Struct EsVersion20

Source
pub struct EsVersion20 {
Show 142 fields pub activetexture: extern "system" fn(u32), pub attachshader: extern "system" fn(u32, u32), pub bindattriblocation: extern "system" fn(u32, u32, *const i8), pub bindbuffer: extern "system" fn(u32, u32), pub bindframebuffer: extern "system" fn(u32, u32), pub bindrenderbuffer: extern "system" fn(u32, u32), pub bindtexture: extern "system" fn(u32, u32), pub blendcolor: extern "system" fn(f32, f32, f32, f32), pub blendequation: extern "system" fn(u32), pub blendequationseparate: extern "system" fn(u32, u32), pub blendfunc: extern "system" fn(u32, u32), pub blendfuncseparate: extern "system" fn(u32, u32, u32, u32), pub bufferdata: extern "system" fn(u32, usize, *const c_void, u32), pub buffersubdata: extern "system" fn(u32, usize, usize, *const c_void), pub checkframebufferstatus: extern "system" fn(u32) -> u32, pub clear: extern "system" fn(u32), pub clearcolor: extern "system" fn(f32, f32, f32, f32), pub cleardepthf: extern "system" fn(f32), pub clearstencil: extern "system" fn(i32), pub colormask: extern "system" fn(u8, u8, u8, u8), pub compileshader: extern "system" fn(u32), pub compressedteximage2d: extern "system" fn(u32, i32, u32, i32, i32, i32, i32, *const c_void), pub compressedtexsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, i32, *const c_void), pub copyteximage2d: extern "system" fn(u32, i32, u32, i32, i32, i32, i32, i32), pub copytexsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32), pub createprogram: extern "system" fn() -> u32, pub createshader: extern "system" fn(u32) -> u32, pub cullface: extern "system" fn(u32), pub deletebuffers: extern "system" fn(i32, *const u32), pub deleteframebuffers: extern "system" fn(i32, *const u32), pub deleteprogram: extern "system" fn(u32), pub deleterenderbuffers: extern "system" fn(i32, *const u32), pub deleteshader: extern "system" fn(u32), pub deletetextures: extern "system" fn(i32, *const u32), pub depthfunc: extern "system" fn(u32), pub depthmask: extern "system" fn(u8), pub depthrangef: extern "system" fn(f32, f32), pub detachshader: extern "system" fn(u32, u32), pub disable: extern "system" fn(u32), pub disablevertexattribarray: extern "system" fn(u32), pub drawarrays: extern "system" fn(u32, i32, i32), pub drawelements: extern "system" fn(u32, i32, u32, *const c_void), pub enable: extern "system" fn(u32), pub enablevertexattribarray: extern "system" fn(u32), pub finish: extern "system" fn(), pub flush: extern "system" fn(), pub framebufferrenderbuffer: extern "system" fn(u32, u32, u32, u32), pub framebuffertexture2d: extern "system" fn(u32, u32, u32, u32, i32), pub frontface: extern "system" fn(u32), pub genbuffers: extern "system" fn(i32, *mut u32), pub generatemipmap: extern "system" fn(u32), pub genframebuffers: extern "system" fn(i32, *mut u32), pub genrenderbuffers: extern "system" fn(i32, *mut u32), pub gentextures: extern "system" fn(i32, *mut u32), pub getactiveattrib: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8), pub getactiveuniform: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8), pub getattachedshaders: extern "system" fn(u32, i32, *mut i32, *mut u32), pub getattriblocation: extern "system" fn(u32, *const i8) -> i32, pub getbooleanv: extern "system" fn(u32, *mut u8), pub getbufferparameteriv: extern "system" fn(u32, u32, *mut i32), pub geterror: extern "system" fn() -> u32, pub getfloatv: extern "system" fn(u32, *mut f32), pub getframebufferattachmentparameteriv: extern "system" fn(u32, u32, u32, *mut i32), pub getintegerv: extern "system" fn(u32, *mut i32), pub getprogramiv: extern "system" fn(u32, u32, *mut i32), pub getprograminfolog: extern "system" fn(u32, i32, *mut i32, *mut i8), pub getrenderbufferparameteriv: extern "system" fn(u32, u32, *mut i32), pub getshaderiv: extern "system" fn(u32, u32, *mut i32), pub getshaderinfolog: extern "system" fn(u32, i32, *mut i32, *mut i8), pub getshaderprecisionformat: extern "system" fn(u32, u32, *mut i32, *mut i32), pub getshadersource: extern "system" fn(u32, i32, *mut i32, *mut i8), pub