Trait GL_3_0

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pub trait GL_3_0 {
Show 85 methods // Required methods fn glGetError(&self) -> u32; fn glColorMaski( &self, index: u32, r: u8, g: u8, b: u8, a: u8, ) -> Result<(), GLCoreError>; fn glGetBooleani_v( &self, target: u32, index: u32, data: *mut u8, ) -> Result<(), GLCoreError>; fn glGetIntegeri_v( &self, target: u32, index: u32, data: *mut i32, ) -> Result<(), GLCoreError>; fn glEnablei(&self, target: u32, index: u32) -> Result<(), GLCoreError>; fn glDisablei(&self, target: u32, index: u32) -> Result<(), GLCoreError>; fn glIsEnabledi(&self, target: u32, index: u32) -> Result<u8, GLCoreError>; fn glBeginTransformFeedback( &self, primitiveMode: u32, ) -> Result<(), GLCoreError>; fn glEndTransformFeedback(&self) -> Result<(), GLCoreError>; fn glBindBufferRange( &self, target: u32, index: u32, buffer: u32, offset: usize, size: usize, ) -> Result<(), GLCoreError>; fn glBindBufferBase( &self, target: u32, index: u32, buffer: u32, ) -> Result<(), GLCoreError>; fn glTransformFeedbackVaryings( &self, program: u32, count: i32, varyings: *const *const i8, bufferMode: u32, ) -> Result<(), GLCoreError>; fn glGetTransformFeedbackVarying( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>; fn glClampColor(&self, target: u32, clamp: u32) -> Result<(), GLCoreError>; fn glBeginConditionalRender( &self, id: u32, mode: u32, ) -> Result<(), GLCoreError>; fn glEndConditionalRender(&self) -> Result<(), GLCoreError>; fn glVertexAttribIPointer( &self, index: u32, size: i32, type_: u32, stride: i32, pointer: *const c_void, ) -> Result<(), GLCoreError>; fn glGetVertexAttribIiv( &self, index: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>; fn glGetVertexAttribIuiv( &self, index: u32, pname: u32, params: *mut u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI1i(&self, index: u32, x: i32) -> Result<(), GLCoreError>; fn glVertexAttribI2i( &self, index: u32, x: i32, y: i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI3i( &self, index: u32, x: i32, y: i32, z: i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI4i( &self, index: u32, x: i32, y: i32, z: i32, w: i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI1ui(&self, index: u32, x: u32) -> Result<(), GLCoreError>; fn glVertexAttribI2ui( &self, index: u32, x: u32, y: u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI3ui( &self, index: u32, x: u32, y: u32, z: u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI4ui( &self, index: u32, x: u32, y: u32, z: u32, w: u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI1iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI2iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI3iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI4iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>; fn glVertexAttribI1uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI2uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI3uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI4uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>; fn glVertexAttribI4bv( &self, index: u32, v: *const i8, ) -> Result<(), GLCoreError>; fn glVertexAttribI4sv( &self, index: u32, v: *const i16, ) -> Result<(), GLCoreError>; fn glVertexAttribI4ubv( &self, index: u32, v: *const u8, ) -> Result<(), GLCoreError>; fn glVertexAttribI4usv( &self, index: u32, v: *const u16, ) -> Result<(), GLCoreError>; fn glGetUniformuiv( &self, program: u32, location: i32, params: *mut u32, ) -> Result<(), GLCoreError>; fn glBindFragDataLocation( &self, program: u32, color: u32, name: *const i8, ) -> Result<(), GLCoreError>; fn glGetFragDataLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>; fn glUniform1ui(&self, location: i32, v0: u32) -> Result<(), GLCoreError>; fn glUniform2ui( &self, location: i32, v0: u32, v1: u32, ) -> Result<(), GLCoreError>; fn glUniform3ui( &self, location: