pub struct Version20 {Show 94 fields
pub geterror: extern "system" fn() -> u32,
pub blendequationseparate: extern "system" fn(u32, u32),
pub drawbuffers: extern "system" fn(i32, *const u32),
pub stencilopseparate: extern "system" fn(u32, u32, u32, u32),
pub stencilfuncseparate: extern "system" fn(u32, u32, i32, u32),
pub stencilmaskseparate: extern "system" fn(u32, u32),
pub attachshader: extern "system" fn(u32, u32),
pub bindattriblocation: extern "system" fn(u32, u32, *const i8),
pub compileshader: extern "system" fn(u32),
pub createprogram: extern "system" fn() -> u32,
pub createshader: extern "system" fn(u32) -> u32,
pub deleteprogram: extern "system" fn(u32),
pub deleteshader: extern "system" fn(u32),
pub detachshader: extern "system" fn(u32, u32),
pub disablevertexattribarray: extern "system" fn(u32),
pub enablevertexattribarray: extern "system" fn(u32),
pub getactiveattrib: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8),
pub getactiveuniform: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8),
pub getattachedshaders: extern "system" fn(u32, i32, *mut i32, *mut u32),
pub getattriblocation: extern "system" fn(u32, *const i8) -> i32,
pub getprogramiv: extern "system" fn(u32, u32, *mut i32),
pub getprograminfolog: extern "system" fn(u32, i32, *mut i32, *mut i8),
pub getshaderiv: extern "system" fn(u32, u32, *mut i32),
pub getshaderinfolog: extern "system" fn(u32, i32, *mut i32, *mut i8),
pub getshadersource: extern "system" fn(u32, i32, *mut i32, *mut i8),
pub getuniformlocation: extern "system" fn(u32, *const i8) -> i32,
pub getuniformfv: extern "system" fn(u32, i32, *mut f32),
pub getuniformiv: extern "system" fn(u32, i32, *mut i32),
pub getvertexattribdv: extern "system" fn(u32, u32, *mut f64),
pub getvertexattribfv: extern "system" fn(u32, u32, *mut f32),
pub getvertexattribiv: extern "system" fn(u32, u32, *mut i32),
pub getvertexattribpointerv: extern "system" fn(u32, u32, *mut *mut c_void),
pub isprogram: extern "system" fn(u32) -> u8,
pub isshader: extern "system" fn(u32) -> u8,
pub linkprogram: extern "system" fn(u32),
pub shadersource: extern "system" fn(u32, i32, *const *const i8, *const i32),
pub useprogram: extern "system" fn(u32),
pub uniform1f: extern "system" fn(i32, f32),
pub uniform2f: extern "system" fn(i32, f32, f32),
pub uniform3f: extern "system" fn(i32, f32, f32, f32),
pub uniform4f: extern "system" fn(i32, f32, f32, f32, f32),
pub uniform1i: extern "system" fn(i32, i32),
pub uniform2i: extern "system" fn(i32, i32, i32),
pub uniform3i: extern "system" fn(i32, i32, i32, i32),
pub uniform4i: extern "system" fn(i32, i32, i32, i32, i32),
pub uniform1fv: extern "system" fn(i32, i32, *const f32),
pub uniform2fv: extern "system" fn(i32, i32, *const f32),
pub uniform3fv: extern "system" fn(i32, i32, *const f32),
pub uniform4fv: extern "system" fn(i32, i32, *const f32),
pub uniform1iv: extern "system" fn(i32, i32, *const i32),
pub uniform2iv: extern "system" fn(i32, i32, *const i32),
pub uniform3iv: extern "system" fn(i32, i32, *const i32),
pub uniform4iv: extern "system" fn(i32, i32, *const i32),
pub uniformmatrix2fv: extern "system" fn(i32, i32, u8, *const f32),
pub uniformmatrix3fv: extern "system" fn(i32, i32, u8, *const f32),
pub uniformmatrix4fv: extern "system" fn(i32, i32, u8, *const f32),
pub validateprogram: extern "system" fn(u32),
pub vertexattrib1d: extern "system" fn(u32, f64),
pub vertexattrib1dv: extern "system" fn(u32, *const f64),
pub vertexattrib1f: extern "system" fn(u32, f32),
pub vertexattrib1fv: extern "system" fn(u32, *const f32),
pub vertexattrib1s: extern "system" fn(u32, i16),
pub vertexattrib1sv: extern "system" fn(u32, *const i16),
pub vertexattrib2d: extern "system" fn(u32, f64, f64),
pub vertexattrib2dv: extern "system" fn(u32, *const f64),
pub vertexattrib2f: extern "system" fn(u32, f32, f32),
pub vertexattrib2fv: extern "system" fn(u32, *const f32),
pub vertexattrib2s: extern "system" fn(u32, i16, i16),
pub vertexattrib2sv: extern "system" fn(u32, *const i16),
pub vertexattrib3d: extern "system" fn(u32, f64, f64, f64),