getstring: extern "system" fn(u32) -> *const u8, pub gettexparameterfv: extern "system" fn(u32, u32, *mut f32), pub gettexparameteriv: extern "system" fn(u32, u32, *mut i32), pub getuniformfv: extern "system" fn(u32, i32, *mut f32), pub getuniformiv: extern "system" fn(u32, i32, *mut i32), pub getuniformlocation: extern "system" fn(u32, *const i8) -> i32, pub getvertexattribfv: extern "system" fn(u32, u32, *mut f32), pub getvertexattribiv: extern "system" fn(u32, u32, *mut i32), pub getvertexattribpointerv: extern "system" fn(u32, u32, *mut *mut c_void), pub hint: extern "system" fn(u32, u32), pub isbuffer: extern "system" fn(u32) -> u8, pub isenabled: extern "system" fn(u32) -> u8, pub isframebuffer: extern "system" fn(u32) -> u8, pub isprogram: extern "system" fn(u32) -> u8, pub isrenderbuffer: extern "system" fn(u32) -> u8, pub isshader: extern "system" fn(u32) -> u8, pub istexture: extern "system" fn(u32) -> u8, pub linewidth: extern "system" fn(f32), pub linkprogram: extern "system" fn(u32), pub pixelstorei: extern "system" fn(u32, i32), pub polygonoffset: extern "system" fn(f32, f32), pub readpixels: extern "system" fn(i32, i32, i32, i32, u32, u32, *mut c_void), pub releaseshadercompiler: extern "system" fn(), pub renderbufferstorage: extern "system" fn(u32, u32, i32, i32), pub samplecoverage: extern "system" fn(f32, u8), pub scissor: extern "system" fn(i32, i32, i32, i32), pub shaderbinary: extern "system" fn(i32, *const u32, u32, *const c_void, i32), pub shadersource: extern "system" fn(u32, i32, *const *const i8, *const i32), pub stencilfunc: extern "system" fn(u32, i32, u32), pub stencilfuncseparate: extern "system" fn(u32, u32, i32, u32), pub stencilmask: extern "system" fn(u32), pub stencilmaskseparate: extern "system" fn(u32, u32), pub stencilop: extern "system" fn(u32, u32, u32), pub stencilopseparate: extern "system" fn(u32, u32, u32, u32), pub teximage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void), pub texparameterf: extern "system" fn(u32, u32, f32), pub texparameterfv: extern "system" fn(u32, u32, *const f32), pub texparameteri: extern "system" fn(u32, u32, i32), pub texparameteriv: extern "system" fn(u32, u32, *const i32), pub texsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void), pub uniform1f: extern "system" fn(i32, f32), pub uniform1fv: extern "system" fn(i32, i32, *const f32), pub uniform1i: extern "system" fn(i32, i32), pub uniform1iv: extern "system" fn(i32, i32, *const i32), pub uniform2f: extern "system" fn(i32, f32, f32), pub uniform2fv: extern "system" fn(i32, i32, *const f32), pub uniform2i: extern "system" fn(i32, i32, i32), pub uniform2iv: extern "system" fn(i32, i32, *const i32), pub uniform3f: extern "system" fn(i32, f32, f32, f32), pub uniform3fv: extern "system" fn(i32, i32, *const f32), pub uniform3i: extern "system" fn(i32, i32, i32, i32), pub uniform3iv: extern "system" fn(i32, i32, *const i32), pub uniform4f: extern "system" fn(i32, f32, f32, f32, f32), pub uniform4fv: extern "system" fn(i32, i32, *const f32), pub uniform4i: extern "system" fn(i32, i32, i32, i32, i32), pub uniform4iv: extern "system" fn(i32, i32, *const i32), pub uniformmatrix2fv: extern "system" fn(i32, i32, u8, *const f32), pub uniformmatrix3fv: extern "system" fn(i32, i32, u8, *const f32), pub uniformmatrix4fv: extern "system" fn(i32, i32, u8, *const f32), pub useprogram: extern "system" fn(u32), pub validateprogram: extern "system" fn(u32), pub vertexattrib1f: extern "system" fn(u32, f32), pub vertexattrib1fv: extern "system" fn(u32, *const f32), pub vertexattrib2f: extern "system" fn(u32, f32, f32), pub vertexattrib2fv: extern "system" fn(u32, *const f32), pub vertexattrib3f: extern "system" fn(u32, f32, f32, f32), pub vertexattrib3fv: extern "system" fn(u32, *const f32), pub vertexattrib4f: extern "system" fn(u32, f32, f32, f32, f32), pub vertexattrib4fv: extern "system" fn(u32, *const f32), pub vertexattribpointer: extern "system" fn(u32, i32, u32, u8, i32, *const c_void), pub viewport: extern "system" fn(i32, i32, i32, i32), /* private fields */
}
Expand description

