pub struct Version10 {Show 48 fields
pub cullface: extern "system" fn(u32),
pub frontface: extern "system" fn(u32),
pub hint: extern "system" fn(u32, u32),
pub linewidth: extern "system" fn(f32),
pub pointsize: extern "system" fn(f32),
pub polygonmode: extern "system" fn(u32, u32),
pub scissor: extern "system" fn(i32, i32, i32, i32),
pub texparameterf: extern "system" fn(u32, u32, f32),
pub texparameterfv: extern "system" fn(u32, u32, *const f32),
pub texparameteri: extern "system" fn(u32, u32, i32),
pub texparameteriv: extern "system" fn(u32, u32, *const i32),
pub teximage1d: extern "system" fn(u32, i32, i32, i32, i32, u32, u32, *const c_void),
pub teximage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
pub drawbuffer: extern "system" fn(u32),
pub clear: extern "system" fn(u32),
pub clearcolor: extern "system" fn(f32, f32, f32, f32),
pub clearstencil: extern "system" fn(i32),
pub cleardepth: extern "system" fn(f64),
pub stencilmask: extern "system" fn(u32),
pub colormask: extern "system" fn(u8, u8, u8, u8),
pub depthmask: extern "system" fn(u8),
pub disable: extern "system" fn(u32),
pub enable: extern "system" fn(u32),
pub finish: extern "system" fn(),
pub flush: extern "system" fn(),
pub blendfunc: extern "system" fn(u32, u32),
pub logicop: extern "system" fn(u32),
pub stencilfunc: extern "system" fn(u32, i32, u32),
pub stencilop: extern "system" fn(u32, u32, u32),
pub depthfunc: extern "system" fn(u32),
pub pixelstoref: extern "system" fn(u32, f32),
pub pixelstorei: extern "system" fn(u32, i32),
pub readbuffer: extern "system" fn(u32),
pub readpixels: extern "system" fn(i32, i32, i32, i32, u32, u32, *mut c_void),
pub getbooleanv: extern "system" fn(u32, *mut u8),
pub getdoublev: extern "system" fn(u32, *mut f64),
pub geterror: extern "system" fn() -> u32,
pub getfloatv: extern "system" fn(u32, *mut f32),
pub getintegerv: extern "system" fn(u32, *mut i32),
pub getstring: extern "system" fn(u32) -> *const u8,
pub getteximage: extern "system" fn(u32, i32, u32, u32, *mut c_void),
pub gettexparameterfv: extern "system" fn(u32, u32, *mut f32),
pub gettexparameteriv: extern "system" fn(u32, u32, *mut i32),
pub gettexlevelparameterfv: extern "system" fn(u32, i32, u32, *mut f32),
pub gettexlevelparameteriv: extern "system" fn(u32, i32, u32, *mut i32),
pub isenabled: extern "system" fn(u32) -> u8,
pub depthrange: extern "system" fn(f64, f64),
pub viewport: extern "system" fn(i32, i32, i32, i32),
/* private fields */
}
Expand description
Functions from OpenGL version 1.0
Fields§
§cullface: extern "system" fn(u32)
The function pointer to glCullFace()
frontface: extern "system" fn(u32)
The function pointer to glFrontFace()
hint: extern "system" fn(u32, u32)
The function pointer to glHint()
linewidth: extern "system" fn(f32)
The function pointer to glLineWidth()
pointsize: extern "system" fn(f32)
The function pointer to glPointSize()
polygonmode: extern "system" fn(u32, u32)
The function pointer to glPolygonMode()
scissor: extern "system" fn(i32, i32, i32, i32)
The function pointer to glScissor()
texparameterf: extern "system" fn(u32, u32, f32)
The function pointer to glTexParameterf()
texparameterfv: extern "system" fn(u32, u32, *const f32)
The function pointer to glTexParameterfv()
texparameteri: extern "system" fn(u32, u32, i32)
The function pointer to glTexParameteri()
texparameteriv: extern "system" fn(u32, u32, *const i32)
The function pointer to glTexParameteriv()
teximage1d: extern "system" fn(u32, i32, i32, i32, i32, u32, u32, *const c_void)
The function pointer to glTexImage1D()
teximage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void)
