SystemGlobals

Struct SystemGlobals 

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pub struct SystemGlobals {
Show 16 fields pub time: f32, pub delta_time: f32, pub frame_count: u32, pub resolution: [f32; 2], pub mouse: [f32; 2], pub audio_volume: f32, pub audio_bass: f32, pub audio_mid: f32, pub audio_high: f32, pub beat_bpm: f32, pub beat_phase: f32, pub beat_count: u32, pub external_input_1: f32, pub external_input_2: f32, pub external_input_3: f32, pub external_input_4: f32, /* private fields */
}
Expand description

System globals shared across all nodes

Bound to @group(0) @binding(0) in all shaders. This provides common values that are the same for all nodes in a render pass.

Layout follows std140 rules:

  • vec2 = 8 bytes, 8-byte aligned
  • vec4 = 16 bytes, 16-byte aligned
  • Total size must be multiple of 16 bytes

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§time: f32

Time since engine start in seconds

§delta_time: f32

Delta time since last frame in seconds

§frame_count: u32

Current frame count

§resolution: [f32; 2]

Screen resolution in pixels (width, height)

§mouse: [f32; 2]

Mouse position normalized to 0.0-1.0 (x, y)

§audio_volume: f32

Audio analysis: overall volume (0.0-1.0)

§audio_bass: f32

Audio analysis: bass frequencies (0.0-1.0)

§audio_mid: f32

Audio analysis: mid frequencies (0.0-1.0)

§audio_high: f32

Audio analysis: high frequencies (0.0-1.0)

§beat_bpm: f32

Current BPM (beats per minute)

§beat_phase: f32

Beat phase (0.0-1.0, 0.0 = on beat)

§beat_count: u32

Cumulative beat count

§external_input_1: f32

External input 1 (OSC, sensor, SNS, etc.)

§external_input_2: f32

External input 2 (OSC, sensor, SNS, etc.)

§external_input_3: f32

External input 3 (OSC, sensor, SNS, etc.)

§external_input_4: f32

External input 4 (OSC, sensor, SNS, etc.)

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impl SystemGlobals

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pub const SIZE: u64 = 80u64

Size in bytes (must be multiple of 16 for std140) Layout: time(4) + delta_time(4) + frame_count(4) + pad(4) = 16 resolution(8) + mouse(8) = 16 audio_volume(4) + audio_bass(4) + audio_mid(4) + audio_high(4) = 16 beat_bpm(4) + beat_phase(4) + beat_count(4) + pad(4) = 16 external_input_1(4) + external_input_2(4) + external_input_3(4) + external_input_4(4) = 16 Total: 80 bytes

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pub fn as_bytes(&self) -> &[u8]

Convert to byte array for GPU upload

Trait Implementations§

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impl Clone for SystemGlobals

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fn clone(&self) -> SystemGlobals

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SystemGlobals

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SystemGlobals

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Zeroable for SystemGlobals

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fn zeroed() -> Self

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impl Copy for SystemGlobals

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impl Pod for SystemGlobals

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn vzip(self) -> V

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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> NoUninit for T
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