Functions from OpenGL ES version 2.0

Fields§

§activetexture: extern "system" fn(u32)

The function pointer to glActiveTexture()

§attachshader: extern "system" fn(u32, u32)

The function pointer to glAttachShader()

§bindattriblocation: extern "system" fn(u32, u32, *const i8)

The function pointer to glBindAttribLocation()

§bindbuffer: extern "system" fn(u32, u32)

The function pointer to glBindBuffer()

§bindframebuffer: extern "system" fn(u32, u32)

The function pointer to glBindFramebuffer()

§bindrenderbuffer: extern "system" fn(u32, u32)

The function pointer to glBindRenderbuffer()

§bindtexture: extern "system" fn(u32, u32)

The function pointer to glBindTexture()

§blendcolor: extern "system" fn(f32, f32, f32, f32)

The function pointer to glBlendColor()

§blendequation: extern "system" fn(u32)

The function pointer to glBlendEquation()

§blendequationseparate: extern "system" fn(u32, u32)

The function pointer to glBlendEquationSeparate()

§blendfunc: extern "system" fn(u32, u32)

The function pointer to glBlendFunc()

§blendfuncseparate: extern "system" fn(u32, u32, u32, u32)

The function pointer to glBlendFuncSeparate()

§bufferdata: extern "system" fn(u32, usize, *const c_void, u32)

The function pointer to glBufferData()

§buffersubdata: extern "system" fn(u32, usize, usize, *const c_void)

The function pointer to glBufferSubData()

§checkframebufferstatus: extern "system" fn(u32) -> u32

The function pointer to glCheckFramebufferStatus()

§clear: extern "system" fn(u32)

The function pointer to glClear()

§clearcolor: extern "system" fn(f32, f32, f32, f32)

The function pointer to glClearColor()

§cleardepthf: extern "system" fn(f32)

The function pointer to glClearDepthf()

§clearstencil: extern "system" fn(i32)

The function pointer to glClearStencil()

§colormask: extern "system" fn(u8, u8, u8, u8)

The function pointer to glColorMask()

§compileshader: extern "system" fn(u32)

The function pointer to glCompileShader()

§compressedteximage2d: extern "system" fn(u32, i32, u32, i32, i32, i32, i32, *const c_void)

The function pointer to glCompressedTexImage2D()

§compressedtexsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, i32, *const c_void)

The function pointer to glCompressedTexSubImage2D()

§copyteximage2d: extern "system" fn(u32, i32, u32, i32, i32, i32, i32, i32)

The function pointer to glCopyTexImage2D()

§copytexsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32)

The function pointer to glCopyTexSubImage2D()

§createprogram: extern "system" fn() -> u32

The function pointer to glCreateProgram()

§createshader: extern "system" fn(u32) -> u32

The function pointer to glCreateShader()

§cullface: extern "system" fn(u32)

The function pointer to glCullFace()

§deletebuffers: extern "system" fn(i32, *const u32)

The function pointer to glDeleteBuffers()

§deleteframebuffers: extern "system" fn(i32, *const u32)

The function pointer to glDeleteFramebuffers()

§deleteprogram: extern "system" fn(u32)

The function pointer to glDeleteProgram()

§deleterenderbuffers: extern "system" fn(i32, *const u32)

The function pointer to glDeleteRenderbuffers()

§deleteshader: extern "system" fn(u32)

The function pointer to glDeleteShader()

§deletetextures: extern "system" fn(i32, *const u32)

The function pointer to glDeleteTextures()

§depthfunc: extern "system" fn(u32)

The function pointer to glDepthFunc()

§depthmask: extern "system" fn(u8)

The function pointer to glDepthMask()

§depthrangef: extern "system" fn(f32, f32)

The function pointer to glDepthRangef()

§detachshader: extern "system" fn(u32, u32)

The function pointer to glDetachShader()

§disable: extern "system" fn(u32)

The function pointer to glDisable()

§disablevertexattribarray: extern "system" fn(u32)

The function pointer to glDisableVertexAttribArray()

§drawarrays: extern "system" fn(u32, i32, i32)

The function pointer to glDrawArrays()

§drawelements: extern "system" fn(u32, i32, u32, *const c_void)

The function pointer to glDrawElements()

§enable: extern "system" fn(u32)

The function pointer to glEnable()

§enablevertexattribarray: extern "system" fn(u32)

The function pointer to glEnableVertexAttribArray()

§finish: extern "system" fn()

The function pointer to glFinish()

§flush: extern "system" fn()

The function pointer to glFlush()

§framebufferrenderbuffer: extern "system" fn(u32, u32, u32, u32)

The function pointer to glFramebufferRenderbuffer()

§framebuffertexture2d: extern "system" fn(u32, u32, u32, u32, i32)

The function pointer to glFramebufferTexture2D()

§frontface: extern "system" fn(u32)

The function pointer to glFrontFace()

§genbuffers: extern "system" fn(i32, *mut u32)

