern "system" fn(u32, u32, u32)
The function pointer to glUniformBlockBinding()
Implementations§
Trait Implementations§
Source§impl GL_3_1 for Version31
impl GL_3_1 for Version31
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glDrawArraysInstanced(
&self,
mode: u32,
first: i32,
count: i32,
instancecount: i32,
) -> Result<(), GLCoreError>
fn glDrawArraysInstanced( &self, mode: u32, first: i32, count: i32, instancecount: i32, ) -> Result<(), GLCoreError>
Source§fn glDrawElementsInstanced(
&self,
mode: u32,
count: i32,
type_: u32,
indices: *const c_void,
instancecount: i32,
) -> Result<(), GLCoreError>
fn glDrawElementsInstanced( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, instancecount: i32, ) -> Result<(), GLCoreError>
Source§fn glTexBuffer(
&self,
target: u32,
internalformat: u32,
buffer: u32,
) -> Result<(), GLCoreError>
fn glTexBuffer( &self, target: u32, internalformat: u32, buffer: u32, ) -> Result<(), GLCoreError>
Source§fn glPrimitiveRestartIndex(&self, index: u32) -> Result<(), GLCoreError>
fn glPrimitiveRestartIndex(&self, index: u32) -> Result<(), GLCoreError>
Source§fn glCopyBufferSubData(
&self,
readTarget: u32,
writeTarget: u32,
readOffset: usize,
writeOffset: usize,
size: usize,
) -> Result<(), GLCoreError>
fn glCopyBufferSubData( &self, readTarget: u32, writeTarget: u32, readOffset: usize, writeOffset: usize, size: usize, ) -> Result<(), GLCoreError>
Source§fn glGetUniformIndices(
&self,
program: u32,
uniformCount: i32,
uniformNames: *const *const i8,
uniformIndices: *mut u32,
) -> Result<(), GLCoreError>
fn glGetUniformIndices( &self, program: u32, uniformCount: i32, uniformNames: *const *const i8, uniformIndices: *mut u32, ) -> Result<(), GLCoreError>
Source§fn glGetActiveUniformsiv(
&self,
program: u32,
uniformCount: i32,
uniformIndices: *const u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetActiveUniformsiv( &self, program: u32, uniformCount: i32, uniformIndices: *const u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetActiveUniformName(
&self,
program: u32,
uniformIndex: u32,
bufSize: i32,
length: *mut i32,
uniformName: *mut i8,
) -> Result<(), GLCoreError>
fn glGetActiveUniformName( &self, program: u32, uniformIndex: u32, bufSize: i32, length: *mut i32, uniformName: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetUniformBlockIndex(
&self,
program: u32,
uniformBlockName: *const i8,
) -> Result<u32, GLCoreError>
fn glGetUniformBlockIndex( &self, program: u32, uniformBlockName: *const i8, ) -> Result<u32, GLCoreError>
Source§fn glGetActiveUniformBlockiv(
&self,
program: u32,
uniformBlockIndex: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetActiveUniformBlockiv( &self, program: u32, uniformBlockIndex: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetActiveUniformBlockName(
&self,
program: u32,
uniformBlockIndex: u32,
bufSize: i32,
length: *mut i32,
uniformBlockName: *mut i8,
) -> Result<(), GLCoreError>
fn glGetActiveUniformBlockName( &self, program: u32, uniformBlockIndex: u32, bufSize: i32, length: *mut i32, uniformBlockName: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glUniformBlockBinding(
&self,
program: u32,
uniformBlockIndex: u32,
uniformBlockBinding: u32,
) -> Result<(), GLCoreError>
fn glUniformBlockBinding( &self, program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32, ) -> Result<(), GLCoreError>
impl Copy for Version31
impl Eq for Version31
impl StructuralPartialEq for Version31
Auto Trait Implementations§
impl Freeze for Version31
impl RefUnwindSafe for Version31
impl Send for Version31
impl Sync for Version31
impl Unpin for Version31
impl UnwindSafe for Version31
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Debug
-formatted.Source§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left
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