Trait glium::texture::Texture1dDataSink

source ·
pub trait Texture1dDataSink<T> {
    // Required method
    fn from_raw(data: Cow<'_, [T]>, width: u32) -> Self
       where [T]: ToOwned;
}
Expand description

Trait that describes types that can be built from one-dimensional texture data.

The parameter indicates the type of pixels accepted by this sink.

You are especially encouraged to implement this trait with the parameter (u8, u8, u8, u8), as this is the only format that is guaranteed to be supported by OpenGL when reading pixels.

Required Methods§

source

fn from_raw(data: Cow<'_, [T]>, width: u32) -> Self
where [T]: ToOwned,

Builds a new object from raw data.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

source§

impl<P> Texture1dDataSink<P> for Vec<P>
where P: Copy + Clone + Send,

source§

fn from_raw(data: Cow<'_, [P]>, _width: u32) -> Self

Implementors§