i32, v0: u32, v1: u32, v2: u32, ) -> Result<(), GLCoreError>; fn glUniform4ui( &self, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, ) -> Result<(), GLCoreError>; fn glUniform1uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>; fn glUniform2uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>; fn glUniform3uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>; fn glUniform4uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>; fn glTexParameterIiv( &self, target: u32, pname: u32, params: *const i32, ) -> Result<(), GLCoreError>; fn glTexParameterIuiv( &self, target: u32, pname: u32, params: *const u32, ) -> Result<(), GLCoreError>; fn glGetTexParameterIiv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>; fn glGetTexParameterIuiv( &self, target: u32, pname: u32, params: *mut u32, ) -> Result<(), GLCoreError>; fn glClearBufferiv( &self, buffer: u32, drawbuffer: i32, value: *const i32, ) -> Result<(), GLCoreError>; fn glClearBufferuiv( &self, buffer: u32, drawbuffer: i32, value: *const u32, ) -> Result<(), GLCoreError>; fn glClearBufferfv( &self, buffer: u32, drawbuffer: i32, value: *const f32, ) -> Result<(), GLCoreError>; fn glClearBufferfi( &self, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32, ) -> Result<(), GLCoreError>; fn glGetStringi( &self, name: u32, index: u32, ) -> Result<&'static str, GLCoreError>; fn glIsRenderbuffer(&self, renderbuffer: u32) -> Result<u8, GLCoreError>; fn glBindRenderbuffer( &self, target: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>; fn glDeleteRenderbuffers( &self, n: i32, renderbuffers: *const u32, ) -> Result<(), GLCoreError>; fn glGenRenderbuffers( &self, n: i32, renderbuffers: *mut u32, ) -> Result<(), GLCoreError>; fn glRenderbufferStorage( &self, target: u32, internalformat: u32, width: i32, height: i32, ) -> Result<(), GLCoreError>; fn glGetRenderbufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>; fn glIsFramebuffer(&self, framebuffer: u32) -> Result<u8, GLCoreError>; fn glBindFramebuffer( &self, target: u32, framebuffer: u32, ) -> Result<(), GLCoreError>; fn glDeleteFramebuffers( &self, n: i32, framebuffers: *const u32, ) -> Result<(), GLCoreError>; fn glGenFramebuffers( &self, n: i32, framebuffers: *mut u32, ) -> Result<(), GLCoreError>; fn glCheckFramebufferStatus(&self, target: u32) -> Result<u32, GLCoreError>; fn glFramebufferTexture1D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ) -> Result<(), GLCoreError>; fn glFramebufferTexture2D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ) -> Result<(), GLCoreError>; fn glFramebufferTexture3D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32, ) -> Result<(), GLCoreError>; fn glFramebufferRenderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>; fn glGetFramebufferAttachmentParameteriv( &self, target: u32, attachment: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>; fn glGenerateMipmap(&self, target: u32) -> Result<(), GLCoreError>; fn glBlitFramebuffer( &self, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32, ) -> Result<(), GLCoreError>; fn glRenderbufferStorageMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, ) -> Result<(), GLCoreError>; fn glFramebufferTextureLayer( &self, target: u32, attachment: u32, texture: u32, level: i32, layer: i32, ) -> Result<(), GLCoreError>; fn glMapBufferRange( &self, target: u32, offset: usize, length: usize, access: u32, ) -> Result<*mut c_void, GLCoreError>; fn glFlushMappedBufferRange( &self, target: u32, offset: usize, length: usize, ) -> Result<(), GLCoreError>; fn glBindVertexArray(&self, array: u32) -> Result<(), GLCoreError>; fn glDeleteVertexArrays( &self, n: i32, arrays: *const u32, ) -> Result<(), GLCoreError>; fn glGenVertexArrays( &self, n: i32, arrays: *mut u32, ) -> Result<(), GLCoreError>; fn glIsVertexArray(&self, array: u32) -> Result<u8, GLCoreError>;
}
Expand description

