pub struct Shader { /* private fields */ }
Expand description
The OpenGL shader object
Implementations§
Source§impl Shader
impl Shader
Sourcepub fn new(
glcore: Rc<GLCore>,
vertex_shader: Option<&str>,
geometry_shader: Option<&str>,
fragment_shader: Option<&str>,
) -> Result<Self, ShaderError>
pub fn new( glcore: Rc<GLCore>, vertex_shader: Option<&str>, geometry_shader: Option<&str>, fragment_shader: Option<&str>, ) -> Result<Self, ShaderError>
Create a new traditional renderer shader program
Sourcepub fn new_compute(
glcore: Rc<GLCore>,
shader_source: &str,
) -> Result<Self, ShaderError>
pub fn new_compute( glcore: Rc<GLCore>, shader_source: &str, ) -> Result<Self, ShaderError>
Create a new compute shader program
Sourcepub fn get_active_attribs(
&self,
) -> Result<BTreeMap<String, ShaderInputVarType>, ShaderError>
pub fn get_active_attribs( &self, ) -> Result<BTreeMap<String, ShaderInputVarType>, ShaderError>
Get all of the active attributes of the shader
Sourcepub fn get_attrib_location(&self, attrib_name: &str) -> Result<i32, ShaderError>
pub fn get_attrib_location(&self, attrib_name: &str) -> Result<i32, ShaderError>
Get the location of the shader attrib
Sourcepub fn get_active_uniforms(
&self,
) -> Result<BTreeMap<String, ShaderInputVarType>, ShaderError>
pub fn get_active_uniforms( &self, ) -> Result<BTreeMap<String, ShaderInputVarType>, ShaderError>
Get all of the active uniforms of the shader
Sourcepub fn get_uniform_location(
&self,
uniform_name: &str,
) -> Result<i32, ShaderError>
pub fn get_uniform_location( &self, uniform_name: &str, ) -> Result<i32, ShaderError>
Get the location of the shader attrib
Sourcepub fn get_program_binary(&self) -> Result<ShaderBinary, ShaderError>
pub fn get_program_binary(&self) -> Result<ShaderBinary, ShaderError>
Get the compiled + linked program binary
Sourcepub fn from_program_binary(
glcore: Rc<GLCore>,
binary: &ShaderBinary,
) -> Result<Self, ShaderError>
pub fn from_program_binary( glcore: Rc<GLCore>, binary: &ShaderBinary, ) -> Result<Self, ShaderError>
Create a program from pre-compiled binary
Sourcepub fn use_program<'a>(&'a self) -> Result<ShaderUse<'a>, ShaderError>
pub fn use_program<'a>(&'a self) -> Result<ShaderUse<'a>, ShaderError>
Set to use the shader
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
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