The function pointer to glTexImage2D()
drawbuffer: extern "system" fn(u32)
The function pointer to glDrawBuffer()
clear: extern "system" fn(u32)
The function pointer to glClear()
clearcolor: extern "system" fn(f32, f32, f32, f32)
The function pointer to glClearColor()
clearstencil: extern "system" fn(i32)
The function pointer to glClearStencil()
cleardepth: extern "system" fn(f64)
The function pointer to glClearDepth()
stencilmask: extern "system" fn(u32)
The function pointer to glStencilMask()
colormask: extern "system" fn(u8, u8, u8, u8)
The function pointer to glColorMask()
depthmask: extern "system" fn(u8)
The function pointer to glDepthMask()
disable: extern "system" fn(u32)
The function pointer to glDisable()
enable: extern "system" fn(u32)
The function pointer to glEnable()
finish: extern "system" fn()
The function pointer to glFinish()
flush: extern "system" fn()
The function pointer to glFlush()
blendfunc: extern "system" fn(u32, u32)
The function pointer to glBlendFunc()
logicop: extern "system" fn(u32)
The function pointer to glLogicOp()
stencilfunc: extern "system" fn(u32, i32, u32)
The function pointer to glStencilFunc()
stencilop: extern "system" fn(u32, u32, u32)
The function pointer to glStencilOp()
depthfunc: extern "system" fn(u32)
The function pointer to glDepthFunc()
pixelstoref: extern "system" fn(u32, f32)
The function pointer to glPixelStoref()
pixelstorei: extern "system" fn(u32, i32)
The function pointer to glPixelStorei()
readbuffer: extern "system" fn(u32)
The function pointer to glReadBuffer()
readpixels: extern "system" fn(i32, i32, i32, i32, u32, u32, *mut c_void)
The function pointer to glReadPixels()
getbooleanv: extern "system" fn(u32, *mut u8)
The function pointer to glGetBooleanv()
getdoublev: extern "system" fn(u32, *mut f64)
The function pointer to glGetDoublev()
geterror: extern "system" fn() -> u32
The function pointer to glGetError()
getfloatv: extern "system" fn(u32, *mut f32)
The function pointer to glGetFloatv()
getintegerv: extern "system" fn(u32, *mut i32)
The function pointer to glGetIntegerv()
getstring: extern "system" fn(u32) -> *const u8
The function pointer to glGetString()
getteximage: extern "system" fn(u32, i32, u32, u32, *mut c_void)
The function pointer to glGetTexImage()
gettexparameterfv: extern "system" fn(u32, u32, *mut f32)
The function pointer to glGetTexParameterfv()
gettexparameteriv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetTexParameteriv()
gettexlevelparameterfv: extern "system" fn(u32, i32, u32, *mut f32)
The function pointer to glGetTexLevelParameterfv()
gettexlevelparameteriv: extern "system" fn(u32, i32, u32, *mut i32)
The function pointer to glGetTexLevelParameteriv()
isenabled: extern "system" fn(u32) -> u8
The function pointer to glIsEnabled()
depthrange: extern "system" fn(f64, f64)
The function pointer to glDepthRange()
viewport: extern "system" fn(i32, i32, i32, i32)
The function pointer to glViewport()
Implementations§
Trait Implementations§
Source§impl GL_1_0 for Version10
impl GL_1_0 for Version10
Source§fn glCullFace(&self, mode: u32) -> Result<(), GLCoreError>
fn glCullFace(&self, mode: u32) -> Result<(), GLCoreError>
Source§fn glFrontFace(&self, mode: u32) -> Result<(), GLCoreError>
fn glFrontFace(&self, mode: u32) -> Result<(), GLCoreError>
Source§fn glLineWidth(&self, width: f32) -> Result<(), GLCoreError>
fn glLineWidth(&self, width: f32) -> Result<(), GLCoreError>
Source§fn glPointSize(&self, size: f32) -> Result<(), GLCoreError>
fn glPointSize(&self, size: f32) -> Result<(), GLCoreError>
Source§fn glPolygonMode(&self, face: u32, mode: u32) -> Result<(), GLCoreError>
