pub struct DepthRenderBuffer { /* private fields */ }Expand description
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can’t sample or modify the content of the DepthRenderBuffer directly.
Implementations§
Source§impl DepthRenderBuffer
impl DepthRenderBuffer
Sourcepub fn new<F>(
facade: &F,
format: DepthFormat,
width: u32,
height: u32,
) -> Result<DepthRenderBuffer, CreationError>
pub fn new<F>( facade: &F, format: DepthFormat, width: u32, height: u32, ) -> Result<DepthRenderBuffer, CreationError>
Builds a new render buffer.
Sourcepub fn new_multisample<F>(
facade: &F,
format: DepthFormat,
width: u32,
height: u32,
samples: u32,
) -> Result<DepthRenderBuffer, CreationError>
pub fn new_multisample<F>( facade: &F, format: DepthFormat, width: u32, height: u32, samples: u32, ) -> Result<DepthRenderBuffer, CreationError>
Builds a new render buffer with multisampling.
Methods from Deref<Target = RenderBufferAny>§
Sourcepub fn get_dimensions(&self) -> (u32, u32)
pub fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.
Sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the render buffer, or None if multisampling isn’t
enabled.
Sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context used to create this renderbuffer.
Sourcepub fn kind(&self) -> TextureKind
pub fn kind(&self) -> TextureKind
Returns the kind of renderbuffer.
Sourcepub fn get_depth_stencil_bits(&self) -> (u16, u16)
pub fn get_depth_stencil_bits(&self) -> (u16, u16)
Determines the number of depth and stencil bits in the format of this render buffer.
Trait Implementations§
Source§impl Deref for DepthRenderBuffer
impl Deref for DepthRenderBuffer
Source§type Target = RenderBufferAny
type Target = RenderBufferAny
The resulting type after dereferencing.
Source§fn deref(&self) -> &RenderBufferAny
fn deref(&self) -> &RenderBufferAny
Dereferences the value.
Source§impl DerefMut for DepthRenderBuffer
impl DerefMut for DepthRenderBuffer
Source§fn deref_mut(&mut self) -> &mut RenderBufferAny
fn deref_mut(&mut self) -> &mut RenderBufferAny
Mutably dereferences the value.
Source§impl GlObject for DepthRenderBuffer
impl GlObject for DepthRenderBuffer
Source§impl<'a> ToDepthAttachment<'a> for &'a DepthRenderBuffer
impl<'a> ToDepthAttachment<'a> for &'a DepthRenderBuffer
Source§fn to_depth_attachment(self) -> DepthAttachment<'a>
fn to_depth_attachment(self) -> DepthAttachment<'a>
Builds the
DepthAttachment.Auto Trait Implementations§
impl Freeze for DepthRenderBuffer
impl !RefUnwindSafe for DepthRenderBuffer
impl !Send for DepthRenderBuffer
impl !Sync for DepthRenderBuffer
impl Unpin for DepthRenderBuffer
impl !UnwindSafe for DepthRenderBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more