pub struct Buffer {
pub glcore: Rc<GLCore>,
/* private fields */
}
Expand description
The OpenGL buffer object
Fields§
§glcore: Rc<GLCore>
Implementations§
Source§impl Buffer
impl Buffer
Sourcepub unsafe fn to_raw(self) -> u32
pub unsafe fn to_raw(self) -> u32
§Safety
Release the OpenGL handle of the buffer object, consuming the Buffer
struct.
You have to delete the buffer object manually.
Sourcepub unsafe fn from_raw(
glcore: Rc<GLCore>,
name: u32,
target: BufferTarget,
) -> Result<Self, GLCoreError>
pub unsafe fn from_raw( glcore: Rc<GLCore>, name: u32, target: BufferTarget, ) -> Result<Self, GLCoreError>
§Safety
Create a Buffer
struct from an OpenGL handle to the buffer object.
After the call, the OpenGL handle is managed by this struct.
On drop()
, the OpenGL handle is deleted.
Sourcepub fn new(
glcore: Rc<GLCore>,
target: BufferTarget,
size: usize,
usage: BufferUsage,
data_ptr: *const c_void,
) -> Result<Self, GLCoreError>
pub fn new( glcore: Rc<GLCore>, target: BufferTarget, size: usize, usage: BufferUsage, data_ptr: *const c_void, ) -> Result<Self, GLCoreError>
Create a new OpenGL buffer with the specified size and data. The data could be NULL
, indicating no initialization to the buffer.
Sourcepub fn get_target(&self) -> BufferTarget
pub fn get_target(&self) -> BufferTarget
Get the default binding target
Sourcepub fn get_usage(&self) -> BufferUsage
pub fn get_usage(&self) -> BufferUsage
Get the usage when initializing
Sourcepub fn resize<T: Copy + Sized>(
&mut self,
new_len: usize,
value: T,
) -> Result<(), GLCoreError>
pub fn resize<T: Copy + Sized>( &mut self, new_len: usize, value: T, ) -> Result<(), GLCoreError>
Resize the buffer. Actually, this operation will reallocate the buffer and copy the data.
Sourcepub fn set_target(&mut self, target: BufferTarget)
pub fn set_target(&mut self, target: BufferTarget)
Set the default binding target
Sourcepub fn bind<'a>(&'a self) -> Result<BufferBind<'a>, GLCoreError>
pub fn bind<'a>(&'a self) -> Result<BufferBind<'a>, GLCoreError>
Create a BufferBind
to use the RAII system to manage the binding state.
Sourcepub fn bind_to<'a>(
&'a self,
target: BufferTarget,
) -> Result<BufferBind<'a>, GLCoreError>
pub fn bind_to<'a>( &'a self, target: BufferTarget, ) -> Result<BufferBind<'a>, GLCoreError>
Bind to a specific target. WILL NOT change the default target of the buffer. Create a BufferBind
to use the RAII system to manage the binding state.
Trait Implementations§
Source§impl<T: BufferVecItem> From<Buffer> for BufferVecDynamic<T>
impl<T: BufferVecItem> From<Buffer> for BufferVecDynamic<T>
Source§impl<T: BufferVecItem> From<Buffer> for BufferVecStatic<T>
impl<T: BufferVecItem> From<Buffer> for BufferVecStatic<T>
Source§impl<T: BufferVecItem> From<BufferVecDynamic<T>> for Buffer
impl<T: BufferVecItem> From<BufferVecDynamic<T>> for Buffer
Source§fn from(val: BufferVecDynamic<T>) -> Self
fn from(val: BufferVecDynamic<T>) -> Self
Auto Trait Implementations§
impl Freeze for Buffer
impl RefUnwindSafe for Buffer
impl !Send for Buffer
impl !Sync for Buffer
impl Unpin for Buffer
impl UnwindSafe for Buffer
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