pub enum BlockLayout {
    Struct {
        members: Vec<(String, BlockLayout)>,
    },
    BasicType {
        ty: UniformType,
        offset_in_buffer: usize,
    },
    Array {
        content: Box<BlockLayout>,
        length: usize,
    },
    DynamicSizedArray {
        content: Box<BlockLayout>,
    },
}
Expand description

Layout of a shader storage buffer or a uniform buffer.

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Struct

Fields

§members: Vec<(String, BlockLayout)>

The list of elements, with name/layout pairs.

Multiple elements, each having a name.

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BasicType

Fields

§ty: UniformType

Type of data.

§offset_in_buffer: usize

Offset of this element in bytes from the start of the buffer.

A basic element.

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Array

Fields

§content: Box<BlockLayout>

Type of data of each element.

§length: usize

Number of elements in the array.

A fixed-size array.

For example:

uint data[12];
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DynamicSizedArray

Fields

§content: Box<BlockLayout>

Type of data of each element.

An array whose size isn’t known at compile-time. Can only be used as the last element of a buffer.

Its actual size depends on the size of the buffer.

For example:

buffer MyBuffer {
    uint data[];
}

Trait Implementations§

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impl Clone for BlockLayout

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fn clone(&self) -> BlockLayout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlockLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<BlockLayout> for BlockLayout

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fn eq(&self, other: &BlockLayout) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for BlockLayout

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impl StructuralEq for BlockLayout

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impl StructuralPartialEq for BlockLayout

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.