The function pointer to glGenBuffers()

§generatemipmap: extern "system" fn(u32)

The function pointer to glGenerateMipmap()

§genframebuffers: extern "system" fn(i32, *mut u32)

The function pointer to glGenFramebuffers()

§genrenderbuffers: extern "system" fn(i32, *mut u32)

The function pointer to glGenRenderbuffers()

§gentextures: extern "system" fn(i32, *mut u32)

The function pointer to glGenTextures()

§getactiveattrib: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8)

The function pointer to glGetActiveAttrib()

§getactiveuniform: extern "system" fn(u32, u32, i32, *mut i32, *mut i32, *mut u32, *mut i8)

The function pointer to glGetActiveUniform()

§getattachedshaders: extern "system" fn(u32, i32, *mut i32, *mut u32)

The function pointer to glGetAttachedShaders()

§getattriblocation: extern "system" fn(u32, *const i8) -> i32

The function pointer to glGetAttribLocation()

§getbooleanv: extern "system" fn(u32, *mut u8)

The function pointer to glGetBooleanv()

§getbufferparameteriv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetBufferParameteriv()

§geterror: extern "system" fn() -> u32

The function pointer to glGetError()

§getfloatv: extern "system" fn(u32, *mut f32)

The function pointer to glGetFloatv()

§getframebufferattachmentparameteriv: extern "system" fn(u32, u32, u32, *mut i32)

The function pointer to glGetFramebufferAttachmentParameteriv()

§getintegerv: extern "system" fn(u32, *mut i32)

The function pointer to glGetIntegerv()

§getprogramiv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetProgramiv()

§getprograminfolog: extern "system" fn(u32, i32, *mut i32, *mut i8)

The function pointer to glGetProgramInfoLog()

§getrenderbufferparameteriv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetRenderbufferParameteriv()

§getshaderiv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetShaderiv()

§getshaderinfolog: extern "system" fn(u32, i32, *mut i32, *mut i8)

The function pointer to glGetShaderInfoLog()

§getshaderprecisionformat: extern "system" fn(u32, u32, *mut i32, *mut i32)

The function pointer to glGetShaderPrecisionFormat()

§getshadersource: extern "system" fn(u32, i32, *mut i32, *mut i8)

The function pointer to glGetShaderSource()

§getstring: extern "system" fn(u32) -> *const u8

The function pointer to glGetString()

§gettexparameterfv: extern "system" fn(u32, u32, *mut f32)

The function pointer to glGetTexParameterfv()

§gettexparameteriv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetTexParameteriv()

§getuniformfv: extern "system" fn(u32, i32, *mut f32)

The function pointer to glGetUniformfv()

§getuniformiv: extern "system" fn(u32, i32, *mut i32)

The function pointer to glGetUniformiv()

§getuniformlocation: extern "system" fn(u32, *const i8) -> i32

The function pointer to glGetUniformLocation()

§getvertexattribfv: extern "system" fn(u32, u32, *mut f32)

The function pointer to glGetVertexAttribfv()

§getvertexattribiv: extern "system" fn(u32, u32, *mut i32)

The function pointer to glGetVertexAttribiv()

§getvertexattribpointerv: extern "system" fn(u32, u32, *mut *mut c_void)

The function pointer to glGetVertexAttribPointerv()

§hint: extern "system" fn(u32, u32)

The function pointer to glHint()

§isbuffer: extern "system" fn(u32) -> u8

The function pointer to glIsBuffer()

§isenabled: extern "system" fn(u32) -> u8

The function pointer to glIsEnabled()

§isframebuffer: extern "system" fn(u32) -> u8

The function pointer to glIsFramebuffer()

§isprogram: extern "system" fn(u32) -> u8

The function pointer to glIsProgram()

§isrenderbuffer: extern "system" fn(u32) -> u8

The function pointer to glIsRenderbuffer()

§isshader: extern "system" fn(u32) -> u8

The function pointer to glIsShader()

§istexture: extern "system" fn(u32) -> u8

The function pointer to glIsTexture()

§linewidth: extern "system" fn(f32)

The function pointer to glLineWidth()

§linkprogram: extern "system" fn(u32)

The function pointer to glLinkProgram()

§pixelstorei: extern "system" fn(u32, i32)

The function pointer to glPixelStorei()

§polygonoffset: extern "system" fn(f32, f32)

The function pointer to glPolygonOffset()

§readpixels: extern "system" fn(i32, i32, i32, i32, u32, u32, *mut c_void)

The function pointer to glReadPixels()

§releaseshadercompiler: extern "system" fn()

The function pointer to glReleaseShaderCompiler()

§renderbufferstorage: extern "system" fn(u32, u32, i32, i32)

The function pointer to glRenderbufferStorage()

