[][src]Struct glium_text_rusttype::FontTexture

pub struct FontTexture { /* fields omitted */ }

Texture which contains the characters of the font.

Methods

impl FontTexture[src]

pub fn ascii_character_list() -> Vec<char>[src]

Vec of complete ASCII range (from 0 to 255 bytes)

pub fn new<R, F, I>(
    facade: &F,
    font: R,
    font_size: u32,
    characters_list: I
) -> Result<FontTexture, Error> where
    R: Read,
    F: Facade,
    I: IntoIterator<Item = char>, 
[src]

Creates a new texture representing a font stored in a FontTexture. This function is very expensive as it needs to rasterize font into a texture. Complexity grows as font_size**2 * characters_list.len(). Avoid rasterizing everything at once as it will be slow and end up in out of memory abort.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.