pub vertexattrib3dv: extern "system" fn(u32, *const f64),
pub vertexattrib3f: extern "system" fn(u32, f32, f32, f32),
pub vertexattrib3fv: extern "system" fn(u32, *const f32),
pub vertexattrib3s: extern "system" fn(u32, i16, i16, i16),
pub vertexattrib3sv: extern "system" fn(u32, *const i16),
pub vertexattrib4nbv: extern "system" fn(u32, *const i8),
pub vertexattrib4niv: extern "system" fn(u32, *const i32),
pub vertexattrib4nsv: extern "system" fn(u32, *const i16),
pub vertexattrib4nub: extern "system" fn(u32, u8, u8, u8, u8),
pub vertexattrib4nubv: extern "system" fn(u32, *const u8),
pub vertexattrib4nuiv: extern "system" fn(u32, *const u32),
pub vertexattrib4nusv: extern "system" fn(u32, *const u16),
pub vertexattrib4bv: extern "system" fn(u32, *const i8),
pub vertexattrib4d: extern "system" fn(u32, f64, f64, f64, f64),
pub vertexattrib4dv: extern "system" fn(u32, *const f64),
pub vertexattrib4f: extern "system" fn(u32, f32, f32, f32, f32),
pub vertexattrib4fv: extern "system" fn(u32, *const f32),
pub vertexattrib4iv: extern "system" fn(u32, *const i32),
pub vertexattrib4s: extern "system" fn(u32, i16, i16, i16, i16),
pub vertexattrib4sv: extern "system" fn(u32, *const i16),
pub vertexattrib4ubv: extern "system" fn(u32, *const u8),
pub vertexattrib4uiv: extern "system" fn(u32, *const u32),
pub vertexattrib4usv: extern "system" fn(u32, *const u16),
pub vertexattribpointer: extern "system" fn(u32, i32, u32, u8, i32, *const c_void),
/* private fields */
}
Expand description
Functions from OpenGL version 2.0
Fields§
§geterror: extern "system" fn() -> u32
The function pointer to glGetError()
blendequationseparate: extern "system" fn(u32, u32)
The function pointer to glBlendEquationSeparate()
drawbuffers: extern "system" fn(i32, *const u32)
The function pointer to glDrawBuffers()
stencilopseparate: extern "system" fn(u32, u32, u32, u32)
The function pointer to glStencilOpSeparate()
stencilfuncseparate: extern "system" fn(u32, u32, i32, u32)
The function pointer to glStencilFuncSeparate()
stencilmaskseparate: extern "system" fn(u32, u32)
The function pointer to glStencilMaskSeparate()
attachshader: extern "system" fn(u32, u32)
The function pointer to glAttachShader()
bindattriblocation: extern "system" fn(u32, u32, *const i8)
The function pointer to glBindAttribLocation()
compileshader: extern "system" fn(u32)
The function pointer to glCompileShader()
createprogram: extern "system" fn() -> u32
The function pointer to glCreateProgram()
createshader: extern "system" fn(u32) -> u32
The function pointer to glCreateShader()
deleteprogram: extern "system" fn(u32)
The function pointer to glDeleteProgram()
deleteshader: extern "system" fn(u32)
The function pointer to glDeleteShader()
detachshader: extern "system" fn(u32, u32)
The function pointer to glDetachShader()
disablevertexattribarray: extern "system" fn(u32)
The function pointer to glDisableVertexAttribArray()
enablevertexattribarray: extern "system" fn(u32)
The function pointer to glEnableVertexAttribArray()
getactiveattrib: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8)
The function pointer to glGetActiveAttrib()
getactiveuniform: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8)
The function pointer to glGetActiveUniform()
getattachedshaders: extern "system" fn(u32, i32, *mut i32, *mut u32)
The function pointer to glGetAttachedShaders()
getattriblocation: extern "system" fn(u32, *const i8) -> i32
The function pointer to glGetAttribLocation()
getprogramiv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetProgramiv()
getprograminfolog: extern "system" fn(u32, i32, *mut i32, *mut i8)
The function pointer to glGetProgramInfoLog()
getshaderiv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetShaderiv()
getshaderinfolog: extern "system" fn(u32, i32, *mut i32, *mut i8)
The function pointer to glGetShaderInfoLog()
getshadersource: extern "system" fn(u32, i32, *mut i32, *mut i8)
The function pointer to glGetShaderSource()
getuniformlocation: extern "system" fn(u32, *const i8) -> i32
The function pointer to glGetUniformLocation()