fn glPolygonMode(&self, face: u32, mode: u32) -> Result<(), GLCoreError>
Source§fn glTexParameterf(
&self,
target: u32,
pname: u32,
param: f32,
) -> Result<(), GLCoreError>
fn glTexParameterf( &self, target: u32, pname: u32, param: f32, ) -> Result<(), GLCoreError>
Source§fn glTexParameterfv(
&self,
target: u32,
pname: u32,
params: *const f32,
) -> Result<(), GLCoreError>
fn glTexParameterfv( &self, target: u32, pname: u32, params: *const f32, ) -> Result<(), GLCoreError>
Source§fn glTexParameteri(
&self,
target: u32,
pname: u32,
param: i32,
) -> Result<(), GLCoreError>
fn glTexParameteri( &self, target: u32, pname: u32, param: i32, ) -> Result<(), GLCoreError>
Source§fn glTexParameteriv(
&self,
target: u32,
pname: u32,
params: *const i32,
) -> Result<(), GLCoreError>
fn glTexParameteriv( &self, target: u32, pname: u32, params: *const i32, ) -> Result<(), GLCoreError>
Source§fn glTexImage1D(
&self,
target: u32,
level: i32,
internalformat: i32,
width: i32,
border: i32,
format: u32,
type_: u32,
pixels: *const c_void,
) -> Result<(), GLCoreError>
fn glTexImage1D( &self, target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glTexImage2D(
&self,
target: u32,
level: i32,
internalformat: i32,
width: i32,
height: i32,
border: i32,
format: u32,
type_: u32,
pixels: *const c_void,
) -> Result<(), GLCoreError>
fn glTexImage2D( &self, target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glDrawBuffer(&self, buf: u32) -> Result<(), GLCoreError>
fn glDrawBuffer(&self, buf: u32) -> Result<(), GLCoreError>
Source§fn glClearColor(
&self,
red: f32,
green: f32,
blue: f32,
alpha: f32,
) -> Result<(), GLCoreError>
fn glClearColor( &self, red: f32, green: f32, blue: f32, alpha: f32, ) -> Result<(), GLCoreError>
Source§fn glClearStencil(&self, s: i32) -> Result<(), GLCoreError>
fn glClearStencil(&self, s: i32) -> Result<(), GLCoreError>
Source§fn glClearDepth(&self, depth: f64) -> Result<(), GLCoreError>
fn glClearDepth(&self, depth: f64) -> Result<(), GLCoreError>
Source§fn glStencilMask(&self, mask: u32) -> Result<(), GLCoreError>
fn glStencilMask(&self, mask: u32) -> Result<(), GLCoreError>
Source§fn glColorMask(
&self,
red: u8,
green: u8,
blue: u8,
alpha: u8,
) -> Result<(), GLCoreError>
fn glColorMask( &self, red: u8, green: u8, blue: u8, alpha: u8, ) -> Result<(), GLCoreError>
Source§fn glDepthMask(&self, flag: u8) -> Result<(), GLCoreError>
fn glDepthMask(&self, flag: u8) -> Result<(), GLCoreError>
Source§fn glBlendFunc(&self, sfactor: u32, dfactor: u32) -> Result<(), GLCoreError>
fn glBlendFunc(&self, sfactor: u32, dfactor: u32) -> Result<(), GLCoreError>
Source§fn glStencilFunc(
&self,
func: u32,
ref_: i32,
mask: u32,
) -> Result<(), GLCoreError>
fn glStencilFunc( &self, func: u32, ref_: i32, mask: u32, ) -> Result<(), GLCoreError>
Source§fn glStencilOp(
&self,
fail: u32,
zfail: u32,
zpass: u32,
) -> Result<(), GLCoreError>
fn glStencilOp( &self, fail: u32, zfail: u32, zpass: u32, ) -> Result<(), GLCoreError>
Source§fn glDepthFunc(&self, func: u32) -> Result<(), GLCoreError>
fn glDepthFunc(&self, func: u32) -> Result<(), GLCoreError>
Source§fn glPixelStoref(&self, pname: u32, param: f32) -> Result<(), GLCoreError>
fn glPixelStoref(&self, pname: u32, param: f32) -> Result<(), GLCoreError>
Source§fn glPixelStorei(&self, pname: u32, param: i32) -> Result<(), GLCoreError>
fn glPixelStorei(&self, pname: u32, param: i32) -> Result<(), GLCoreError>
Source§fn glReadBuffer(&self, src: u32) -> Result<(), GLCoreError>
fn glReadBuffer(&self, src: u32) -> Result<(), GLCoreError>
Source§fn glReadPixels(
&self,
x: i32,
y: i32,
width: i32,
height: i32,
format: u32,
type_: u32,
pixels: *mut c_void,