Functions from OpenGL version 3.0

Required Methods§

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fn glGetError(&self) -> u32

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fn glColorMaski( &self, index: u32, r: u8, g: u8, b: u8, a: u8, ) -> Result<(), GLCoreError>

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fn glGetBooleani_v( &self, target: u32, index: u32, data: *mut u8, ) -> Result<(), GLCoreError>

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fn glGetIntegeri_v( &self, target: u32, index: u32, data: *mut i32, ) -> Result<(), GLCoreError>

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fn glEnablei(&self, target: u32, index: u32) -> Result<(), GLCoreError>

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fn glDisablei(&self, target: u32, index: u32) -> Result<(), GLCoreError>

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fn glIsEnabledi(&self, target: u32, index: u32) -> Result<u8, GLCoreError>

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fn glBeginTransformFeedback( &self, primitiveMode: u32, ) -> Result<(), GLCoreError>

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fn glEndTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glBindBufferRange( &self, target: u32, index: u32, buffer: u32, offset: usize, size: usize, ) -> Result<(), GLCoreError>

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fn glBindBufferBase( &self, target: u32, index: u32, buffer: u32, ) -> Result<(), GLCoreError>

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fn glTransformFeedbackVaryings( &self, program: u32, count: i32, varyings: *const *const i8, bufferMode: u32, ) -> Result<(), GLCoreError>

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fn glGetTransformFeedbackVarying( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, ) -> Result<(), GLCoreError>

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fn glClampColor(&self, target: u32, clamp: u32) -> Result<(), GLCoreError>

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fn glBeginConditionalRender( &self, id: u32, mode: u32, ) -> Result<(), GLCoreError>

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fn glEndConditionalRender(&self) -> Result<(), GLCoreError>

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fn glVertexAttribIPointer( &self, index: u32, size: i32, type_: u32, stride: i32, pointer: *const c_void, ) -> Result<(), GLCoreError>

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fn glGetVertexAttribIiv( &self, index: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetVertexAttribIuiv( &self, index: u32, pname: u32, params: *mut u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI1i(&self, index: u32, x: i32) -> Result<(), GLCoreError>

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fn glVertexAttribI2i( &self, index: u32, x: i32, y: i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI3i( &self, index: u32, x: i32, y: i32, z: i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4i( &self, index: u32, x: i32, y: i32, z: i32, w: i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI1ui(&self, index: u32, x: u32) -> Result<(), GLCoreError>

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fn glVertexAttribI2ui( &self, index: u32, x: u32, y: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI3ui( &self, index: u32, x: u32, y: u32, z: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4ui( &self, index: u32, x: u32, y: u32, z: u32, w: u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI1iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI2iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI3iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4iv( &self, index: u32, v: *const i32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI1uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI2uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI3uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4uiv( &self, index: u32, v: *const u32, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4bv( &self, index: u32, v: *const i8, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4sv( &self, index: u32, v: *const i16, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4ubv( &self, index: u32, v: *const u8, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4usv( &self, index: u32, v: *const u16, ) -> Result<(), GLCoreError>

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fn glGetUniformuiv( &self, program: u32, location: i32, params: *mut u32, ) -> Result<(), GLCoreError>

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fn glBindFragDataLocation( &self, program: u32, color: u32, name: *const i8, ) -> Result<(), GLCoreError>

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fn glGetFragDataLocation( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>

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fn glUniform1ui(&self, location: i32, v0: u32) -> Result<(), GLCoreError>

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fn glUniform2ui( &self, location: i32, v0: u32, v1: u32, ) -> Result<(), GLCoreError>

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fn glUniform3ui( &self, location: i32, v0: u32, v1: u32, v2: u32, ) -> Result<(), GLCoreError>

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fn glUniform4ui( &self, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, ) -> Result<(), GLCoreError>

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fn glUniform1uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>

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fn glUniform2uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>

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fn glUniform3uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>

