pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}Expand description
a vector made from a x, y and z coordinate.
Fields§
§x: f32§y: f32§z: f32Implementations§
Source§impl Vec3
impl Vec3
pub const fn new(x: f32, y: f32, z: f32) -> Self
pub const fn extend(self, w: f32) -> Vec4
pub const fn truncate(self) -> Vec2
Sourcepub fn length_squared(self) -> f32
pub fn length_squared(self) -> f32
the length of the vector before being square rooted.
Sourcepub fn distance_squared(self, other: Vec3) -> f32
pub fn distance_squared(self, other: Vec3) -> f32
distance between two vectors before being square rooted.
Sourcepub fn dot(self, other: Vec3) -> f32
pub fn dot(self, other: Vec3) -> f32
get the dot product of 2 vectors. equal to the cosign of the angle between vectors.
Sourcepub fn cross(self, other: Vec3) -> Vec3
pub fn cross(self, other: Vec3) -> Vec3
get the cross product of 2 vectors. equal to the vector that is perpendicular to both input vectors. the output vector is not normalised.
use glium_types::vectors::{Vec3, vec3};
let x = vec3(1.0, 0.0, 0.0);
let y = vec3(0.0, 1.0, 0.0);
let z = vec3(0.0, 0.0, 1.0);
assert!(x.cross(y) == z);Sourcepub fn normalise(self) -> Self
pub fn normalise(self) -> Self
makes the length of the vector equal to 1. on fail returns vec3 of zeros
Sourcepub fn less_or_eq(self, rhs: Self) -> BVec3
pub fn less_or_eq(self, rhs: Self) -> BVec3
returns whether the 1st components are less than or equal to the 2nd
Sourcepub fn more_or_eq(self, rhs: Self) -> BVec3
pub fn more_or_eq(self, rhs: Self) -> BVec3
returns whether the 1st components are more than or equal to the 2nd
Trait Implementations§
Source§impl AddAssign for Vec3
impl AddAssign for Vec3
Source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
Performs the
+= operation. Read moreSource§impl AsUniformValue for Vec3
impl AsUniformValue for Vec3
Source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
Builds a
UniformValue.Source§impl DivAssign<f32> for Vec3
impl DivAssign<f32> for Vec3
Source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
Performs the
/= operation. Read moreSource§impl DivAssign for Vec3
impl DivAssign for Vec3
Source§fn div_assign(&mut self, rhs: Self)
fn div_assign(&mut self, rhs: Self)
Performs the
/= operation. Read moreSource§impl MulAssign<f32> for Vec3
impl MulAssign<f32> for Vec3
Source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
Performs the
*= operation. Read moreSource§impl MulAssign for Vec3
impl MulAssign for Vec3
Source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
Performs the
*= operation. Read moreSource§impl PartialOrd for Vec3
impl PartialOrd for Vec3
Source§impl RemAssign<f32> for Vec3
impl RemAssign<f32> for Vec3
Source§fn rem_assign(&mut self, rhs: f32)
fn rem_assign(&mut self, rhs: f32)
Performs the
%= operation. Read moreSource§impl RemAssign for Vec3
impl RemAssign for Vec3
Source§fn rem_assign(&mut self, rhs: Self)
fn rem_assign(&mut self, rhs: Self)
Performs the
%= operation. Read moreSource§impl SubAssign for Vec3
impl SubAssign for Vec3
Source§fn sub_assign(&mut self, rhs: Self)
fn sub_assign(&mut self, rhs: Self)
Performs the
-= operation. Read moreimpl Copy for Vec3
impl StructuralPartialEq for Vec3
Auto Trait Implementations§
impl Freeze for Vec3
impl RefUnwindSafe for Vec3
impl Send for Vec3
impl Sync for Vec3
impl Unpin for Vec3
impl UnwindSafe for Vec3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
Source§unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
Prepares an output buffer, then turns this buffer into an
Owned.
User-provided closure F must only write to and not read from &mut Self.Source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Returns the size of each element.
Source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Produces a pointer to the data.
Source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
Source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.