§samplecoverage: extern "system" fn(f32, u8)

The function pointer to glSampleCoverage()

§scissor: extern "system" fn(i32, i32, i32, i32)

The function pointer to glScissor()

§shaderbinary: extern "system" fn(i32, *const u32, u32, *const c_void, i32)

The function pointer to glShaderBinary()

§shadersource: extern "system" fn(u32, i32, *const *const i8, *const i32)

The function pointer to glShaderSource()

§stencilfunc: extern "system" fn(u32, i32, u32)

The function pointer to glStencilFunc()

§stencilfuncseparate: extern "system" fn(u32, u32, i32, u32)

The function pointer to glStencilFuncSeparate()

§stencilmask: extern "system" fn(u32)

The function pointer to glStencilMask()

§stencilmaskseparate: extern "system" fn(u32, u32)

The function pointer to glStencilMaskSeparate()

§stencilop: extern "system" fn(u32, u32, u32)

The function pointer to glStencilOp()

§stencilopseparate: extern "system" fn(u32, u32, u32, u32)

The function pointer to glStencilOpSeparate()

§teximage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void)

The function pointer to glTexImage2D()

§texparameterf: extern "system" fn(u32, u32, f32)

The function pointer to glTexParameterf()

§texparameterfv: extern "system" fn(u32, u32, *const f32)

The function pointer to glTexParameterfv()

§texparameteri: extern "system" fn(u32, u32, i32)

The function pointer to glTexParameteri()

§texparameteriv: extern "system" fn(u32, u32, *const i32)

The function pointer to glTexParameteriv()

§texsubimage2d: extern "system" fn(u32, i32, i32, i32, i32, i32, u32, u32, *const c_void)

The function pointer to glTexSubImage2D()

§uniform1f: extern "system" fn(i32, f32)

The function pointer to glUniform1f()

§uniform1fv: extern "system" fn(i32, i32, *const f32)

The function pointer to glUniform1fv()

§uniform1i: extern "system" fn(i32, i32)

The function pointer to glUniform1i()

§uniform1iv: extern "system" fn(i32, i32, *const i32)

The function pointer to glUniform1iv()

§uniform2f: extern "system" fn(i32, f32, f32)

The function pointer to glUniform2f()

§uniform2fv: extern "system" fn(i32, i32, *const f32)

The function pointer to glUniform2fv()

§uniform2i: extern "system" fn(i32, i32, i32)

The function pointer to glUniform2i()

§uniform2iv: extern "system" fn(i32, i32, *const i32)

The function pointer to glUniform2iv()

§uniform3f: extern "system" fn(i32, f32, f32, f32)

The function pointer to glUniform3f()

§uniform3fv: extern "system" fn(i32, i32, *const f32)

The function pointer to glUniform3fv()

§uniform3i: extern "system" fn(i32, i32, i32, i32)

The function pointer to glUniform3i()

§uniform3iv: extern "system" fn(i32, i32, *const i32)

The function pointer to glUniform3iv()

§uniform4f: extern "system" fn(i32, f32, f32, f32, f32)

The function pointer to glUniform4f()

§uniform4fv: extern "system" fn(i32, i32, *const f32)

The function pointer to glUniform4fv()

§uniform4i: extern "system" fn(i32, i32, i32, i32, i32)

The function pointer to glUniform4i()

§uniform4iv: extern "system" fn(i32, i32, *const i32)

The function pointer to glUniform4iv()

§uniformmatrix2fv: extern "system" fn(i32, i32, u8, *const f32)

The function pointer to glUniformMatrix2fv()

§uniformmatrix3fv: extern "system" fn(i32, i32, u8, *const f32)

The function pointer to glUniformMatrix3fv()

§uniformmatrix4fv: extern "system" fn(i32, i32, u8, *const f32)

The function pointer to glUniformMatrix4fv()

§useprogram: extern "system" fn(u32)

The function pointer to glUseProgram()

§validateprogram: extern "system" fn(u32)

The function pointer to glValidateProgram()

§vertexattrib1f: extern "system" fn(u32, f32)

The function pointer to glVertexAttrib1f()

§vertexattrib1fv: extern "system" fn(u32, *const f32)

The function pointer to glVertexAttrib1fv()

§vertexattrib2f: extern "system" fn(u32, f32, f32)

The function pointer to glVertexAttrib2f()

§vertexattrib2fv: extern "system" fn(u32, *const f32)

The function pointer to glVertexAttrib2fv()

§vertexattrib3f: extern "system" fn(u32, f32, f32, f32)

The function pointer to glVertexAttrib3f()

§vertexattrib3fv: extern "system" fn(u32, *const f32)

The function pointer to glVertexAttrib3fv()

§vertexattrib4f: extern "system" fn(u32, f32, f32, f32, f32)

