pub struct Framebuffer {
pub glcore: Rc<GLCore>,
pub draw_targets: BTreeMap<String, (FramebufferTarget, Rc<dyn GenericTexture>)>,
/* private fields */
}Expand description
The framebuffer object type
Fields§
§glcore: Rc<GLCore>§draw_targets: BTreeMap<String, (FramebufferTarget, Rc<dyn GenericTexture>)>The name of the draw targets and the binding target and the texture
Implementations§
Source§impl Framebuffer
impl Framebuffer
Sourcepub fn new(glcore: Rc<GLCore>) -> Result<Self, FramebufferError>
pub fn new(glcore: Rc<GLCore>) -> Result<Self, FramebufferError>
Create a new empty framebuffer object
Sourcepub fn bind<'a>(&'a self) -> Result<FramebufferBind<'a>, FramebufferError>
pub fn bind<'a>(&'a self) -> Result<FramebufferBind<'a>, FramebufferError>
Utilize the RAII rules to manage binding states.
Sourcepub fn default_bind(glcore: &GLCore) -> Result<(), FramebufferError>
pub fn default_bind(glcore: &GLCore) -> Result<(), FramebufferError>
Bind to the default framebuffer
Trait Implementations§
Source§impl Debug for Framebuffer
impl Debug for Framebuffer
Auto Trait Implementations§
impl Freeze for Framebuffer
impl !RefUnwindSafe for Framebuffer
impl !Send for Framebuffer
impl !Sync for Framebuffer
impl Unpin for Framebuffer
impl !UnwindSafe for Framebuffer
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