getuniformfv: extern "system" fn(u32, i32, *mut f32)
The function pointer to glGetUniformfv()
getuniformiv: extern "system" fn(u32, i32, *mut i32)
The function pointer to glGetUniformiv()
getvertexattribdv: extern "system" fn(u32, u32, *mut f64)
The function pointer to glGetVertexAttribdv()
getvertexattribfv: extern "system" fn(u32, u32, *mut f32)
The function pointer to glGetVertexAttribfv()
getvertexattribiv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetVertexAttribiv()
getvertexattribpointerv: extern "system" fn(u32, u32, *mut *mut c_void)
The function pointer to glGetVertexAttribPointerv()
isprogram: extern "system" fn(u32) -> u8
The function pointer to glIsProgram()
isshader: extern "system" fn(u32) -> u8
The function pointer to glIsShader()
linkprogram: extern "system" fn(u32)
The function pointer to glLinkProgram()
shadersource: extern "system" fn(u32, i32, *const *const i8, *const i32)
The function pointer to glShaderSource()
useprogram: extern "system" fn(u32)
The function pointer to glUseProgram()
uniform1f: extern "system" fn(i32, f32)
The function pointer to glUniform1f()
uniform2f: extern "system" fn(i32, f32, f32)
The function pointer to glUniform2f()
uniform3f: extern "system" fn(i32, f32, f32, f32)
The function pointer to glUniform3f()
uniform4f: extern "system" fn(i32, f32, f32, f32, f32)
The function pointer to glUniform4f()
uniform1i: extern "system" fn(i32, i32)
The function pointer to glUniform1i()
uniform2i: extern "system" fn(i32, i32, i32)
The function pointer to glUniform2i()
uniform3i: extern "system" fn(i32, i32, i32, i32)
The function pointer to glUniform3i()
uniform4i: extern "system" fn(i32, i32, i32, i32, i32)
The function pointer to glUniform4i()
uniform1fv: extern "system" fn(i32, i32, *const f32)
The function pointer to glUniform1fv()
uniform2fv: extern "system" fn(i32, i32, *const f32)
The function pointer to glUniform2fv()
uniform3fv: extern "system" fn(i32, i32, *const f32)
The function pointer to glUniform3fv()
uniform4fv: extern "system" fn(i32, i32, *const f32)
The function pointer to glUniform4fv()
uniform1iv: extern "system" fn(i32, i32, *const i32)
The function pointer to glUniform1iv()
uniform2iv: extern "system" fn(i32, i32, *const i32)
The function pointer to glUniform2iv()
uniform3iv: extern "system" fn(i32, i32, *const i32)
The function pointer to glUniform3iv()
uniform4iv: extern "system" fn(i32, i32, *const i32)
The function pointer to glUniform4iv()
uniformmatrix2fv: extern "system" fn(i32, i32, u8, *const f32)
The function pointer to glUniformMatrix2fv()
uniformmatrix3fv: extern "system" fn(i32, i32, u8, *const f32)
The function pointer to glUniformMatrix3fv()
uniformmatrix4fv: extern "system" fn(i32, i32, u8, *const f32)
The function pointer to glUniformMatrix4fv()
validateprogram: extern "system" fn(u32)
The function pointer to glValidateProgram()
vertexattrib1d: extern "system" fn(u32, f64)
The function pointer to glVertexAttrib1d()
vertexattrib1dv: extern "system" fn(u32, *const f64)
The function pointer to glVertexAttrib1dv()
vertexattrib1f: extern "system" fn(u32, f32)
The function pointer to glVertexAttrib1f()
vertexattrib1fv: extern "system" fn(u32, *const f32)
The function pointer to glVertexAttrib1fv()
vertexattrib1s: extern "system" fn(u32, i16)
The function pointer to glVertexAttrib1s()
vertexattrib1sv: extern "system" fn(u32, *const i16)
The function pointer to glVertexAttrib1sv()
vertexattrib2d: extern "system" fn(u32, f64, f64)
The function pointer to glVertexAttrib2d()
vertexattrib2dv: extern "system" fn(u32, *const f64)
The function pointer to glVertexAttrib2dv()
vertexattrib2f: extern "system" fn(u32, f32, f32)
The function pointer to glVertexAttrib2f()
vertexattrib2fv: extern "system" fn(u32, *const f32)
The function pointer to glVertexAttrib2fv()
vertexattrib2s: extern "system" fn(u32, i16, i16)
The function pointer to glVertexAttrib2s()
vertexattrib2sv: extern "system" fn(u32, *const i16)
The function pointer to glVertexAttrib2sv()
vertexattrib3d: extern "system" fn(u32, f64, f64, f64)
The function pointer to glVertexAttrib3d()