The function pointer to glVertexAttrib4f()

§vertexattrib4fv: extern "system" fn(u32, *const f32)

The function pointer to glVertexAttrib4fv()

§vertexattribpointer: extern "system" fn(u32, i32, u32, u8, i32, *const c_void)

The function pointer to glVertexAttribPointer()

§viewport: extern "system" fn(i32, i32, i32, i32)

The function pointer to glViewport()

Implementations§

Source§

impl EsVersion20

Source

pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> EsVersion20

Source

pub fn get_available(&self) -> bool

Trait Implementations§

Source§

impl Clone for EsVersion20

Source§

fn clone(&self) -> EsVersion20

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for EsVersion20

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Default for EsVersion20

Source§

fn default() -> EsVersion20

Returns the “default value” for a type. Read more
Source§

impl ES_GL_2_0 for EsVersion20

Source§

fn glActiveTexture(&self, texture: u32) -> Result<(), GLCoreError>

Source§

fn glAttachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>

Source§

fn glBindAttribLocation( &self, program: u32, index: u32, name: *const i8, ) -> Result<(), GLCoreError>

Source§

fn glBindBuffer(&self, target: u32, buffer: u32) -> Result<(), GLCoreError>

Source§

fn glBindFramebuffer( &self, target: u32, framebuffer: u32, ) -> Result<(), GLCoreError>

Source§

fn glBindRenderbuffer( &self, target: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>

Source§

fn glBindTexture(&self, target: u32, texture: u32) -> Result<(), GLCoreError>

Source§

fn glBlendColor( &self, red: f32, green: f32, blue: f32, alpha: f32, ) -> Result<(), GLCoreError>

Source§

fn glBlendEquation(&self, mode: u32) -> Result<(), GLCoreError>

Source§

fn glBlendEquationSeparate( &self, modeRGB: u32, modeAlpha: u32, ) -> Result<(), GLCoreError>

Source§

fn glBlendFunc(&self, sfactor: u32, dfactor: u32) -> Result<(), GLCoreError>

Source§

fn glBlendFuncSeparate( &self, sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32, ) -> Result<(), GLCoreError>

Source§

fn glBufferData( &self, target: u32, size: usize, data: *const c_void, usage: u32, ) -> Result<(), GLCoreError>

Source§

fn glBufferSubData( &self, target: u32, offset: usize, size: usize, data: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glCheckFramebufferStatus(&self, target: u32) -> Result<u32, GLCoreError>

Source§

fn glClear(&self, mask: u32) -> Result<(), GLCoreError>

Source§

fn glClearColor( &self, red: f32, green: f32, blue: f32, alpha: f32, ) -> Result<(), GLCoreError>

Source§

fn glClearDepthf(&self, d: f32) -> Result<(), GLCoreError>

Source§

fn glClearStencil(&self, s: i32) -> Result<(), GLCoreError>

Source§

fn glColorMask( &self, red: u8, green: u8, blue: u8, alpha: u8, ) -> Result<(), GLCoreError>

Source§

fn glCompileShader(&self, shader: u32) -> Result<(), GLCoreError>

Source§

fn glCompressedTexImage2D( &self, target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glCompressedTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glCopyTexImage2D( &self, target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32, ) -> Result<(), GLCoreError>

Source§

fn glCopyTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>

Source§

fn glCreateProgram(&self) -> Result<u32, GLCoreError>

Source§

fn glCreateShader(&self, type_: u32) -> Result<u32, GLCoreError>

Source§

fn glCullFace(&self, mode: u32) -> Result<(), GLCoreError>

Source§

fn glDeleteBuffers( &self, n: i32, buffers: *const u32, ) -> Result<(), GLCoreError>

Source§

fn glDeleteFramebuffers( &self, n: i32, framebuffers: *const u32, ) -> Result<(), GLCoreError>

Source§

fn glDeleteProgram(&self, program: u32) -> Result<(), GLCoreError>

Source§

fn glDeleteRenderbuffers( &self, n: i32, renderbuffers: *const u32, ) -> Result<(), GLCoreError>

Source§

fn glDeleteShader(&self, shader: u32) -> Result<(), GLCoreError>

Source§

fn glDeleteTextures( &self, n: i32, textures: *const u32, ) -> Result<(), GLCoreError>

Source§

fn glDepthFunc(&self, func: u32) -> Result<(), GLCoreError>

Source§

fn glDepthMask(&self, flag: u8) -> Result<(), GLCoreError>

Source§

fn glDepthRangef(&self, n: f32, f: f32) -> Result<(), GLCoreError>

Source§

fn glDetachShader(&self, program: u32, shader: u32) -> Result<(), GLCoreError>

Source§

fn glDisable(&self, cap: u32) -> Result<(), GLCoreError>

Source§

fn glDisableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>

Source§

fn glDrawArrays( &self, mode: u32, first: i32, count: i32, ) -> Result<(), GLCoreError>

