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//! A databender library to create your very own databender! //! //! The name `glitchconsole` was inspired by a `dev console`, //! where people can break a game using its ingame console. //! This crate facilitates creating a *console* of sorts //! that lets you/others glitch any readable file. //! //! - `mutation` declares what a `Mutation` is. //! - `loaders` facilitate loading/memory-mapping a file. //! - `options` facilitate loading files from a `TOML` file, //! and serialising them into their own struct. /// Declares the `Mutation` trait. pub mod mutation; /// Facilitate loading and memory-mapping a file. pub mod loaders; /// Facilitate loading options and using configurations. pub mod options;