) -> Result<(), GLCoreError>
fn glReadPixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *mut c_void, ) -> Result<(), GLCoreError>
Source§fn glGetBooleanv(&self, pname: u32, data: *mut u8) -> Result<(), GLCoreError>
fn glGetBooleanv(&self, pname: u32, data: *mut u8) -> Result<(), GLCoreError>
Source§fn glGetDoublev(&self, pname: u32, data: *mut f64) -> Result<(), GLCoreError>
fn glGetDoublev(&self, pname: u32, data: *mut f64) -> Result<(), GLCoreError>
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glGetFloatv(&self, pname: u32, data: *mut f32) -> Result<(), GLCoreError>
fn glGetFloatv(&self, pname: u32, data: *mut f32) -> Result<(), GLCoreError>
Source§fn glGetIntegerv(&self, pname: u32, data: *mut i32) -> Result<(), GLCoreError>
fn glGetIntegerv(&self, pname: u32, data: *mut i32) -> Result<(), GLCoreError>
Source§fn glGetString(&self, name: u32) -> Result<&'static str, GLCoreError>
fn glGetString(&self, name: u32) -> Result<&'static str, GLCoreError>
Source§fn glGetTexImage(
&self,
target: u32,
level: i32,
format: u32,
type_: u32,
pixels: *mut c_void,
) -> Result<(), GLCoreError>
fn glGetTexImage( &self, target: u32, level: i32, format: u32, type_: u32, pixels: *mut c_void, ) -> Result<(), GLCoreError>
Source§fn glGetTexParameterfv(
&self,
target: u32,
pname: u32,
params: *mut f32,
) -> Result<(), GLCoreError>
fn glGetTexParameterfv( &self, target: u32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>
Source§fn glGetTexParameteriv(
&self,
target: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetTexParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetTexLevelParameterfv(
&self,
target: u32,
level: i32,
pname: u32,
params: *mut f32,
) -> Result<(), GLCoreError>
fn glGetTexLevelParameterfv( &self, target: u32, level: i32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>
Source§fn glGetTexLevelParameteriv(
&self,
target: u32,
level: i32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetTexLevelParameteriv( &self, target: u32, level: i32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glIsEnabled(&self, cap: u32) -> Result<u8, GLCoreError>
fn glIsEnabled(&self, cap: u32) -> Result<u8, GLCoreError>
Source§fn glDepthRange(&self, n: f64, f: f64) -> Result<(), GLCoreError>
fn glDepthRange(&self, n: f64, f: f64) -> Result<(), GLCoreError>
Source§fn glViewport(
&self,
x: i32,
y: i32,
width: i32,
height: i32,
) -> Result<(), GLCoreError>
fn glViewport( &self, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>
Source§fn get_version(&self) -> (&'static str, u32, u32, u32)
fn get_version(&self) -> (&'static str, u32, u32, u32)
Source§fn get_vendor(&self) -> &'static str
fn get_vendor(&self) -> &'static str
Source§fn get_renderer(&self) -> &'static str
fn get_renderer(&self) -> &'static str
Source§fn get_versionstr(&self) -> &'static str
fn get_versionstr(&self) -> &'static str
impl Copy for Version10
impl Eq for Version10
impl StructuralPartialEq for Version10
Auto Trait Implementations§
impl Freeze for Version10
impl RefUnwindSafe for Version10
impl Send for Version10
impl Sync for Version10
impl Unpin for Version10
impl UnwindSafe for Version10
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
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builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
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builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
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builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
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builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.