Source§

fn glDrawElements( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glEnable(&self, cap: u32) -> Result<(), GLCoreError>

Source§

fn glEnableVertexAttribArray(&self, index: u32) -> Result<(), GLCoreError>

Source§

fn glFinish(&self) -> Result<(), GLCoreError>

Source§

fn glFlush(&self) -> Result<(), GLCoreError>

Source§

fn glFramebufferRenderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>

Source§

fn glFramebufferTexture2D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ) -> Result<(), GLCoreError>

Source§

fn glFrontFace(&self, mode: u32) -> Result<(), GLCoreError>

Source§

fn glGenBuffers(&self, n: i32, buffers: *mut u32) -> Result<(), GLCoreError>

Source§

fn glGenerateMipmap(&self, target: u32) -> Result<(), GLCoreError>

Source§

fn glGenFramebuffers( &self, n: i32, framebuffers: *mut u32, ) -> Result<(), GLCoreError>

Source§

fn glGenRenderbuffers( &self, n: i32, renderbuffers: *mut u32, ) -> Result<(), GLCoreError>

Source§

fn glGenTextures(&self, n: i32, textures: *mut u32) -> Result<(), GLCoreError>

Source§

fn glGetActiveAttrib( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>

Source§

fn glGetActiveUniform( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>

Source§

fn glGetAttachedShaders( &self, program: u32, maxCount: i32, count: *mut i32, shaders: *mut u32, ) -> Result<(), GLCoreError>

Source§

fn glGetAttribLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>

Source§

fn glGetBooleanv(&self, pname: u32, data: *mut u8) -> Result<(), GLCoreError>

Source§

fn glGetBufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetError(&self) -> u32

Source§

fn glGetFloatv(&self, pname: u32, data: *mut f32) -> Result<(), GLCoreError>

Source§

fn glGetFramebufferAttachmentParameteriv( &self, target: u32, attachment: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetIntegerv(&self, pname: u32, data: *mut i32) -> Result<(), GLCoreError>

Source§

fn glGetProgramiv( &self, program: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetProgramInfoLog( &self, program: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, ) -> Result<(), GLCoreError>

Source§

fn glGetRenderbufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetShaderiv( &self, shader: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetShaderInfoLog( &self, shader: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, ) -> Result<(), GLCoreError>

Source§

fn glGetShaderPrecisionFormat( &self, shadertype: u32, precisiontype: u32, range: *mut i32, precision: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetShaderSource( &self, shader: u32, bufSize: i32, length: *mut i32, source: *mut i8, ) -> Result<(), GLCoreError>

Source§

fn glGetString(&self, name: u32) -> Result<&'static str, GLCoreError>

Source§

fn glGetTexParameterfv( &self, target: u32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>

Source§

fn glGetTexParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetUniformfv( &self, program: u32, location: i32, params: *mut f32, ) -> Result<(), GLCoreError>

Source§

fn glGetUniformiv( &self, program: u32, location: i32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetUniformLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>

Source§

fn glGetVertexAttribfv( &self, index: u32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>

Source§

fn glGetVertexAttribiv( &self, index: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

Source§

fn glGetVertexAttribPointerv( &self, index: u32, pname: u32, pointer: *mut *mut c_void, ) -> Result<(), GLCoreError>

Source§

fn glHint(&self, target: u32, mode: u32) -> Result<(), GLCoreError>

Source§

fn glIsBuffer(&self, buffer: u32) -> Result<u8, GLCoreError>

Source§

fn glIsEnabled(&self, cap: u32) -> Result<u8, GLCoreError>

Source§

fn glIsFramebuffer(&self, framebuffer: u32) -> Result<u8, GLCoreError>

Source§

fn glIsProgram(&self, program: u32) -> Result<u8, GLCoreError>

Source§

fn glIsRenderbuffer(&self, renderbuffer: u32) -> Result<u8, GLCoreError>

Source§

fn glIsShader(&self, shader: u32) -> Result<u8, GLCoreError>

Source§

fn glIsTexture(&self, texture: u32) -> Result<u8, GLCoreError>

Source§

fn glLineWidth(&self, width: f32) -> Result<(), GLCoreError>

Source§

fn glLinkProgram(&self, program: u32) -> Result<(), GLCoreError>

Source§

fn glPixelStorei(&self, pname: u32, param: i32) -> Result<(), GLCoreError>

Source§

fn glPolygonOffset(&self, factor: f32, units: f32) -> Result<(), GLCoreError>

Source§

fn glReadPixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *mut c_void, ) -> Result<(), GLCoreError>

