Struct FontTexture

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pub struct FontTexture { /* private fields */ }
Expand description

Texture which contains the characters of the font.

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impl FontTexture

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pub fn ascii_character_list() -> Vec<char>

Vec of complete ASCII range (from 0 to 255 bytes)

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pub fn new<R, F, I>( facade: &F, font: R, font_size: u32, characters_list: I, ) -> Result<FontTexture, Error>
where R: Read, F: Facade, I: IntoIterator<Item = char>,

Creates a new texture representing a font stored in a FontTexture. This function is very expensive as it needs to rasterize font into a texture. Complexity grows as font_size**2 * characters_list.len(). Avoid rasterizing everything at once as it will be slow and end up in out of memory abort.

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