vertexattrib3dv: extern "system" fn(u32, *const f64)
The function pointer to glVertexAttrib3dv()
vertexattrib3f: extern "system" fn(u32, f32, f32, f32)
The function pointer to glVertexAttrib3f()
vertexattrib3fv: extern "system" fn(u32, *const f32)
The function pointer to glVertexAttrib3fv()
vertexattrib3s: extern "system" fn(u32, i16, i16, i16)
The function pointer to glVertexAttrib3s()
vertexattrib3sv: extern "system" fn(u32, *const i16)
The function pointer to glVertexAttrib3sv()
vertexattrib4nbv: extern "system" fn(u32, *const i8)
The function pointer to glVertexAttrib4Nbv()
vertexattrib4niv: extern "system" fn(u32, *const i32)
The function pointer to glVertexAttrib4Niv()
vertexattrib4nsv: extern "system" fn(u32, *const i16)
The function pointer to glVertexAttrib4Nsv()
vertexattrib4nub: extern "system" fn(u32, u8, u8, u8, u8)
The function pointer to glVertexAttrib4Nub()
vertexattrib4nubv: extern "system" fn(u32, *const u8)
The function pointer to glVertexAttrib4Nubv()
vertexattrib4nuiv: extern "system" fn(u32, *const u32)
The function pointer to glVertexAttrib4Nuiv()
vertexattrib4nusv: extern "system" fn(u32, *const u16)
The function pointer to glVertexAttrib4Nusv()
vertexattrib4bv: extern "system" fn(u32, *const i8)
The function pointer to glVertexAttrib4bv()
vertexattrib4d: extern "system" fn(u32, f64, f64, f64, f64)
The function pointer to glVertexAttrib4d()
vertexattrib4dv: extern "system" fn(u32, *const f64)
The function pointer to glVertexAttrib4dv()
vertexattrib4f: extern "system" fn(u32, f32, f32, f32, f32)
The function pointer to glVertexAttrib4f()
vertexattrib4fv: extern "system" fn(u32, *const f32)
The function pointer to glVertexAttrib4fv()
vertexattrib4iv: extern "system" fn(u32, *const i32)
The function pointer to glVertexAttrib4iv()
vertexattrib4s: extern "system" fn(u32, i16, i16, i16, i16)
The function pointer to glVertexAttrib4s()
vertexattrib4sv: extern "system" fn(u32, *const i16)
The function pointer to glVertexAttrib4sv()
vertexattrib4ubv: extern "system" fn(u32, *const u8)
The function pointer to glVertexAttrib4ubv()
vertexattrib4uiv: extern "system" fn(u32, *const u32)
The function pointer to glVertexAttrib4uiv()
vertexattrib4usv: extern "system" fn(u32, *const u16)
The function pointer to glVertexAttrib4usv()
vertexattribpointer: extern "system" fn(u32, i32, u32, u8, i32, *const c_void)
The function pointer to glVertexAttribPointer()
Implementations§
Trait Implementations§
Source§impl GL_2_0 for Version20
impl GL_2_0 for Version20
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glBlendEquationSeparate(
&self,
modeRGB: u32,
modeAlpha: u32,
) -> Result<(), GLCoreError>
fn glBlendEquationSeparate( &self, modeRGB: u32, modeAlpha: u32, ) -> Result<(), GLCoreError>
Source§fn glDrawBuffers(&self, n: i32, bufs: *const u32) -> Result<(), GLCoreError>
fn glDrawBuffers(&self, n: i32, bufs: *const u32) -> Result<(), GLCoreError>
Source§fn glStencilOpSeparate(
&self,
face: u32,
sfail: u32,
dpfail: u32,
dppass: u32,
) -> Result<(), GLCoreError>
fn glStencilOpSeparate( &self, face: u32, sfail: u32, dpfail: u32, dppass: u32, ) -> Result<(), GLCoreError>
Source§fn glStencilFuncSeparate(
&self,
face: u32,
func: u32,
ref_: i32,
mask: u32,
) -> Result<(), GLCoreError>
fn glStencilFuncSeparate( &self, face: u32, func: u32, ref_: i32, mask: u32, ) -> Result<(), GLCoreError>
Source§fn glStencilMaskSeparate(&self, face: u32, mask: u32) -> Result<(), GLCoreError>
fn glStencilMaskSeparate(&self, face: u32, mask: u32) -> Result<(), GLCoreError>
Source§fn glAttachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>
fn glAttachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>
Source§fn glBindAttribLocation(
&self,
program: u32,
index: u32,
name: *const i8,
) -> Result<(), GLCoreError>
fn glBindAttribLocation( &self, program: u32, index: u32, name: *const i8, ) -> Result<(), GLCoreError>
Source§fn glCompileShader(&self, shader: u32) -> Result<(), GLCoreError>
fn glCompileShader(&self, shader: u32) -> Result<(), GLCoreError>
Source§fn glCreateProgram(&self) -> Result<u32, GLCoreError>