Source§

fn glReleaseShaderCompiler(&self) -> Result<(), GLCoreError>

Source§

fn glRenderbufferStorage( &self, target: u32, internalformat: u32, width: i32, height: i32, ) -> Result<(), GLCoreError>

Source§

fn glSampleCoverage(&self, value: f32, invert: u8) -> Result<(), GLCoreError>

Source§

fn glScissor( &self, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>

Source§

fn glShaderBinary( &self, count: i32, shaders: *const u32, binaryformat: u32, binary: *const c_void, length: i32, ) -> Result<(), GLCoreError>

Source§

fn glShaderSource( &self, shader: u32, count: i32, string_: *const *const i8, length: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glStencilFunc( &self, func: u32, ref_: i32, mask: u32, ) -> Result<(), GLCoreError>

Source§

fn glStencilFuncSeparate( &self, face: u32, func: u32, ref_: i32, mask: u32, ) -> Result<(), GLCoreError>

Source§

fn glStencilMask(&self, mask: u32) -> Result<(), GLCoreError>

Source§

fn glStencilMaskSeparate(&self, face: u32, mask: u32) -> Result<(), GLCoreError>

Source§

fn glStencilOp( &self, fail: u32, zfail: u32, zpass: u32, ) -> Result<(), GLCoreError>

Source§

fn glStencilOpSeparate( &self, face: u32, sfail: u32, dpfail: u32, dppass: u32, ) -> Result<(), GLCoreError>

Source§

fn glTexImage2D( &self, target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glTexParameterf( &self, target: u32, pname: u32, param: f32, ) -> Result<(), GLCoreError>

Source§

fn glTexParameterfv( &self, target: u32, pname: u32, params: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glTexParameteri( &self, target: u32, pname: u32, param: i32, ) -> Result<(), GLCoreError>

Source§

fn glTexParameteriv( &self, target: u32, pname: u32, params: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glUniform1f(&self, location: i32, v0: f32) -> Result<(), GLCoreError>

Source§

fn glUniform1fv( &self, location: i32, count: i32, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform1i(&self, location: i32, v0: i32) -> Result<(), GLCoreError>

Source§

fn glUniform1iv( &self, location: i32, count: i32, value: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform2f( &self, location: i32, v0: f32, v1: f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform2fv( &self, location: i32, count: i32, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform2i( &self, location: i32, v0: i32, v1: i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform2iv( &self, location: i32, count: i32, value: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform3f( &self, location: i32, v0: f32, v1: f32, v2: f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform3fv( &self, location: i32, count: i32, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform3i( &self, location: i32, v0: i32, v1: i32, v2: i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform3iv( &self, location: i32, count: i32, value: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform4f( &self, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform4fv( &self, location: i32, count: i32, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniform4i( &self, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, ) -> Result<(), GLCoreError>

Source§

fn glUniform4iv( &self, location: i32, count: i32, value: *const i32, ) -> Result<(), GLCoreError>

Source§

fn glUniformMatrix2fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniformMatrix3fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUniformMatrix4fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glUseProgram(&self, program: u32) -> Result<(), GLCoreError>

Source§

fn glValidateProgram(&self, program: u32) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib1f(&self, index: u32, x: f32) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib1fv( &self, index: u32, v: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib2f( &self, index: u32, x: f32, y: f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib2fv( &self, index: u32, v: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib3f( &self, index: u32, x: f32, y: f32, z: f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib3fv( &self, index: u32, v: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib4f( &self, index: u32, x: f32, y: f32, z: f32, w: f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttrib4fv( &self, index: u32, v: *const f32, ) -> Result<(), GLCoreError>

Source§

fn glVertexAttribPointer( &self, index: u32, size: i32, type_: u32, normalized: u8, stride: i32, pointer: *const c_void, ) -> Result<(), GLCoreError>

Source§

fn glViewport( &self, x: i32, y: i32, width: i32, height: i32, ) -> Result<(), GLCoreError>

Source§

impl Hash for EsVersion20

Source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for EsVersion20

Source§

fn eq(&self, other: &EsVersion20) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for EsVersion20

Source§

impl Eq for EsVersion20

Source§

impl StructuralPartialEq for EsVersion20

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Conv for T

Source§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
Source§

impl<T> FmtForward for T

Source§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
Source§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
Source§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
Source§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
Source§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
Source§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
Source§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
Source§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
Source§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pipe for T
where T: ?Sized,

Source§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
Source§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
Source§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
Source§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
Source§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
Source§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
Source§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> Tap for T

Source§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
Source§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
Source§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
Source§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
Source§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
Source§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
Source§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
Source§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
Source§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
Source§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> TryConv for T

Source§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> BufferVecItem for T
where T: Copy + Default + Debug,

Source§

impl<T> PixelType for T
where T: BufferVecItem,

Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,