pub struct Window<S>{
pub system: S,
/* private fields */
}
Expand description
A (fullscreen) window.
Fields§
§system: S
The system.
Implementations§
Trait Implementations§
Source§impl<S> Backend for Window<S>
impl<S> Backend for Window<S>
Source§unsafe fn make_current(&self)
unsafe fn make_current(&self)
Makes the OpenGL context the current context in the current thread.
Source§fn swap_buffers(&self) -> Result<(), SwapBuffersError>
fn swap_buffers(&self) -> Result<(), SwapBuffersError>
Swaps buffers at the end of a frame.
Source§unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void
unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void
Returns the address of an OpenGL function. Read more
Source§fn get_framebuffer_dimensions(&self) -> (u32, u32)
fn get_framebuffer_dimensions(&self) -> (u32, u32)
Returns the dimensions of the window, or screen, etc.
Source§fn is_current(&self) -> bool
fn is_current(&self) -> bool
Returns true if the OpenGL context is the current one in the thread.
Auto Trait Implementations§
impl<S> Freeze for Window<S>where
S: Freeze,
impl<S> RefUnwindSafe for Window<S>where
S: RefUnwindSafe,
impl<S> !Send for Window<S>
impl<S> !Sync for Window<S>
impl<S> Unpin for Window<S>where
S: Unpin,
impl<S> UnwindSafe for Window<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more