pub struct Mat4 { /* private fields */ }Expand description
a matrix often used for transformations in glium
Implementations§
Source§impl Mat4
impl Mat4
pub const IDENTITY: Self
pub const fn from_column_major_array(array: [[f32; 4]; 4]) -> Self
pub const fn into_column_major_array(self) -> [[f32; 4]; 4]
pub const fn from_row_major_array(array: [[f32; 4]; 4]) -> Self
pub const fn into_row_major_array(self) -> [[f32; 4]; 4]
pub const fn from_scale(scale: Vec3) -> Self
Sourcepub fn from_transform(pos: Vec3, scale: Vec3, rot: Quat) -> Self
pub fn from_transform(pos: Vec3, scale: Vec3, rot: Quat) -> Self
transform from position, scale and rotation. much quicker than multiplying position * rot * scale matrices while having the same result.
Sourcepub fn from_inverse_transform(pos: Vec3, scale: Vec3, rot: Quat) -> Self
pub fn from_inverse_transform(pos: Vec3, scale: Vec3, rot: Quat) -> Self
makes inverse of from_transform, useful for making camera transform.
pub fn from_pos_and_rot(pos: Vec3, rot: Quat) -> Self
pub const fn from_pos_and_scale(pos: Vec3, scale: Vec3) -> Self
pub fn from_scale_and_rot(scale: Vec3, rot: Quat) -> Self
pub const fn from_pos(pos: Vec3) -> Self
pub fn from_rot(rot: Quat) -> Self
Sourcepub fn perspective_3d(
window_dimesnsions: (u32, u32),
fov: f32,
zfar: f32,
znear: f32,
) -> Self
pub fn perspective_3d( window_dimesnsions: (u32, u32), fov: f32, zfar: f32, znear: f32, ) -> Self
creates a 3d perspective matrix. known as perspective in the supplied vertex shader.
Sourcepub fn perspective_2d(window_dimesnsions: (u32, u32)) -> Self
pub fn perspective_2d(window_dimesnsions: (u32, u32)) -> Self
creates a 2d perspective matrix. known as perspective in the supplied vertex shader.
Sourcepub const fn from_values(
a: f32,
b: f32,
c: f32,
d: f32,
e: f32,
f: f32,
g: f32,
h: f32,
i: f32,
j: f32,
k: f32,
l: f32,
m: f32,
n: f32,
o: f32,
p: f32,
) -> Self
pub const fn from_values( a: f32, b: f32, c: f32, d: f32, e: f32, f: f32, g: f32, h: f32, i: f32, j: f32, k: f32, l: f32, m: f32, n: f32, o: f32, p: f32, ) -> Self
creates a matrix with the following values.
use glium_types::matrices::Mat4;
let new_matrix = Mat4::from_values(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
);
assert!(new_matrix == Mat4::IDENTITY);pub const fn column(&self, pos: usize) -> [f32; 4]
pub const fn row(&self, pos: usize) -> [f32; 4]
pub fn position(&self) -> Vec3
pub fn determinant(self) -> f32
pub fn scale(self, scalar: f32) -> Mat4
Trait Implementations§
Source§impl AddAssign for Mat4
impl AddAssign for Mat4
Source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
Performs the
+= operation. Read moreSource§impl AsUniformValue for Mat4
impl AsUniformValue for Mat4
Source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
Builds a
UniformValue.Source§impl DivAssign<f32> for Mat4
impl DivAssign<f32> for Mat4
Source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
Performs the
/= operation. Read moreSource§impl DivAssign for Mat4
impl DivAssign for Mat4
Source§fn div_assign(&mut self, rhs: Self)
fn div_assign(&mut self, rhs: Self)
Performs the
/= operation. Read moreSource§impl MulAssign<f32> for Mat4
impl MulAssign<f32> for Mat4
Source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
Performs the
*= operation. Read moreSource§impl MulAssign for Mat4
impl MulAssign for Mat4
Source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
Performs the
*= operation. Read moreSource§impl RemAssign<f32> for Mat4
impl RemAssign<f32> for Mat4
Source§fn rem_assign(&mut self, rhs: f32)
fn rem_assign(&mut self, rhs: f32)
Performs the
%= operation. Read moreSource§impl SubAssign for Mat4
impl SubAssign for Mat4
Source§fn sub_assign(&mut self, rhs: Self)
fn sub_assign(&mut self, rhs: Self)
Performs the
-= operation. Read moreimpl Copy for Mat4
impl StructuralPartialEq for Mat4
Auto Trait Implementations§
impl Freeze for Mat4
impl RefUnwindSafe for Mat4
impl Send for Mat4
impl Sync for Mat4
impl Unpin for Mat4
impl UnwindSafe for Mat4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
Source§unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
Prepares an output buffer, then turns this buffer into an
Owned.
User-provided closure F must only write to and not read from &mut Self.Source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Returns the size of each element.
Source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Produces a pointer to the data.
Source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
Source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.