Struct glium::texture::stencil_texture2d_multisample_array::StencilTexture2dMultisampleArrayMipmap
source · pub struct StencilTexture2dMultisampleArrayMipmap<'t>(_, _);
Expand description
Represents a single mipmap level of a StencilTexture2dMultisampleArray
.
Can be obtained by calling StencilTexture2dMultisampleArray::mipmap()
, StencilTexture2dMultisampleArray::main_level()
,
StencilTexture2dMultisampleArrayLayer::mipmap()
or StencilTexture2dMultisampleArrayLayer::main_level()
.
Implementations§
source§impl<'t> StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> StencilTexture2dMultisampleArrayMipmap<'t>
sourcepub fn array_size(&self) -> u32
pub fn array_size(&self) -> u32
Returns the number of array layers.
sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
sourcepub fn get_texture(&self) -> &'t StencilTexture2dMultisampleArray
pub fn get_texture(&self) -> &'t StencilTexture2dMultisampleArray
Returns the corresponding texture.
sourcepub fn first_layer(&self) -> StencilTexture2dMultisampleArrayLayerMipmap<'t>
pub fn first_layer(&self) -> StencilTexture2dMultisampleArrayLayerMipmap<'t>
Access the first layer of this texture.
sourcepub fn layer(
&self,
layer: u32
) -> Option<StencilTexture2dMultisampleArrayLayerMipmap<'t>>
pub fn layer( &self, layer: u32 ) -> Option<StencilTexture2dMultisampleArrayLayerMipmap<'t>>
Access a single layer of this texture.
Methods from Deref<Target = TextureAnyMipmap<'a>>§
sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the mipmap.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture.
sourcepub fn get_texture(&self) -> &'a TextureAny
pub fn get_texture(&self) -> &'a TextureAny
Returns the texture.
sourcepub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
sourcepub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
sourcepub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer_inverted<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations§
source§impl<'t> Clone for StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> Clone for StencilTexture2dMultisampleArrayMipmap<'t>
source§fn clone(&self) -> StencilTexture2dMultisampleArrayMipmap<'t>
fn clone(&self) -> StencilTexture2dMultisampleArrayMipmap<'t>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Deref for StencilTexture2dMultisampleArrayMipmap<'a>
impl<'a> Deref for StencilTexture2dMultisampleArrayMipmap<'a>
§type Target = TextureAnyMipmap<'a>
type Target = TextureAnyMipmap<'a>
source§fn deref(&self) -> &TextureAnyMipmap<'a>
fn deref(&self) -> &TextureAnyMipmap<'a>
impl<'t> Copy for StencilTexture2dMultisampleArrayMipmap<'t>
Auto Trait Implementations§
impl<'t> !RefUnwindSafe for StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> !Send for StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> !Sync for StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> Unpin for StencilTexture2dMultisampleArrayMipmap<'t>
impl<'t> !UnwindSafe for StencilTexture2dMultisampleArrayMipmap<'t>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere T: Copy,
source§fn read<F, E>(size: usize, f: F) -> Result<T, E>where
F: FnOnce(&mut T) -> Result<(), E>,
fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,
Owned
.