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fn glUniform4uiv( &self, location: i32, count: i32, value: *const u32, ) -> Result<(), GLCoreError>

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fn glTexParameterIiv( &self, target: u32, pname: u32, params: *const i32, ) -> Result<(), GLCoreError>

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fn glTexParameterIuiv( &self, target: u32, pname: u32, params: *const u32, ) -> Result<(), GLCoreError>

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fn glGetTexParameterIiv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGetTexParameterIuiv( &self, target: u32, pname: u32, params: *mut u32, ) -> Result<(), GLCoreError>

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fn glClearBufferiv( &self, buffer: u32, drawbuffer: i32, value: *const i32, ) -> Result<(), GLCoreError>

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fn glClearBufferuiv( &self, buffer: u32, drawbuffer: i32, value: *const u32, ) -> Result<(), GLCoreError>

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fn glClearBufferfv( &self, buffer: u32, drawbuffer: i32, value: *const f32, ) -> Result<(), GLCoreError>

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fn glClearBufferfi( &self, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32, ) -> Result<(), GLCoreError>

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fn glGetStringi( &self, name: u32, index: u32, ) -> Result<&'static str, GLCoreError>

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fn glIsRenderbuffer(&self, renderbuffer: u32) -> Result<u8, GLCoreError>

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fn glBindRenderbuffer( &self, target: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>

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fn glDeleteRenderbuffers( &self, n: i32, renderbuffers: *const u32, ) -> Result<(), GLCoreError>

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fn glGenRenderbuffers( &self, n: i32, renderbuffers: *mut u32, ) -> Result<(), GLCoreError>

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fn glRenderbufferStorage( &self, target: u32, internalformat: u32, width: i32, height: i32, ) -> Result<(), GLCoreError>

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fn glGetRenderbufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glIsFramebuffer(&self, framebuffer: u32) -> Result<u8, GLCoreError>

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fn glBindFramebuffer( &self, target: u32, framebuffer: u32, ) -> Result<(), GLCoreError>

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fn glDeleteFramebuffers( &self, n: i32, framebuffers: *const u32, ) -> Result<(), GLCoreError>

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fn glGenFramebuffers( &self, n: i32, framebuffers: *mut u32, ) -> Result<(), GLCoreError>

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fn glCheckFramebufferStatus(&self, target: u32) -> Result<u32, GLCoreError>

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fn glFramebufferTexture1D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ) -> Result<(), GLCoreError>

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fn glFramebufferTexture2D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, ) -> Result<(), GLCoreError>

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fn glFramebufferTexture3D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32, ) -> Result<(), GLCoreError>

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fn glFramebufferRenderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, ) -> Result<(), GLCoreError>

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fn glGetFramebufferAttachmentParameteriv( &self, target: u32, attachment: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>

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fn glGenerateMipmap(&self, target: u32) -> Result<(), GLCoreError>

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fn glBlitFramebuffer( &self, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32, ) -> Result<(), GLCoreError>

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fn glRenderbufferStorageMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, ) -> Result<(), GLCoreError>

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fn glFramebufferTextureLayer( &self, target: u32, attachment: u32, texture: u32, level: i32, layer: i32, ) -> Result<(), GLCoreError>

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fn glMapBufferRange( &self, target: u32, offset: usize, length: usize, access: u32, ) -> Result<*mut c_void, GLCoreError>

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fn glFlushMappedBufferRange( &self, target: u32, offset: usize, length: usize, ) -> Result<(), GLCoreError>

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fn glBindVertexArray(&self, array: u32) -> Result<(), GLCoreError>

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fn glDeleteVertexArrays( &self, n: i32, arrays: *const u32, ) -> Result<(), GLCoreError>

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fn glGenVertexArrays(&self, n: i32, arrays: *mut u32) -> Result<(), GLCoreError>

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fn glIsVertexArray(&self, array: u32) -> Result<u8, GLCoreError>

Implementors§