fn glCreateProgram(&self) -> Result<u32, GLCoreError>
Source§fn glCreateShader(&self, type_: u32) -> Result<u32, GLCoreError>
fn glCreateShader(&self, type_: u32) -> Result<u32, GLCoreError>
Source§fn glDeleteProgram(&self, program: u32) -> Result<(), GLCoreError>
fn glDeleteProgram(&self, program: u32) -> Result<(), GLCoreError>
Source§fn glDeleteShader(&self, shader: u32) -> Result<(), GLCoreError>
fn glDeleteShader(&self, shader: u32) -> Result<(), GLCoreError>
Source§fn glDetachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>
fn glDetachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>
Source§fn glDisableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>
fn glDisableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>
Source§fn glEnableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>
fn glEnableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>
Source§fn glGetActiveAttrib(
&self,
program: u32,
index: u32,
bufSize: i32,
length: *mut i32,
size: *mut i32,
type_: *mut u32,
name: *mut i8,
) -> Result<(), GLCoreError>
fn glGetActiveAttrib( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetActiveUniform(
&self,
program: u32,
index: u32,
bufSize: i32,
length: *mut i32,
size: *mut i32,
type_: *mut u32,
name: *mut i8,
) -> Result<(), GLCoreError>
fn glGetActiveUniform( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetAttachedShaders(
&self,
program: u32,
maxCount: i32,
count: *mut i32,
shaders: *mut u32,
) -> Result<(), GLCoreError>
fn glGetAttachedShaders( &self, program: u32, maxCount: i32, count: *mut i32, shaders: *mut u32, ) -> Result<(), GLCoreError>
Source§fn glGetAttribLocation(
&self,
program: u32,
name: *const i8,
) -> Result<i32, GLCoreError>
fn glGetAttribLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>
Source§fn glGetProgramiv(
&self,
program: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetProgramiv( &self, program: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetProgramInfoLog(
&self,
program: u32,
bufSize: i32,
length: *mut i32,
infoLog: *mut i8,
) -> Result<(), GLCoreError>
fn glGetProgramInfoLog( &self, program: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetShaderiv(
&self,
shader: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetShaderiv( &self, shader: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetShaderInfoLog(
&self,
shader: u32,
bufSize: i32,
length: *mut i32,
infoLog: *mut i8,
) -> Result<(), GLCoreError>
fn glGetShaderInfoLog( &self, shader: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetShaderSource(
&self,
shader: u32,
bufSize: i32,
length: *mut i32,
source: *mut i8,
) -> Result<(), GLCoreError>
fn glGetShaderSource( &self, shader: u32, bufSize: i32, length: *mut i32, source: *mut i8, ) -> Result<(), GLCoreError>
Source§fn glGetUniformLocation(
&self,
program: u32,
name: *const i8,
) -> Result<i32, GLCoreError>
fn glGetUniformLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>
Source§fn glGetUniformfv(
&self,
program: u32,
location: i32,
params: *mut f32,
) -> Result<(), GLCoreError>
fn glGetUniformfv( &self, program: u32, location: i32, params: *mut f32, ) -> Result<(), GLCoreError>
Source§fn glGetUniformiv(
&self,
program: u32,
location: i32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetUniformiv( &self, program: u32, location: i32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetVertexAttribdv(
&self,
index: u32,
pname: u32,
params: *mut f64,
) -> Result<(), GLCoreError>
fn glGetVertexAttribdv( &self, index: u32, pname: u32, params: *mut f64, ) -> Result<(), GLCoreError>
Source§fn glGetVertexAttribfv(
&self,
index: u32,
pname: u32,
params: *mut f32,
) -> Result<(), GLCoreError>
fn glGetVertexAttribfv( &self, index: u32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>
Source§fn glGetVertexAttribiv(
&self,
index: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
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.tap_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow()
only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.